A fairly common problem I see is people saying that their creature always shows up as "Nothing" and they can't figure out why. Of course it's just because they never defied a caste name, so it's a very easy problem to solve.
And how much Exp do you get from answering it??!
"What do I do with all these socks lying around my fortress?" 100 Exp
Sell them.
I wasn't clear: I meant socks and such that are owned by dwarves and that they are refusing to pick up. The solution, according to most people, is magma.
Dwarf fortress has a learning cliff that you fall off of as apposed to climb up, on the way down you tend to smack into things you needed to know
Oh, just stop the quote there. I like that one. (WHACK! "Ooh, glad I know where
that blunt object is!")
I probably asked 50% of those.....and have probably since answered about 50% too....am i back at 0 Exp?
Depends on how far you go with the metaphor. In most RPG's, you get experience primarily through killing monsters. If "killing monster" equates to "dealing with someone's question," then asking a question just gives another person the opportunity to kill a monster. Now, who "gives out" the monsters? Well . . . the DM (or GM, etc.). Does the DM lose experience from losing monsters? Not really.
Therefore, I propose that you are actually in positive Exp.
"I use my prisonners to train my military in an arena".
Yes, this is exactly what I don't like. If someone asked a more fundamental question than this, answering on such a global scale (complete with vocab terms like "arena") doesn't help. Thankfully, people are often more specific.
And for dropping the creatures in a pit without them escaping, I finally found a post saying that the solution is to build the animal stockpile just next to the pit so that the creature doesn't have time to escape.
Careful: the stockpile helps, sure, but installing the cage itself next to the pit gives the creature the minimum time. Or, well, installing the cage inside the pit gives zero time.
"Why can't I make high boots?" 50 Exp
About that..........could someone tell me why I am unable to make High Boots? Please?
During world generation, your civilization gains access to several items and technologies. From one game to the next, or one civilization to the next inside the same world, "the dwarves" may be able to make high boots, and/or sell turtles on embark, and/or tons of other things. Why are high boots special? And why
don't things like pikes show up, despite pikedwarves immigrating to your fortress? I don't know.
--Rexfelum
Edited P.S.: Or, well,
this thread seems to mention an underground-civilization-related bug as eliminating high boots. Hmm. Still doesn't explain where those pikedwarves learned the ways of the pike.