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Author Topic: Things that made you go "WTF?" today o_O  (Read 14910187 times)

Cptn Kaladin Anrizlokum

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Re: Things that made you go "WTF?" today o_O
« Reply #64290 on: November 30, 2014, 02:07:49 am »

I got a phone call from my grandmother today.
Her - "I've got good news."
Me - "Oh, what is it?"
Her - "Your great grandfather died yesterday"
Me - "..."
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Orange Wizard

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Re: Things that made you go "WTF?" today o_O
« Reply #64291 on: November 30, 2014, 02:24:03 am »

Your grandmother wouldn't happen to be BlackFlyme's grandmother, would she?
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Descan

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Re: Things that made you go "WTF?" today o_O
« Reply #64292 on: November 30, 2014, 02:25:55 am »

...

Your grandmother is a cun-... temptably horrible person.
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MaximumZero

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Re: Things that made you go "WTF?" today o_O
« Reply #64293 on: November 30, 2014, 02:28:38 am »

I got a phone call from my grandmother today.
Her - "I've got good news."
Me - "Oh, what is it?"
Her - "Your great grandfather died yesterday"
Me - "..."
Spoiler: Good news, everyone! (click to show/hide)
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AlleeCat

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Re: Things that made you go "WTF?" today o_O
« Reply #64294 on: November 30, 2014, 02:30:51 am »

Good news, everyone! You're going to a planet made entirely of angry wasps!

I'm not sure if Farsworth has ever said that on the show, but it wouldn't surprise me.

Orange Wizard

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Re: Things that made you go "WTF?" today o_O
« Reply #64295 on: November 30, 2014, 02:34:11 am »

Pretty sure there was an episode with a planet of angry wasps. Or possibly bees. Might have been bees.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Sirus

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Re: Things that made you go "WTF?" today o_O
« Reply #64296 on: November 30, 2014, 02:35:18 am »

Pretty sure it was bees. They were collecting space honey.
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Baneling

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Re: Things that made you go "WTF?" today o_O
« Reply #64297 on: November 30, 2014, 02:37:15 am »

https://www.youtube.com/watch?v=UcnnDOer9Pk

So somebody made this based on a 1:20~ clip of the alternate versions - that is, the ones that don't have an even 2:2 male:female split and yet 3 people wearing a dress - made by the animator of this series. Series is RWBY, for the uninformed.
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AlleeCat

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Re: Things that made you go "WTF?" today o_O
« Reply #64298 on: November 30, 2014, 02:40:39 am »

Man, that guy is rocking that dress.

Frumple

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Re: Things that made you go "WTF?" today o_O
« Reply #64299 on: November 30, 2014, 12:18:04 pm »

I got a phone call from my grandmother today.
Her - "I've got good news."
Me - "Oh, what is it?"
Her - "Your great grandfather died yesterday"
Me - "..."
... was he in great pain or experiencing terrible dementia or something? Was it good news?
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Eric Blank

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Re: Things that made you go "WTF?" today o_O
« Reply #64300 on: November 30, 2014, 01:57:04 pm »

It is also possible the grandmother is demented and doesn't realize this is terrible news.
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Cptn Kaladin Anrizlokum

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Re: Things that made you go "WTF?" today o_O
« Reply #64301 on: November 30, 2014, 02:48:35 pm »

I got a phone call from my grandmother today.
Her - "I've got good news."
Me - "Oh, what is it?"
Her - "Your great grandfather died yesterday"
Me - "..."
... was he in great pain or experiencing terrible dementia or something? Was it good news?
Well, he was really old and had difficulty speaking last time I saw him, which was a few years ago. He probably got worse...
I don't think it was bad news exactly, I just wasn't expecting it to be called good news.
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Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #64302 on: November 30, 2014, 03:34:22 pm »

Basic momentum ~= Creature_Size*Weapon_Weight/( (Creature_Size/100) + Weapon_Weight*100) )

For a steel axe, Weapon_Weight = 6.280, for a normal human Creature_Size ~= 7000, which results in about ~60 basic momentum points.
IF Creature_Size/100 >> Weapon_Weight*100 (big creature, small weapon), then Basic momentum => 100*Weapon_Weight.
IF Creature_Size/100 << Weapon_Weight*100 (small creature, big weapon), then Basic momentum => Creature_Size/100.
IF Creature_Size/100 == Weapon_Weight*100 (a giant with a steel axe?), then Basic momentum => 50*Weapon_Weight, or Creature_Size/200. (for a giant with a steel axe that would be ~314 momentum points).

That's a really funky formula. The more you go away from the (Creature_Size/100 == Weapon_Weight*100) equilibrium, the more momentum you gain, but at diminishing returns.

Also it sums volume and mass together, which makes an engineer in me cry.

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Orange Wizard

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Re: Things that made you go "WTF?" today o_O
« Reply #64303 on: November 30, 2014, 03:53:23 pm »

Basic momentum ~= Creature_Size*Weapon_Weight/( (Creature_Size/100) + Weapon_Weight*100) )

For a steel axe, Weapon_Weight = 6.280, for a normal human Creature_Size ~= 7000, which results in about ~60 basic momentum points.
IF Creature_Size/100 >> Weapon_Weight*100 (big creature, small weapon), then Basic momentum => 100*Weapon_Weight.
IF Creature_Size/100 << Weapon_Weight*100 (small creature, big weapon), then Basic momentum => Creature_Size/100.
IF Creature_Size/100 == Weapon_Weight*100 (a giant with a steel axe?), then Basic momentum => 50*Weapon_Weight, or Creature_Size/200. (for a giant with a steel axe that would be ~314 momentum points).

That's a really funky formula. The more you go away from the (Creature_Size/100 == Weapon_Weight*100) equilibrium, the more momentum you gain, but at diminishing returns.

Also it sums volume and mass together, which makes an engineer in me cry.
Wait, what?

...

Why?
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #64304 on: November 30, 2014, 04:01:32 pm »

Basic momentum ~= Creature_Size*Weapon_Weight/( (Creature_Size/100) + Weapon_Weight*100) )

For a steel axe, Weapon_Weight = 6.280, for a normal human Creature_Size ~= 7000, which results in about ~60 basic momentum points.
IF Creature_Size/100 >> Weapon_Weight*100 (big creature, small weapon), then Basic momentum => 100*Weapon_Weight.
IF Creature_Size/100 << Weapon_Weight*100 (small creature, big weapon), then Basic momentum => Creature_Size/100.
IF Creature_Size/100 == Weapon_Weight*100 (a giant with a steel axe?), then Basic momentum => 50*Weapon_Weight, or Creature_Size/200. (for a giant with a steel axe that would be ~314 momentum points).

That's a really funky formula. The more you go away from the (Creature_Size/100 == Weapon_Weight*100) equilibrium, the more momentum you gain, but at diminishing returns.

Also it sums volume and mass together, which makes an engineer in me cry.
Wait, what?

...

Why?
Ask Toady, he made that formula :P
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._.
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