Location: found!
Savescums: Ready! [gonna need a lot of them for this project]
Idea? a small, thin tower as high as I can make it. Sort of like the Tower of Babel mega-project idea except I want to vary it a little. For starters, its not going to be "as thin as I can make it." I'm not that good at planning ahead.
There will be numerous balconies sticking out for decoration/workshops/farms. I also have a bad feeling that if a balcony has another balcony above it [even if its 80 z-levels higher] and is completely open to the air in all other directions it will still count as underground.
I have all three alignments present, terrifying mountains, joyous wilds hills [two sets of them with different rock layers], and untamed wilds forest. To make things even better I got a candy-land castle.
DF Prospector has gone crazy at the mineral wealth on this map.
Valuable Metals Ores:
Platinum - 2,286
Gold - 222,491
Native Silver - 80,785
Horn Silver - 6,463
Regular Metal Ores:
Cotton Candy - 6,662
Aluminum - 8,356
Native Copper - 33,355
Hematite - 46,708
Tetrahedrite - 30,8358
Galena - 185,235
B Coal - 1842
Important Construction Stones:
Microcline - 1,212,984
Cobaltite - 183,336
Malachite - 13,236
Olivine - 103,902
Kimberlite - 9,832
EDIT: Flux stones:
Calcite - 1192 [wth? Embark said I had both a chalk and marble layer!]
The blue and green range stones are important because I've decided to make the tower mainly out of microline [think a more elegant sky-blue to greenish blue variety you see on google images rather then the eye-raping bright cyan you see on screen] with various other blues and greens for highlights.
Still though, pretty much every stone in the game is available to some degree or another [and I think I got some sand] and I have a seemingly endless supply of gemstones in the ground.
The caverns are incredibly massive especially the 2nd and 3rd ones.
Here's the stages of construction I have in mind:
1: Establishing a base of operations.
2: Massive massive massive strip mining. Think open air strip-mine straight down to the candy land castle [yes, I'm going to expose it to the air, and most likely numerous caverns along the way]. Each level will have some portions along the edges still "underground" to act as storage for supplies but will be open to the massive open-air column.
3: Channeling to use the magma sea to make a large moat around the castle [after clearing it out of course.
4: Construction of the tower shall begin with the castle as a foundation and will reach as many z-levels as I can make it.
5: Decorations. Beautiful bridges to underground passages for the "under" part of the tower to roadways through the caverns and to the surface. Bridges from the surface to higher up on the tower. And of course the decorative ledges.
Any ideas, suggestions, recommendations, warnings?
Keep in mind, I'm going to be save-scumming like mad in case total wipe-outs happen [like one of those really really nasty FB's].
An entire tower height pump-stack is planned to bring glorious magma to the very top [magma-falls optional]
I'll be importing pitchblende to hand-wave the "magic" of dwarven water reactors in the tower core.
Warnings I'm looking for:
Stuff other then stairs that could cause too much lag.
Any other pitfalls from people who have done similar projects.
Recommendations:
Planning ahead on where to construct rooms, workshops, etc. Eventually looking to move everything of note into the tower except maybe some external bulk-stockpiles of junk. [Trade Depot goes inside as well].
Suggestions:
Style! Appearance! [no arguing the micrcoline please]. Putting the gold, silver, and platinum to good use! Any other uses for other colors [I probably got them. Cinnibar, whatever.]
Edits likely!