The timeless war between two human tools and one natural conglomeration rages on, and in a new twist it will finally come to a rest.
The Godfathers of these mighty forces have come forward, and will duke it out amongst the city streets.
And the town is none too happy about it.
The Rules:No PMs.
No editing posts.
No quoting the mod, or his PMs.
Always play to win. Or for your team's win.
No hammering.
Days are 72 hours, Nights are 24 hours, weekends don't count as hours(In other words, I don't update on weekends, so if Friday starts the Night, it's likely that Saturday and Sunday will be Night as well.)
Lynching votes and unvotes in red.
Key to the City votes and unvotes in limegreen.
Game Roles:ROCKOne(1) Rock Godfather: (Passive) While alive, other Rock Team members cannot be night-killed.
One(1) Meat Shield: (Active, Target) Protect - Can choose one person to protect. If that person is lynched or night-killed, the Meat Shield dies instead. You may change your target as many times and whenever you'd like.
One(1) Bruiser: (Night, Target) ?? - ??; if name is ever to be revealed by this action, it will be obscured, and you will be notified.
PAPEROne(1) Paper Godfather: (Passive) While alive, all Paper Team members will be revealed as town.
One(1) Meat Shield: (Active, Target) Protect - Can choose one person to protect. If that person is lynched or night-killed, the Meat Shield dies instead. You may change your target as many times and whenever you'd like.
One(1) Bruiser: (Night, Target) ?? - ??; if the target was to be killed in the night, it will be killed in the morning instead.
SCISSORSOne(1) Scissors Godfather: (Passive) Whenever this character is targeted, the targeter's name and team is revealed.
One(1) Meat Shield: (Active, Target) Protect - Can choose one person to protect. If that person is lynched or night-killed, the Meat Shield dies instead. You may change your target as many times and whenever you'd like.
One(1) Bruiser: (Night, Target) ?? - ??; if the target would reveal as the wrong team, you will be notified. You will not be told their true alignment.
((NOTE: A little information on the ?? abilities. All three ??s will have the same effect, except for what follows after the semicolon. However, that effect will be left up to the user to decipher. Expect it to be difficult, but
extremely useful.))
TOWNOne(1) Parasomniac: (Passive) Has a chance to kill one member of the mafia team he is night-killed by.
One(1) Amnesiac Cop: (Passive) Every night that this character is alive, an investigation is made on a random player, and the result is given to a random townie.
One(1) Confused Amnesiac Cop: (Passive) Every Night that this character is alive, an investigation is made on a random player, and the result is given to a random player.
One(1) Priest: (Passive) Upon death, the priest can choose one player to be revived. You may only target yourself with this once.
((NOTE: None of the townies know what role they have, with the exception of the following))
Two(2) Doctors: (Night, Target): Prevent a night-kill on the target.
One last thing:Every morning(first 24 hours of day), everyone votes on who gets the
Key to the City. When the
Key to the City is in possession, their lynch vote counts for two.
P.S.
I like Mafia games, but I don't think I have the gumption to actually be in many. Plus, I suck at them. Instead, I shall observe from atop my unshapely mod throne.
Also, if you see anything too imbalanced about the roles, let me know and I'll get them fixed.
Playerlist: