NEO Scavenger as a true roguelike?
It doesn't even have procedural loot prefixes, what even are you.
Also, yeah, "Indie" has become a genre rather than a classification. That has a lot to say on the matter. For roguelites, man, there's a load of them... The reason you don't hear about the "big ones" is because there are so many that fall under the header that several just get fuzzed out by the background static. And then you get weirdos like Rogue Legacy that generate a lot of buzz, but don't really have anything to back it up with (in my opinion at least).
You've got side-scroller 'lites like Caveblazers and Catacomb Kids (CK had a fair amount of hype around it back in the day, but it's petered out a bit), traditionals like TOME and Caves of Qud are making bigger names for themselves thanks to Steam (but they've been in dev since forever, so can't really count them), real-time top-downers like In Celebration of Violence or Pocket Rogues, turn-based top-down... is a category with so much shovelware I don't really even know what to tell you, and then there are other oddballs out there like Lost Castle or even Counter Spell that have roguelite aspects to them. Or, of course, Barony; which is someone's attempt to make a first-person real-time co-op Nethack. Speaking of which, I've got three gift copies I was going to hand out to people to play co-op with, but never got around to doing so... That was back when Steam still let you buy 4-packs.