Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Theoretical Megaproject, quite dwarfy  (Read 1887 times)

alfie275

  • Bay Watcher
    • View Profile
Theoretical Megaproject, quite dwarfy
« on: October 21, 2010, 10:04:53 pm »

So I found this on wikipedia. A basic summary is: Turn the world inside out.

Even more dwarfy is how the outside is constructed, a massive mold is formed then magma is pumped into it.

Have you found any dwarfy stuff? Post them!
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Tuxman

  • Bay Watcher
  • Forever GM
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #1 on: October 21, 2010, 10:50:43 pm »

Logged
Meowth! That's right!

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Salabasama

  • Bay Watcher
  • Cyber-elf
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #3 on: October 22, 2010, 11:11:27 am »

As soon as Toady puts it in, I was planning to build a fort with the sole purpose of pulling the moon down.
Logged
I keep thinking glacier fortress would be fun, but it always ends up as cave layer fortress.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #4 on: October 22, 2010, 01:12:42 pm »

Or one of them anyway.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

darkrider2

  • Bay Watcher
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #5 on: October 24, 2010, 07:17:25 am »

Or one of them anyway.

It depends on the [MAX_MOON] setting in your world generation
Logged

NewSheoth

  • Bay Watcher
  • City of Madness
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #6 on: November 06, 2010, 07:50:41 pm »

Or one of them anyway.

It depends on the [MAX_MOON] setting in your world generation
Don't limit yourselves, fellow dwarfineers. PULL ALL OF THEM DOWN!!
Or better, make them extensions of your forts. Dwarf-constructed, dwarf-controlled space elevators ahoy!!
Logged
" It... it's finally over. Oh Armok it was like the end of days in some kind of gristly death bathtub of untold horror and wow that is a nice waterfall."
Embarked on a haunted volcano. I am currently terrorized by skeletal alligators.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Theoretical Megaproject, quite dwarfy
« Reply #7 on: November 06, 2010, 08:00:27 pm »

One of these levers is to open the floodgates, and the other is to start the 40 million dwarfpower engine and drag the moon down onto the planet, annihilating life as we know it.


hmmmmm

nbonaparte

  • Bay Watcher
    • View Profile
Re: Theoretical Megaproject, quite dwarfy
« Reply #8 on: November 06, 2010, 09:36:00 pm »

nbonaparte has gone berserk!
your world has crumbled to its end
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.