Sorcerer's Apprentice Mafia
Power corrupts; absolute power corrupts absolutely
-- Baron Acton, 1887
Somewhere in the wilderness, there exists a small school of Sorcerers, proud and powerful. Each with his own school of magic, the Sorcerers co-exist in relative peace, each teaching several Apprentices about their trade. But it seems that some of the Sorcerers may have an ulterior motive...
Basic Rules
- PMs between players are allowed, CC the mod
- Votes should be in red
- Unvoting in encouraged but not required
- Vote No Lynch/Exile is acceptable
- Use bold text to get the mod's attention
- Do not edit your posts
Gameplay
- Days will last 72 hours (excepting weekends)
- Nights will last 24 hours (excepting weekends) or until all actions have been received
- If no night action is received, you will perform no action
- Extension requests will extend the day by 24 hours
- Extensions require a simple majority and no more than 2 per day will be accepted
- Each day players will Vote for one Sorcerer to be EXILED
- Each night the Dark Sorcerers will choose a Sorcerer to INCAPACITATE
- The Sorcerers win if they exile all of the Dark Sorcerers
- The Dark Sorcerers win if the remaining Sorcerers can no longer win
- If a vote ends in a tie, no exile will occur
- Roles will be revealed on exile or incapacitation
Lurking Policy
- After 36-48 hours without posting, you will receive a warning
- After 72 hours without posting, you will be modkilled
- Multiple warnings will result in a shorter window
- Hours are consecutive between days, nights and weekends don't count
- Only posts in the thread count (not PMs or Scumchat)
- If you have a reasonable excuse, PM the mod
Roles
- Each player will be either an Apprentice or a Sorcerer
- Apprentice: each day they will PM the mod one of the remaining schools of magic to support
- Sorcerer: get more powerful abilities depending on how much support their school has
Schools of Magic
- Possible schools will be Red Magic, Green Magic, Blue Magic, White Magic, and Black Magic
- The remaining schools of magic will be posted each morning
- The number of Apprentices who supported each school the previous day will be posted each morning
- Each school will have an associated night action for 1, 2, or 3 Apprentices (with increasing power)
Dead Players
- Criptfeind the Black - innocent
- Eduren the White - innocent
- Jim Groovester the Apprentice - innocent
- Jokerman-EXE the Apprentice - innocent
- Mr.Person the Apprentice - innocent
- Zathras the Apprentice - innocent
Winning Team
- IronyOwl the Apprentice - Dark Sorcerer
- Jetsquirrel the Apprentice - Dark Sorcerer
- Org the Red - Dark Sorcerer