My current job requires me at work on 4 AM on tuesdays. Its the days (nights?) that the trucks arrive and we restock the store, until about 1 PM. Although the feed restocking is done on wednesdays. Sometimes I have to be in at 5 AM on thursdays to do backstock (whatever we got on tuesdays but had no shelf space for) and recovery (making sure the shelves look right, replacing misplaced stuff, and generally cleaning up).
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Meanwhile, I just don't get Street Fighter style fighting games. Quarter circle special moves I can get to actually work about 50% of the time. The wacky "shurioken" Z motion was maybe 25% but I've maybe gotten it to quarter circle accuracy. "Charge" moves, where you hold back and then snap forward with an attack button, I get to work 33% of the time. I can't intuit when a charge is "ready", and I swear its different across games. I the character designs I like in a lot of games get stuck with charge moves. And I don't want to think about half and full circle motions, fuck that shit.
At least in Street Fighter itself, I can't intuit how to combo normals and stuff together. Either I'm not using the right moves or there's an exact timing.
Meanwhile, give me a netherream game (Mortal Kombat or Injustice) and I'm pretty golden. Special moves are so much easier for me to pull off (input two directions and a button) and combos work on a queuing system, you just have to give the inputs quickly, not necessarily in a specific cadence and the combo works. I could even do the goofy-ass 8 string combos Deadly Alliance had where you swapped between styles mid-combo.
It frustrates me so because sooo many more fighting games adopt street fighter style controls.