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Author Topic: Re: Telephone Comics Round 4: Open Enrollment! Free Freedom! Less Filling!  (Read 21483 times)

breadbocks

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Re: Telephone Comics
« Reply #90 on: November 03, 2010, 01:56:40 am »

You actually deviated from the rules, you didn't provide a script for a comic, so much as a storyboard.
How so?
Google dictionary defines storyboard as follows:
Spoiler (click to show/hide)
So in what way did I provide a storyboard?
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Sean Mirrsen

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Re: Telephone Comics
« Reply #91 on: November 03, 2010, 02:01:06 am »

Quote from: You
Panel 1:
Indiana Pineapple and Rock Golem meet Monocled Gentleman.

Panel 2:
M.G. asks a question.

Panel 3:
I.P. grabs hat.

Panel 4:
M.G. is shocked at I.P.'s hair.

Panel 5:
I.P., R.G., and M.G. rock out.
That's a (primitive) storyboard, sans drawings and dialogue. The point was exactly the opposite - just dialogue and sounds, no describing the comic.

edit: also, here's my original submission, with text:
Spoiler (click to show/hide)
« Last Edit: November 03, 2010, 02:03:24 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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Archangel

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Re: Telephone Comics
« Reply #92 on: November 03, 2010, 03:02:06 am »

I'm sorry. I became busy with other things and forgot about this.
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Samthere

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Re: Telephone Comics
« Reply #93 on: November 03, 2010, 04:04:30 am »

THIS.
IT IS BEAUTIFUL.

I recommend everyone operate heavy machinery immediately!

You actually deviated from the rules, you didn't provide a script for a comic, so much as a storyboard.

Well, the example given by PTTG said "Panel 1:" so it's totally reasonable to follow that. Also:
http://en.wikipedia.org/wiki/Script_(comics)

Enzo

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Re: Telephone Comics
« Reply #94 on: November 03, 2010, 04:29:57 am »

Samthere wins round one.

Also how do you not know who Kid Rock is? He's the dude with the mullet.
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Sean Mirrsen

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Re: Telephone Comics
« Reply #95 on: November 03, 2010, 04:47:16 am »

I've no idea who Kid Rock is. So I drew a rock kid. :P

Also, I thought the idea was that the text-makers would not tell even who is saying what, at most "character 1", "character 2", etc. That was, in my opinion, the point of an EPYC Comic. Textless panels receive dialogue, orphaned dialogue receives art panels. If it's just a picture/description cycle, that's ordinary EPYC.
« Last Edit: November 03, 2010, 04:49:53 am by Sean Mirrsen »
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

V-Norrec

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Re: Telephone Comics
« Reply #96 on: November 03, 2010, 05:51:59 am »

You'd have a lot more variety that way, I think it would be more fun.

Sean Mirrsen

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Re: Telephone Comics
« Reply #97 on: November 03, 2010, 06:01:01 am »

Actually, that wiki article Samthere linked provides a good description of what we're supposed to be doing here:
Quote from: Script(comics),Plot Script, EC style
EC

Attributed to William Gaines (Kurtzman’s publisher at EC Comics), the EC Style is similar to the Kurtzman Style, except the writer submits a tight plot to an artist, who breaks it down into panels that are laid out on the art board. The writer writes all captions and dialogue, which are pasted inside these panels, and then the artist draws the story around all of this paste-up. This laborious and restrictive way of creating comics is no longer in general use; the last artist to use even a variation of EC Style was the late Jim Aparo.[1]
Writer writes captions and dialogue, artist draws a story around them. Artist makes art panels, writer makes captions and dialogue. Repeat ad nauseam.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Samthere

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Re: Telephone Comics
« Reply #98 on: November 03, 2010, 06:12:46 am »

Well, what we're supposed to do is open to interpretation. PTTG just said we're to make a text script, and his example had a panel number. I'm just saying I think it's fine to go either way with it.

It's different to normal EPUC because it's a comic, and how we adapt it to that will vary.

Sean Mirrsen

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Re: Telephone Comics
« Reply #99 on: November 03, 2010, 06:20:15 am »

But you should note that this was the task description provided:
Quote
I send you a comic strip. There is no text. You write the text, including the sound effects and the absolute minimum of stage direction, and send that text, by itself, to the next participant.
Then, They draw art that fits your text.
Note, "you write text, including the sound and absolute minimum of stage direction". Also, the example provided gave characters no defining traits except character 1's relative position.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

PTTG??

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Re: Telephone Comics
« Reply #100 on: November 03, 2010, 09:59:57 am »

But you should note that this was the task description provided:
Quote
I send you a comic strip. There is no text. You write the text, including the sound effects and the absolute minimum of stage direction, and send that text, by itself, to the next participant.
Then, They draw art that fits your text.
Note, "you write text, including the sound and absolute minimum of stage direction". Also, the example provided gave characters no defining traits except character 1's relative position.

I'm cool with some leway in the scripts. After all, all anyone saw in their turn was just the example art and text, and the source they where working on. Some deviation is entirely expected, and turned out rather well in this case. Next round, it'll be easier to know what's expected.

In the next round, let's aim for more consistency. What we want is mostly just the things said and perhaps simple stage directions like "Excited" or "Offscreen", and I guess sound effects too.

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Siquo

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Re: Telephone Comics
« Reply #101 on: November 03, 2010, 10:22:49 am »

It is Awesome. Sean wins, IMHO.

Also: It's just five letters. What did I do to deserve... Squigo?
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Sean Mirrsen

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Re: Telephone Comics
« Reply #102 on: November 03, 2010, 10:50:05 am »

The way it all turned out is even funnier if you consider this:

Spoiler (click to show/hide)
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

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Re: Telephone Comics
« Reply #103 on: November 03, 2010, 11:29:19 am »

That should be the concluding picture. How... did you even find that?!
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Sean Mirrsen

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Re: Telephone Comics
« Reply #104 on: November 03, 2010, 11:38:45 am »

Google. I was trying to make sense of the text I was given, so I fed "rock pineapple" to Google, and got this bar.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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