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Author Topic: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]  (Read 12164 times)

lordnincompoop

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Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
« Reply #45 on: October 28, 2010, 01:26:43 pm »

Indeed I do.
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Ockad

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Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
« Reply #46 on: October 28, 2010, 01:28:43 pm »

I can add the mustard plant in the next release, in which you can really get mustard after the extraction of the seeds. I didn't even think of this..
Thank you for the suggestion. It'll be there in the next release. ( Which is tomorrow )

therahedwig

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Re: Dwarf Mustard [0.31.16][v0.06][Upd.28/10]
« Reply #47 on: October 28, 2010, 07:34:51 pm »

Every color would be a little bit too much work. There are tons of colors. Perhaps I should just go with the basic ones.

And sure, no problem. Elms are quite common here .. Also, don't forget to add a Bonsai tree, hah!

Well, I think you would be best off finishing up the hues? So that would be yellow, cyan, purple? I suposse orange would nice too.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Ockad

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #48 on: October 29, 2010, 07:39:26 am »

*Drums*
Dwarf Mustard v0.07 is released! Now with extra mustard.

New in this release: New plant: Mustard plant ( You can make mustard out of this )
      New plants(dyes): Saffron (Yellow), Safflower (Red), Indigofera (Indigo)
      New mythological being: Quetzalcoatl

Do not forget to update your old version!

Ockad

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #49 on: October 30, 2010, 07:38:22 am »

Is there a 'need' or 'want' for another update?
I mean, should I even put my time into this?

I'd love to hear.

lordnincompoop

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #50 on: October 30, 2010, 07:40:28 am »

You should. Good practice too.

This is just starting out; once it grows into something fantastic, people will be clamouring to get it.
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ungulateman

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #51 on: October 30, 2010, 07:46:01 am »

Seeingas you have a Thunderbird, how about a Firefox? :p
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Ockad

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #52 on: October 30, 2010, 07:48:03 am »

Yeah, and after that probably a SeaMonkey?

But alright. I'll continue with it. Just started to worry after the topic drifted off to page 2.

vhappylurker

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #53 on: January 04, 2011, 09:06:12 pm »

I kind of like to see seamonkeys. And maybe more aquatic life like shrimp and various other crustaceans, to make embarks on the seaside more interesting. Just imagine trading a *lobster roast* to the mountainhome.

Edit: Also like to suggest adding in pumpkin beer as a drink and radishes as winter crop (to allow for varieties like Black Radishes and Daikon) to the next update. Also also, thanks for the nifty mod! 8D
« Last Edit: January 04, 2011, 10:15:40 pm by vhappylurker »
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lordnincompoop

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #54 on: January 05, 2011, 08:18:11 pm »

I'd just like to poke the author for not doing much. Get to work!

Oh look an MSPA avatar
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Ockad

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #55 on: January 27, 2011, 05:49:36 pm »

I kind of like to see seamonkeys. And maybe more aquatic life like shrimp and various other crustaceans, to make embarks on the seaside more interesting. Just imagine trading a *lobster roast* to the mountainhome.

Edit: Also like to suggest adding in pumpkin beer as a drink and radishes as winter crop (to allow for varieties like Black Radishes and Daikon) to the next update. Also also, thanks for the nifty mod! 8D

Thanks for the suggestions, much appreciated!

Sorry for not being around for a long while, but I cremated my graphic card, and decided to buy a smooth Asus laptop. So lets get back on track shall we?

First thing im going to try to do is install the mod myself again, and after sleeping some, I will try and take a look at the aquatic section of this mod.

Things which will be included:
Seamonkeys ( Tiny, but highly valueable for their entertaining purpose. )
Crayfish?
Hammerhead sharkż

HEY HEY HEY, how about an ancient Trilobite!

Jacob/Lee

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #56 on: January 27, 2011, 11:16:05 pm »

Ah yes, thank you. I've been looking for a mod with pigs and other domestics, now my dwarves can eat pork.

Tasty, juicy pork *mouth waters*.....

Er, um, yes, thank you. This should be interesting.

Ockad

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #57 on: March 25, 2011, 07:49:05 am »

Dudes and dudettes, I do not know how to update my own mod to the latest DF version. Help is much appreciated.

Askot Bokbondeler

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #58 on: March 25, 2011, 09:04:32 am »

it goes something like this:
1:add [PRONE_TO_RAGE:10] to every creature
2:???
3:PROFIT!

now seriously, prone to rage seems like an awesome tag to experiment with

Jeoshua

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Re: Dwarf Mustard [0.31.16][v0.07][Upd.29/10]
« Reply #59 on: March 25, 2011, 09:33:49 am »

It depends... what version was the last one that this mod ran correctly on, 31.16?  If so... you have quite alot of creature tweaking to do.  It's probably better to throw out most of the changes you made to already extant creatures if you can POSSIBLY do without them, and keep only the new stuff you've added.

But since .16? You've missed alot.  Best bet is to download a raw version of 31.16, and a raw version of 31.22, then do a diff and see for yourself how very many changes there have been.  That's what I did, and I'm halfway through updating my mods to the new version.  Sad thing is, I had JUST finished my personal mash-up of mods and was getting down to tweaking them all when Toady hit "Upload" on the new version.

And likely there'll be a newer version before I'm finished figuring out which animals really NEED the new tags.
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I like fortresses because they are still underground.
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