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Author Topic: Total War Games.  (Read 7946 times)

Rilder

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Re: Total War Games.
« Reply #60 on: October 26, 2010, 03:47:35 pm »

Half my battles are autocalced cause I'm not gonna go fight a 20 unit Vs 3 unit battle personally. :P
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DJ

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Re: Total War Games.
« Reply #61 on: October 26, 2010, 03:51:46 pm »

Autocalcing all battles is a challenge mode because the battle AI is too easy to beat.
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Strange guy

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Re: Total War Games.
« Reply #62 on: October 26, 2010, 06:14:27 pm »

I've seen autocalc make some crazy decisions, like letting a bodyguard unit I left for dead rout an entire army, where I would have been massacred in a normal battle. Overall it's just a bit unpredictable, and the battles are one of the best bits of the game so it seems a shame skipping them, which means I rarely bother with it.
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nbonaparte

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Re: Total War Games.
« Reply #63 on: October 26, 2010, 08:38:25 pm »

Unless the battle's something like my entire large army against the armed citizenry in some town, I do the battle manually.
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Cheese

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Re: Total War Games.
« Reply #64 on: October 27, 2010, 04:06:04 am »

The trouble with auto-calc is that a few militia can take out half of your elite late-game army, leaving you smashing the keyboard in rage.
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Rakonas

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Re: Total War Games.
« Reply #65 on: October 27, 2010, 04:10:04 am »

I think there are some auto-calc rehaul mods out there that change the factors associated to be more expansive. 
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andrea

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Re: Total War Games.
« Reply #66 on: October 27, 2010, 06:20:03 am »

I use auto-calc way more often than I fight battles. Fighting every battle would take way too much time.

The situations in which I auto-calc can be divided in 3 groups:

a) battle is won, I won't waste my time winning more than I already have.
b) battle is lost, no way I can change that.
c) odds aren't overwhelming/ are even, but I don't want to battle today

I however fight personally when I feel like battling and odds are even, if I want to see some new units I just got, if I think I will be able to do significant damage despite the battle is surely lost, when I defend in sieges, when I fight against the enemy king (dead or alive, the king is precious to get).

hexedmagica

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Re: Total War Games.
« Reply #67 on: October 27, 2010, 06:50:32 am »

I've got R:TW and M2:TW. I prefer Rome though. Always played Julii, massed infantry + some cavalry. Always went well.
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Iced

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Re: Total War Games.
« Reply #68 on: October 27, 2010, 07:05:55 am »

I stopped playing TW:Rome completely because of the auto-calc. it's just frustrating having to play every battle after the reforms because apparently my full Carthaginian stack will get absolutely destroyed by two Urban Cohorts.

I've now played every TW game after I got Napoleon for $10, Medieval2 remains my favorite, Stainless Steel improves it 10-fold.
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nbonaparte

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Re: Total War Games.
« Reply #69 on: October 27, 2010, 10:18:26 pm »

Is there any way around R:TW's slow cursor? It drive me nuts.
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KaguroDraven

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Re: Total War Games.
« Reply #70 on: October 28, 2010, 04:22:40 pm »

I'm not sure if it's just me, but whenever I use Auto-calc it never ever kills enemy generals. I mean, I've lost several generals to Auto-calc, but for some reason enemy generals always seem to get away, with loses to their body guard, but they get away. It infuriates me, and is why I refuse to use Auto-calc in battles with an enemy general, atleast ones that I have the possibility of winning anyway.
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sonerohi

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Re: Total War Games.
« Reply #71 on: October 28, 2010, 04:55:29 pm »

I assassinate the enemy general, via a suicide squad, in a brief skirmish before the real armies collide.
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dogstile

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Re: Total War Games.
« Reply #72 on: October 28, 2010, 07:07:40 pm »

I assassinate the enemy general, via a suicide squad, in a brief skirmish before the real armies collide.

I do this, but with a catapult barrage.
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Carrion

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Re: Total War Games.
« Reply #73 on: October 28, 2010, 07:41:36 pm »

Really?  Then afterward does the enemy crush your significantly inferior army?  That is presuming they didn't attempt the same tactic.
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Ampersand

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Re: Total War Games.
« Reply #74 on: October 28, 2010, 11:39:31 pm »

I assassinate the enemy general, via a suicide squad, in a brief skirmish before the real armies collide.

Sacking the QB eh?

In Europa Barbarorum, my method of dealing with enemy armies that I'm more or less at equal strength with depends, typically, on the country I'm playing as. For example, Rome has a very balanced army, if somewhat light on calvary. Using the traditional army of Two Hestatii, two Principes, two Triarii, backed with a horde of skirmishers, archers, or slingers, occasionally a few mercenary infantry. The infantry units fit in to a sort of rock-paper-scissors pattern, where what you use each unit for is basically immediately obvious, and thus tactical depth is easy to establish and organize on the fly. It's flexible.

With them, you structure your army such that you can swap out one unit for a better rested unit quickly, to keep your enemy engaged, and tired off balance, while your own forces remain fresh.

The Greeks are very different. Depending on how you expand, the units available to you will be very different, but the backbone of the army remains the Hoplite foot soldier, with a spear and large round shield, and heavy armor. They are heavy infantry, with very little variation. They are expensive, but extremely powerful used correctly, but massively inflexible, weak be surrounded, or charged with calvary. As far as conquering goes, it is fairly ineffective without the backup of a wide variety of units, found throughout Greece (Rhodian Slingers, Cretan archers,) Africa (Elephants), and Asia Minor. For real fun though, go in a really weird direction. Capture Massalia, abandon Greece, play as a Helleno-celtic state stretching through France and Spain.
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