MGSV: TPP has made me feel especially bad about killing enemies.
Whenever I do wind up killing in other video games, I always wonder what it feels like to be on the receiving end.
Then, five minutes (or seconds) later I do it again. And again. Ultimately my guilt is overcome in favor of more bloodshed.
In The Phantom Pain it's different. Not only is killing kind of against my interest (the bulk of my staff comes from Fultoning enemy troops), the enemies here feel much more alive than in other games. They chat, they stare and wonder at unusual sightings, and they overall seem a lot more like actual people than other video game enemies.
The act of killing itself also makes me feel like an asshole. The sound of someone's brains being blown out is not exactly the most attractive thing in the game. When an enemy discovers the aftermath his reaction reminds me that I just killed his colleague, maybe his friend. I haven't had an enemy discover someone who's critically wounded but I don't think the reaction will be any better.
The fact that I pick Fulton targets based on their stats means that I often leave a bunch of people behind who have to clean up/explain the stolen resources, the missing troops, and, if I go lethal, the bodies. If I decide to leave no witnesses, I'm either taking on extra men who will get dismissed anyway to clear up the waiting room, of I'm killing people just because their stats weren't good enough.
This game has left me wondering whether to ask "What the hell is wrong with me now?" or "What the hells been wrong with me this whole time?"
No other game has made me do that, and I guess that means Kojima and the other developers did a good job.
It's a great game by the way, not least because it can run even on a crappy laptop like mine.