But have you ever had a breadless air sandwich?
Pretty much, yeah. But regardless of my like of them, they're a feature in the game that shouldn't be disabled by default unless there's a clear option to turn them on that everyone knows about without having to read any guides or such.
It would be right there... In the custom world settings for all to see.
I just assumed we were working on the assumption that new players don't create custom worlds.
There does seem to be a lot of assuming going around right now. If we're just going to rely on opinion and anecdotal evidence for this, I'll say that the first thing I did after doing a play-along guide game was dip into the advanced worldgen and start fiddling around. Maybe I'm an outlier. Also, what I was getting at was less "OMG u must pleh game my way" and more this:
From what I've learned in life, a matter is likely one of taste if both sides of the debate are using the same arguments:
"Turn boogeymen off by default. They're so simple to just turn back on personally. Dealing with them is tedious, easy as it might be."
"Leave boogeymen on by default. They're so simple to just turn off personally. Dealing with them is easy, tedious as it might be."
Really, is this debate going to end up anywhere?
This is not a meaningful topic. We are literally arguing over whether feature toggles should be on or off by default. It's not like it takes an engineer to figure out how to enable or disable things. And, frankly, starting with all the random shit on is healthier for new players because they're exposed to all of it; if they find that they just cannot stand something, they can turn it off. If all of the random stuff is off by default, they might miss out on something they enjoy. Also, re: this:
And likewise.
If you like boogeymen so much, turn them on. What is the issue with having them off as the default setting?
Also number 2 is incredibly hard to do because your companions will typically just kill everything before you get the chance to. I've seen what incompetent companions can do.
Nice try, but I actually detest boogeymen. The aquifer comparison isn't perfectly apt only because boogeymen are wholly useless wastes of time instead of mostly useless wastes of time. I play with them off because I want to spend my gaming time doing things I enjoy, rather than kiting an endless swarm of dull, repetitive enemies around. I do think that it makes more sense for them to be on by default, because I think that opt-out is a better way to work with situations like this. I don't complain about them being on by default because it takes me less time to turn them off when I set up my adventure mode worldgen parameters for a new release than it does to come on the forums and type a complaint about it. :|
And, again, if you for whatever reason are morally opposed to using the equivalent to an options menu and don't want to soil your pure, perfect character with companions... git gud. No, seriously, past a point the boogeymen are a joke. But whatever.