Wait, really? I thought it said you'd get more XP/loot for playing on hard... Well, that explains a few things.
Yeah, you´d expect that. I expected that. i assumed that was the truth. But in game they never actually said that, and in practice it isn´t so. Maybe loot is better (or maybe not), but I´m pretty sure XP is the same (or as sure as I can be without putting it to the test, and I honestly don´t want to start running side by side comparisons, even simple ones)
PD: quick googling says that, indeed, XP does not affect XP or loot:
https://steamcommunity.com/app/200710/discussions/0/864948299985596697/https://gamefaqs.gamespot.com/boards/604445-torchlight-ii/67029640It certainly explains my frustration. My biggest beef with TL was that character progression was really slow and you had to grind a lot. Well, turn down the difficulty and you get the same XP without grinding that much. I think probably Veteran is a good compromise as Normal does feel a bit overpowered towards the character
PD: apparently TL1 had the same issue but level progression was less f*ed up so you actually got to play with new skills at a more reasonable rate... I think part of the issue with TL2 is that there's a XP abyss to simply unlock the higher tier skills (and you sorely need those if you're playing at higher diff)
It'd have been more reasonable to give you the toys earlier and then delay maxing them
And yeah, I sank a few hours into it, and I liked a lot of the design decisions... But something just didn't feel right. It was too... sterile. Everything was so neatly packaged and perfectly tied up with a bow that you couldn't really penetrate the exterior and get into it. Or maybe I just got tired of the art style...
i kind of get what you mean. I didn´t mind it though. I mean, the style is more colorful than Diablo, even a bit whimsical, if you like, but even so the world is quite dark. If anything there is a stark contrast between the art style and the darkness of the material, so I dont mind it.
Story itself is kind of an excuse plot, though, far more than in the other games in the series. I´d kind of like someone to write in a different campaign story, even if it´s not 100% necessary for these games.
It's a shame. Lots of the original devs from Diablo 2 moved house to work on Torchlight after they felt the recent decisions from Blizzard high command weren't all that great... And then Blizzard poops out Diablo 3, and that is what it is. So, both of Diablo's legacies ended up being kinda... Disappointing.
I honestly like the Torchlight games. TL1 was a "back to the roots" game, TL2 was... pretty much the same as TL1; more polished, but worse story-wise. And like I said, level progression is messy in no small measure because of the XP difficulty thing. (seriously, the game has improved miles for me after figuring this out. Before that I was endlessly grinding and I always got bored by act 2)
It´s sad that Runicgames closed down, though.