Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 24

Author Topic: Sorcerer's Apprentice Mafia [Over - Dark Sorcerers Win!]  (Read 50307 times)

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Sorcerer's Apprentice Mafia [Over - Dark Sorcerers Win!]
« on: October 21, 2010, 07:04:26 pm »

Sorcerer's Apprentice Mafia
Power corrupts; absolute power corrupts absolutely
-- Baron Acton, 1887

Somewhere in the wilderness, there exists a small school of Sorcerers, proud and powerful.  Each with his own school of magic, the Sorcerers co-exist in relative peace, each teaching several Apprentices about their trade.  But it seems that some of the Sorcerers may have an ulterior motive...

Basic Rules
- PMs between players are allowed, CC the mod
- Votes should be in red
- Unvoting in encouraged but not required
- Vote No Lynch/Exile is acceptable
- Use bold text to get the mod's attention
- Do not edit your posts

Gameplay
- Days will last 72 hours (excepting weekends)
- Nights will last 24 hours (excepting weekends) or until all actions have been received
- If no night action is received, you will perform no action
- Extension requests will extend the day by 24 hours
- Extensions require a simple majority and no more than 2 per day will be accepted
- Each day players will Vote for one Sorcerer to be EXILED
- Each night the Dark Sorcerers will choose a Sorcerer to INCAPACITATE
- The Sorcerers win if they exile all of the Dark Sorcerers
- The Dark Sorcerers win if the remaining Sorcerers can no longer win
- If a vote ends in a tie, no exile will occur
- Roles will be revealed on exile or incapacitation

Lurking Policy
- After 36-48 hours without posting, you will receive a warning
- After 72 hours without posting, you will be modkilled
- Multiple warnings will result in a shorter window
- Hours are consecutive between days, nights and weekends don't count
- Only posts in the thread count (not PMs or Scumchat)
- If you have a reasonable excuse, PM the mod

Roles
- Each player will be either an Apprentice or a Sorcerer
- Apprentice: each day they will PM the mod one of the remaining schools of magic to support
- Sorcerer: get more powerful abilities depending on how much support their school has

Schools of Magic
- Possible schools will be Red Magic, Green Magic, Blue Magic, White Magic, and Black Magic
- The remaining schools of magic will be posted each morning
- The number of Apprentices who supported each school the previous day will be posted each morning
- Each school will have an associated night action for 1, 2, or 3 Apprentices (with increasing power)

Dead Players
- Criptfeind the Black - innocent
- Eduren the White - innocent
- Jim Groovester the Apprentice - innocent
- Jokerman-EXE the Apprentice - innocent
- Mr.Person the Apprentice - innocent
- Zathras the Apprentice - innocent

Winning Team
- IronyOwl the Apprentice - Dark Sorcerer
- Jetsquirrel the Apprentice - Dark Sorcerer
- Org the Red - Dark Sorcerer
« Last Edit: November 12, 2010, 02:26:46 am by JanusTwoface »
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Zathras

  • Bay Watcher
  • Boogie thinks you being confoosed.
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 0 / 9+]
« Reply #1 on: October 21, 2010, 07:22:29 pm »

I'm jonesing, jonesing for a game! Let's get this show on the road.

Fear my arcane supremacy, scummaggots!

Logged
My soul has been freed by the King of the Mafia.

Vector

  • Bay Watcher
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 1 / 9+]
« Reply #2 on: October 21, 2010, 08:02:20 pm »

Hmm... I may in on this.  But for now, a sidenote:

Janus, you're going to need some kind of night length policy.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Sorcerer's Apprentice Mafia [Signups: 1 / 9+]
« Reply #3 on: October 21, 2010, 08:08:29 pm »

I have this:

- Nights will last 24 hours (excepting weekends)

Do you mean something else?  It's entirely possible that I missed something.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 1 / 9+]
« Reply #4 on: October 21, 2010, 08:08:57 pm »

In.
Logged

Vector

  • Bay Watcher
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 1 / 9+]
« Reply #5 on: October 21, 2010, 08:09:27 pm »

I have this:

- Nights will last 24 hours (excepting weekends)

Do you mean something else?  It's entirely possible that I missed something.

Yeah, I meant something more stringent--i.e., what's the policy if someone doesn't turn in his night action.  Do you extend the night, blah blah blah.
Logged
"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 1 / 9+]
« Reply #6 on: October 21, 2010, 08:13:48 pm »

I'm a sucker for wizardry themed mafias.

I'll join.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Sorcerer's Apprentice Mafia [Signups: 2 / 9+]
« Reply #7 on: October 21, 2010, 08:15:32 pm »

In.

Be active in a useful way please.

I have this:

- Nights will last 24 hours (excepting weekends)

Do you mean something else?  It's entirely possible that I missed something.

Yeah, I meant something more stringent--i.e., what's the policy if someone doesn't turn in his night action.  Do you extend the night, blah blah blah.

Fair enough.  I added a clarification, if you don't send me an action, you won't perform an action.  It may be harsh, but I don't think it's unreasonable.  Depending on how the Apprentices go, there will never be more than 2-4 per night anyways.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 3 / 9+]
« Reply #8 on: October 21, 2010, 08:16:23 pm »

I am active and usefulness is an opinion.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Sorcerer's Apprentice Mafia [Signups: 3 / 9+]
« Reply #9 on: October 21, 2010, 08:17:42 pm »

I am active and usefulness is an opinion/

I guess that's often enough true.  I don't personally care for your playstyle as it's impossible to read, but I really don't have to worry about that as a mod.  :)
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Criptfeind

  • Bay Watcher
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 3 / 9+]
« Reply #10 on: October 21, 2010, 08:21:14 pm »

As archmage this game seems right up my... narrow street.

In.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 4 / 9+]
« Reply #11 on: October 21, 2010, 09:38:56 pm »

In. Looks like an intriguing mechanic.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Mr.Person

  • Bay Watcher
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 5 / 9+]
« Reply #12 on: October 21, 2010, 09:55:47 pm »

In
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 6 / 9+]
« Reply #13 on: October 22, 2010, 12:55:29 am »

in

Jokerman-EXE

  • Bay Watcher
  • JUSTICE!
    • View Profile
Re: Sorcerer's Apprentice Mafia [Signups: 7 / 9+]
« Reply #14 on: October 22, 2010, 11:09:59 am »

Go ahead and count me in.
Logged
Quote from: Solifuge
Jokerman + Solifuge 4 Ever. // <3 <3 <3
Quote from: Org
Derpa  herp // Derpy derp derp herp derp
Quote from: Toaster
BLARG IM DED
Pages: [1] 2 3 ... 24