https://www.vox.com/2014/4/23/5643418/this-guy-thinks-killing-video-game-characters-is-immoralBrian Tomasik ... has become interested in the question of what moral standing, if any, we should give to non-player characters in video games (NPCs). He argues that, while NPCs do not have anywhere near the mental complexity of animals, the difference is one of degree rather than kind, and we should care at least a tiny amount about their suffering, especially as they grow more complex. We spoke on Gchat this past Tuesday. An edited and condensed transcript follows.
This guy doesn't understand how computer games work. Until we actually start implanting simulated brains in the NPCs, it is a difference of kind, not degree. A marionette is not a living creature. Asking whether current NPCs are at all sentient is basically asking whether basic algebra is sentient, so is it ethical to do maths puzzles?
Really, this thinking is just riddled with dumb cognitive biases. People are worried that game NPCs will become sentient
solely because they are human-shaped. But ... how many of them are concerned that say, the game itself, or the entire game console spontaneously evolves consciousness? After all, that's far more plausible than game NPCs doing so, because game NPCs are far simpler.
it's just the old tendency to attribute human-like qualities to things which resemble humans.