I've been replaying Borderlands 1.
I just got a legendary caustic equalizer revolver by searching a pile of rubbish. That's like getting a legendary from smashing barrels. Quoth from me: "Holy shit."
These drop rates man. Seem way better than BL2.
I've been noticing the same thing, especially in regards to how the drops seem to match themselves to what you're going to be facing. Just prior to fighting through the mines to get to Sledge, I got a SMG with absurdly good damage. Right before fighting him, I got a pair of shock shotguns. Just before fighting those glass cannon Eridian guardian things with the super-shields and no health, I got a bunch of shock SMGs and revolvers, which had been my two main weapon types for a while. Just before the Mad Mel fight and all of the antlion areas immediately following it, I got a really good caustic revolver and SMG.
So not only does the game not really fuck you over if you don't blindly follow the RPS dynamic (because the leveling system isn't broken as fuck, and the dynamic mostly applies to boss fights; almost every enemy type barring shielded enemies has an alternate higher-skill method of taking them down), but the game feeds you the loot you need
before you need it.
I also concur that the overall drop rates seem to be higher; I'm at level 23ish on my new character and already have 2-3 non-static purples and ~20ish non-static blues and greens good enough to keep, as well as a set of class mods and a pair of shields for different situations.
Speaking of levels? According to Steam logs, it took me 4 hours to get a new Siren from 1-24 in BL, and 15 hours to get a new Siren from 1-22 in BL2. What's up with that, another symptom of broken design, or Gearbox upping the grind because there's not enough DLC in the works yet?
http://imgur.com/gallery/cOaf0
4chan does guns. That is all.
Oh hey, I remember that tool. The content doesn't surprise me, either.