"What do I do with all these socks lying around my fortress?" 100 Exp
Sell them.
I wasn't clear: I meant socks and such that are owned by dwarves and that they are refusing to pick up. The solution, according to most people, is magma.
Is giving the dwarves rooms with cabinets a valid alternate solution ? Or does the problem happen even if the dwarves own cabinets ?
And for dropping the creatures in a pit without them escaping, I finally found a post saying that the solution is to build the animal stockpile just next to the pit so that the creature doesn't have time to escape.
Careful: the stockpile helps, sure, but installing the cage itself next to the pit gives the creature the minimum time. Or, well, installing the cage inside the pit gives zero time.
What do you mean by "installing". Building it ?
I just tried this:
aaaaaa
pppppp
pppppp
a = animal stockpile
p = pit
The cages are just next to the pit, since the stockpile is just one tile wide.
I assigned a draltha to the pit, Urist McAnimalHandler arrived and let the draltha escape.
Fortunately nobody was hurt.
Maybe, for some reason, Urist decided to pit the draltha at a tile opposite to the cage instead of chosing the closest pit tile.
If the real safe solution is to build the cage in the pit and realease the creature using a lever, it's a bit tedious: for every captured creature, you have to build the cage and link it to a lever.