Wander into starting town. Find well with ladder. No idea why it's there, but hell, down the hole I go. Well suspiciously lacking in water, instead a bunch of rous1. *looks at 20 stack of rat meat* Was a bunch of rous. And torches. *9 new torches* Empty sconces.
Also barrels of gunpowder. Apparently timmy, being a modern man and stuck in a well, decided blast mining was the solution. Which is fair, blast mining is always the solution.
I've taken his forty pounds of leftover explosives. Left timmy down there. He's not dead yet, madam amnesiac klepto hobo (the murder prefix is awaiting finding whoever it is that's trying to put a hit out on timmy, because clearly someone is going to want me to kill the man in the exploding rat well) is going back out the well to see if someone will pay me to kill him... possibly with his own gunpowder, I'unno. We'll see how it goes.
Our intrepid heroine has started the day blundering into the smithy, the magic shop (mistakes made wrt both, most of what I bought I've found extras of already... except the pants. The pants were a good investment.), tried (failed) to shake down the sub-mayor thing for sword dosh, watched a macguffin hunter get headshot through a inn window, staggered randomly around the woods behind the graveyard rubbing their face on trees (found: More rous, well), stole a bunch of torches, killed a bunch of 1rats of unusual size. Leave the well as daybreak comes.
Thus ends day 1 of standard RPG behavioral patterns and the idle recognition of how casually absurd they can get. Something about starting the game with the motivation of "go have a nice meal in the nearby town" taking less than an in-game day to lead to meandering through the well full of rous and explosives in some rando's back yard, stealing torches along the way, made me notice it more than usual.
Also game's eschalon book 2, name the game no jerk, etc.