Y'all want to hear about 'that guy' DM and his magical realm?
>It all started after we killed evil lord what's-his-face #9834 from taking over the world.
>Together, us six adventurers from some small town of no real importance had accomplished the unaccomplishable. Shut up, it's totally a word.
>The first of us is Delirious, the helf-elven mercenary Fighter, and his trusty adamantine elven curved blade, Tetris.
>Next is our aasimar Cleric, Dicker, who tended to our wounds and gained a hard-on for killing undead the second he found out his goddess hated them.
>Followed by Vandal, our ratfolk Rogue/Wizard who did just about everything so that no-one else could have fun.
>Then there is... Uhh... Our catfolk Investigator. Not really memorable. Stupidly high AC though.
>One I do remember is Shitaki, the human Ninja. He tripped things, and liked to stay invisible all the time.
>Finally, there is I, the aasimar Paladin. I hit things, with the help of my trusty horse, Horse. Not really, it was just a glorified meat motorcycle during the entire campaign.
>I finally got around to statting and gearing Horse after the campaign was over. It is a beast, and I regret not using him.
>After our mission had been completed, we parted ways.
>Anyways, the player of Vandal wanted to run his own campaign, with all of our characters returning. Unfortunately, we obliged.
>Five years had passed since the group had last been together.
>No-one did much. Paladin went on a pilgrimage. Cleric went on an undead hunting safari.
>Fighter kept on fighting, Investigator did nothing.
>Ninja went home to his emperor, and trained more ninjas.
>Wizard stole the big bad evil guy's tower for himself.
>Suddenly, one day we were all attacked by demons that literally appeared out of thin air!
>Yea, I know, it's stupid. Just roll with it. It's not that bad yet.
>Forced to fight a demon one-on-one, whatever shall we do?
>Paladin obliterates a pit fiend without breaking a sweat.
>Investigator can't hit for shit, but can't get hit due to high AC. Eventually nickel-and-dimes it to death.
>Cleric spends several turns self-buffing, gets to a point where he can no longer be hurt.
>Outraged, the demon levels an entire town to goad the Cleric.
>Fighter gets dominated by demon.
>"Oh wait, don't half-elves have a resistance to mind effects?"
>"Damnit! Okay, fine." Fighter is fine, cuts demon in two.
>Ninja gets stunlocked by demon.
>Ninjas_have_poor_fort.png, HFW: (;-;)
>Other ninjas nearby see this, and use the Ninja's friendship bracelet to port in Cleric.
>Before porting, Cleric uses his own bracelet to port in Paladin.
>Round_Two_Bitches.avi, today is the day of the paladin.
>Cleric arrives in ninja-land, doesn't understand a word they are saying. No points in linguistics FTW.
>Sees demon, knows what to do anyways. Uses a prismatic sphere, which turns it to stone.
>Battles are over. Cleric uses bracelet to port everyone in.
>Where's Wizzy?
>Go back to BBEG's lair. Now a large bustling town thanks to Wizard.
>No-one has seen Wizard for weeks. Assumed he was studying in his library as normal.
>Enter tower. Pretty much destroyed. Found Wizard in library. And kitchen. And in various other rooms.
>Cleric uses true-resurrection, hears a voice in his head.
>Voice says that this was the last raising of the dead he could ever perform.
>OhShit.jpeg, running DarkSouls.exe
>Ask Wizard what happened. "Demons, dumbass."
>"We should go find out why we were attacked!"
>Nah, I was planning on just sitting here and waiting for the next wave of them.
>All somehow back in ninja-land
>Not even sure of how we got to tower in the first place. All Aboard the Magical DM Railroad?
>Ask what to do next. Wizard has an idea.
>Overheard demons talking about where they were going next.
>Off to Katapesh, which is a ways a way the fuck south from where the country the adventure started in.
>"Wait, aren't we in a completely different continent?"
>"Right, that's why the Ninja's emperor has commissioned a magical flying boat that can travel from here to where we need to be in less than a day"
>Couldn't one of us just use teleport? Nah, that would imply logic. Magical flying speedboat time!
>Arrive in city of Katapesh, the capital of the country Katapesh.
>That's actual canon. Probably the only correct use of it in the entire adventure!
>Ask around to find out who may know of the demons' target. Beggar boy says he can show us to the regent for some silver.
>Cleric gives him 300 gold for showing us the way. Kid is probably one of the richest people in their district now.
>Ask guards to let us through, and they oblige after learning of who we are. They call the regent, who has a feast prepared for us.
>See slaves. No es bueno.
>Get angry over slaves.
>"But slavery is law here!" the DM says. "As lawful characters, you respect it!"
>Cleric and Paladin follow a goddess of freedom. DM shit won't fly.
>"But wait!" the DM implored; "You hear the voice of your goddess in your head!"
>She said that she is fine with slavery, and for us to ignore it.
>Eating feast, regent calls for entertainment to be brought out.
>Half naked, obviously starved bard comes out and is made to sing. DM says we are fine with it again.
>Bard does not sing well enough for regent's liking. Backhands her, and has guards strip her and start whipping her to make her sing better.
>All the lawful characters are forced to applaud by the DM.
>Fighter is chaotic good, and so is the only one allowed to step forward and call bullshit.
>Wrestles guard with whip, begins whipping him in return.
>Get booted out of the castle, but are welcomed to return whenever (??)
>Learn that regent has no real power, but the council that puppets him is even worse.
>Wizard and Cleric sneak into castle, asks Bard how we can free her.
>Told that the only way to win the regent's favour would be to win a gladiatorial tournament.
>We enter, and are faced up against a bunch of level twelves and one level twenty.
>Numpties go down easy. The level 20 rage prophet almost murders the fighter with one full attack action.
>We win, barely. Regent asks what we want as our prize. We want Bard.
>Tell Bard our situation. She somehow knows where to go.
>Leads us out to the desert, towards an abandoned mansion.
Parts 1 to 3, out of "I have no idea"