I hate to break this to you Webadict, but you're very elitist. We all are. Bay12 is a very elitist place, mafia is a very elitist game, and skilled people are elitist over less skilled people. Add it all together and we have an elitist group of players playing an elitist game on an elitist site. We've tried pretty hard to be more inclusive but honestly, I don't think we're doing enough. Attendance rankings are not going to magically improve the player counts, NSBM and other segue-way games will. The attendance board will reduce flaking, so it is important. It's just not enough, that's all.
To be fair, there's not much we can do to not be elitist. We're either elitist and tracking everyone's attendance, or we're not elitist and letting things go to crap. I mean, the system isn't meant to be punishing. It's meant to stop people from joining and then not playing. And, we could go by reputation, but isn't that more elitist? I'm trying to quantify attendance here. If it comes at the cost of elitism, I'm not all that worried.
And, yes, some of those games might help. But, then we need more mods, too. What's stopping you from modding? We need to give to receive. Usually, it's all good, but if there's a void, I think you could make a game. I mean, look at Ottofar's little contributions? It's a small 5-player game. It lasts a couple of days. But, it's increasing activity, for sure.
Elitism causes either a decrease in new players or a big rush of new players thinking the elite place is... well, for the elite and cool and they want to be elite and cool. Let's just say that the B12 Mafia forum is not particularly cool. So logically if we want to attract new players, we need to be less elitist and do more stuff to encourage new players to stay by helping new players to start playing and making them feel welcome. Having a super-harsh ranking system that severely punishes minor mistakes is the pinnacle of exclusive. New players don't care about their rank but they won't be happy to find they've been rejected from the game they wanted to play because of a prod or two. So logically the ranking system should be very generous, particularly about prods and other warnings.
Well, I'm not going to worry about new players. We've got a good set of us here. People flow in and out, and I'm glad to except them. Remember that newbies aren't excluded from joining games in this system. However, we will advise them not to join certain games.
I think the punishment is rather light. So long as people can remind us they'll be away (Say, with at least day's notice), I think the system is rather lenient. The mods are the ones in control. They can make the rules as strict or as lenient as they want. And they'll be upfront about which one it is, too. So, this system will do it's job. I think a single prod every 36/48 hours (Excluding weekends) isn't anywhere strict. Especially since the games are faster in pace then some forums.
However, this is a mod-controlled rule. I think a singe rank reduction isn't harsh, especially with a B rank buffer and the replacement plus system. Perhaps I could make it easier to regain rank, but I think dropping fast might be necessary.
Here's the craziest part, however. I want somebody planning on modding a game besides Webadict who plans on excluding B-rankers from their game. Anybody at all? Nobody but Webadict excludes B-rankers? Then why are we even drawing a line there? It just divides the community and makes B-rankers feel bad about things that may not even be in their control. We should take this to a vote. All in favor of abolishing the B-rank, speak up. All in favor of keeping the B-rank, also speak up. If you're neutral, continue having no strong feelings one way or the other but do speak up that you don't care.
I think the B rank is nice. It's not A, it's not C. It's in between. Mostly, it stopped people from falling too fast. If you make a mistake, you can get back to that A rank. The B rank is a "good but not great" rank, while C is an "okay" rank. D is the "potential hazard" and E is the "danger, danger Will Robinson" rank. They all have their uses and meanings, and B fits.
One major problem with the old system was that forced replaces were very harshly punished, yet if you came up with an excuse you basically got a free pass. How about three kinds of absence? Planned absence (you told the mod beforehand, no punishment if at least 12 hours in advance, warning if 11 hours in advance or less), complete absence (not logging into B12 at all, minor punishment independent of # of games taking part in), and selective absence (logging into B12 but not posting in the mafia game(s) the player's in. Major punishment per game).
I think this could work.