Now, background stuff! First,
the concept:"Okay, lets make a nice easy bastard mod this time, one that can only be lost by the players persistently sabotaging themselves and each other! Lets see... I know! We'll make a role that can make all living players win with a bit of information. Ah, but no one will believe that... so lets throw in TWO roles that can confirm that he's telling to the truth! And to top it all off, we'll put both of those roles in a chat with the two non-investigators, so they can share their results even if their afraid of revealing them on the main thread! Oh, we'll introduce a special ability that can be passed around and used to resurrect people, so even if they kill him, they can still bring him back to life. And in case they don't figure it out the first time, I'll have it work twice!
And even if all that fails, everyone can get one shot abilities so if they're smart they can have a team win simply by bringing another player to the end and being unable to kill each other!
Brilliant!"
Things deteriorated quite rapidly from there.
ChatsMason Chat 1 -
http://www.quicktopic.com/45/H/zeh77J9wcWWPNMason Chat 2 -
http://www.quicktopic.com/45/H/FtghSaUMxVAziPlayersVector - Team Dog, Mason 1
Zathras - Blue Team, Mason 2
Toaster - Team Cat, Mason 1
Solifuge - Red Team, Mason 2
webadict - World Police
Scum 1:You are Red Team: Scum
Night Action (One per Night):
Rocket Launcher: You have a one-shot night mafiakill.
Land Mine: If any player targets you with an action tonight, they are killed, but you may only use this once.
Active Camo: You may investigate a player of your choice. This reveals role name and alignment (town, scum, third party).
Ability:
Hax: Once per game, you may choose to use your l337 hax. Simply post : "User has disconnected" in the main thread, and you will be removed from the game for the remainder of the day/night cycle.
Mason Chat 1
You are scum. You win when no one else can win.
Scum 2:You are Blue Team: Scum.
Night Action (One per Night):
Crossbow: You have a one-shot night mafiakill.
Poison: You can poison another player, but you may do this only once. They are weakened (Kill immunity is removed), and may not use an ability this night OR vote the next day.
Stealth and Misdirection: If target player targets you with an ability, you may instead have that ability not work OR target some third player instead.
Filch: You gain a random night action or ability belonging to target player, and they lose it. You may only do this once.
Mason Chat 1
You are scum. You win when no one else can win.
Scum 3:You are Team Dog: Scum.
Night Action (One per Night):
Raw in Tooth and Claw: You have a one-shot night mafiakill.
Growl: You can intimidate another player, roleblocking them, but you may only do this once.
Howl: Your sound drives all other players mad. Ability targets are completely randomized for all players, but you may only do this once.
Mason Chat 2
Ability:
Loyal Companion: You always look like you are town, even versus paranoid cops.
Mason Chat 2
You are scum. You win when no one else can win.
Scum 4:You are Team Cat: Scum.
Night Action (One per Night):
Raw in Tooth and Claw: You have a one-shot night mafiakill.
Cat's Meow: You can seduce another player, roleblocking them, but you may only do this once.
Stealthy Paws: You can spy on another player, learning everything about them. You rip their role post.
Ability:
Nine Lives: You have one revive.
Mason Chat 2
You are scum. You win when no one else can win.
Special:You are Team America, World Police: Third Party.
Night Actions:
Sleuth Diplomacy: You can night kill other players.
Win condition:
You, and all surviving players, win if you know the name of each other player's role, including dead players. You may only attempt this once per day - you must submit the name of all players and their respective role name in a public post with the header "I DECLARE WORLD PEACE!". Having cataloged everyone, you can thus insure world peace... if you are right. If you are wrong, you lose your vote for the day, and can take no night action.
Note: If you are the last surviving player, you have no one to act superior towards. You lose.
Host:You are The Host: Third Party.
You win if no other player can win.
You have the power and obligation to post roleflips for eliminated players. If you are killed, player role flips will no longer be revealed.
Dead or alive, you may and must still post day start/day end, and the deaths of other players
Other players are allowed to PM you, and you are allowed to PM them
THE SECOND CHANCE MEDAL - Give it to someone day one who you feel had the most clever rule interpretation that didn't actually work. Don't tell them what it does. It may be given by its owner to another player once per day/night.
The medal will auto-ressurect a killed player (in which case it goes to their killer, or the last player to vote for them). It may also be given to a dead player, and rezzes them (but they get to keep it). Two uses.