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Author Topic: Things that made you go "WTF?" today o_O  (Read 14984970 times)

Descan

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Re: Things that made you go "WTF?" today o_O
« Reply #110970 on: October 14, 2016, 10:47:23 am »

it is impossible to find a


like google isn't any help, it doesn't seem to get what i'm looking for.
Why not have it commissioned?
by who? V:
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TempAcc

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Re: Things that made you go "WTF?" today o_O
« Reply #110971 on: October 14, 2016, 10:53:51 am »

By the local robot dick dildosmith, of course.
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Frumple

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Re: Things that made you go "WTF?" today o_O
« Reply #110972 on: October 14, 2016, 11:23:44 am »

Could always build it yourself, too. They do accept custom jobs for stuff like that, though. If you can't find something online (and a quick check says you probably can), it's likely a local shop of appropriate nature would have someone they can get you in contact with.
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Flying Dice

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Re: Things that made you go "WTF?" today o_O
« Reply #110973 on: October 14, 2016, 01:33:36 pm »

http://www.gq.com/story/inside-federal-bureau-of-way-too-many-guns 


I did not expect, that gun lobby can be so stronk.  ???
that's ridiculous. F the NRA.
Welcome the USA, where old people block SocSec reform until the system collapses, foreign states buy politicians, and commercialized murder has a stronger political voice than the people killed by it.

If you ever wonder why politicians don't seek reform in this industry or that, the answer probably lies in their list of top contributors.
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pisskop

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Re: Things that made you go "WTF?" today o_O
« Reply #110974 on: October 14, 2016, 01:37:36 pm »

piss is considering trying to get laid again.

took a 5year break, darn near.  i dont miss it mentally, and in fact the whole processes is a lot of work for minimal payof, but im still a male after all.  ive been seeing a coworker with teasing hips and too much attitude.  which is just my speed.  or was.


:|

halp, if i try that means trying to be normal and even networkinf again
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Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #110975 on: October 14, 2016, 01:53:52 pm »

Slightly late response, but:
May be it is selflearning -snip-?
That would be an actually legitimately difficult problem, because 1) it first needs to be able to do, well, things, which rapidly increases the engineering costs, and 2) in order to learn to be "better", it needs to have some feedback on what is "better" and what is "worse", which would mean that you have to also equip it with a variety of sensors or connect it to an already pre-existing sensor network, and then somehow convert that raw sensor data into a single "goodness" number, which is a really difficult problem that would require a specialized knowledge engineer with good grasp on the subject to spend quite some time configuring the learning process.

One can appreciate the difficulty of all those things by noticing that humans, with their highly versatile and mobile bodies, high-powered mental processor and a good insider grasp on the problem of distinguishing between "positive" and "negative" feedbacks, can still occasionally fail to perform acceptably.
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Avis-Mergulus

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Re: Things that made you go "WTF?" today o_O
« Reply #110976 on: October 14, 2016, 02:31:58 pm »

I guess you could approximate "better" by direct user feedback after the experience. Design a form which needs to be filled out each time user has a session, use the form responses (probably on an integer scale) as features. It would work like ass, given that we have a whole bunch of response variables, but we might design a set of feedback questions for each response variable, and leg it from there.
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Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #110977 on: October 14, 2016, 03:35:39 pm »

I guess you could approximate "better" by direct user feedback after the experience. Design a form which needs to be filled out each time user has a session, use the form responses (probably on an integer scale) as features. It would work like ass, given that we have a whole bunch of response variables, but we might design a set of feedback questions for each response variable, and leg it from there.
Hence the "specialized knowledge engineer with subject knowledge" part. It's actually pretty difficult to do this right, since with learning machines, "bigger" (in a sense of adding more response variables) is not necessarily better, culling the irrelevant stuff often vastly improves the learner's performance, since it stops mistaking accidental statistical flukes for real dependencies.
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Kot

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Re: Things that made you go "WTF?" today o_O
« Reply #110978 on: October 14, 2016, 03:45:17 pm »

Today I learned of the Mandela effect.
What the fuck.
« Last Edit: October 14, 2016, 03:48:03 pm by Kot »
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Calidovi

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Re: Things that made you go "WTF?" today o_O
« Reply #110979 on: October 14, 2016, 03:47:47 pm »

Today I learned of Mandela effect.
What the fuck.

stay woke

berenstein bears = stein = jews

the NWO is real
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Kot

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Re: Things that made you go "WTF?" today o_O
« Reply #110980 on: October 14, 2016, 03:48:36 pm »

HOUSESTEIN, WE'VE HAD A PROBLEM.
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Avis-Mergulus

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Re: Things that made you go "WTF?" today o_O
« Reply #110981 on: October 14, 2016, 03:56:28 pm »

I guess you could approximate "better" by direct user feedback after the experience. Design a form which needs to be filled out each time user has a session, use the form responses (probably on an integer scale) as features. It would work like ass, given that we have a whole bunch of response variables, but we might design a set of feedback questions for each response variable, and leg it from there.
Hence the "specialized knowledge engineer with subject knowledge" part. It's actually pretty difficult to do this right, since with learning machines, "bigger" (in a sense of adding more response variables) is not necessarily better, culling the irrelevant stuff often vastly improves the learner's performance, since it stops mistaking accidental statistical flukes for real dependencies.

I've thought about this and I guess I haven't expressed myself correctly in the first place. Our response variable is "user enjoyment", whether given directly, inferred using some kind of biometric sensor, or calculated from a weighted questionnaire - and our features are things like "length", "thickness", "vibration intensity", "bump arrangement" (probably actually a bunch of binary features of the form "bump_at_(x,y)=(0,1)", or onehot-encoded preset arrangements) and so on. We are building the shiny, hi-tech shapeshifting robot dick of the future, after all.
And with this approach, we can't really reduce the feature vector too much since then it wouldn't be the shiny and high-tech, right? If we're only modifying, say, intensity of vibration, then we're useless because the user could have gotten the same result by just turning a dial until comfortable, right?

Sorry if the previous post was a little all over the place, I had a bit of a brain fart there.
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TheBiggerFish

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Re: Things that made you go "WTF?" today o_O
« Reply #110982 on: October 14, 2016, 03:58:22 pm »

I'm sorry, I just can't not meta-WTF over the fact that this discussion is even occurring.
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Avis-Mergulus

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Re: Things that made you go "WTF?" today o_O
« Reply #110983 on: October 14, 2016, 04:02:16 pm »

I'm sorry, I just can't not meta-WTF over the fact that this discussion is even occurring.
Hey, I can stop if this is too lewd. I tried to be as detached and technical as possible, but, well.
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TheBiggerFish

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Re: Things that made you go "WTF?" today o_O
« Reply #110984 on: October 14, 2016, 04:03:10 pm »

No, no, it's just, I cannot believe my eyes
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