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Author Topic: Best Design for Dwarven Landmines  (Read 3615 times)

mrtspence

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Best Design for Dwarven Landmines
« on: October 19, 2010, 02:17:43 pm »

Alright, like many of you, I have come to appreciate the epic destructive power of the dwarven landmine.

What are some designs to get the most bang for the least effort? Optimizing them any way possible seems like a grand idea.

Here is my fledgling design so far:

Code: [Select]
xxxxx
         x      x
         x      x
          xxxxx

The X's represent 1x5 walls with a diagonal gap in the corners (to let enemies in). A pressure plate or two lies at key places while a 3x3 section of wall is suspended directly over the middle. Ideally, this could be placed at an important spot to make enemies funnel through and could be scaled up or down (I bet even a 1-tile wall in the middle would create a deadly enough blast to crush the gobbos against the walls fatally).

However, knowing this cunning and dwarfy community, there is likely a million better designs out there already. I would love to see them!
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Xenos

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Re: Best Design for Dwarven Landmines
« Reply #1 on: October 19, 2010, 02:21:38 pm »

Chain a puppy in the center of this land mine to bait gobbos in.  An armor stand surrounded by plates would work as a great lure for building destroyers.  perhaps expanding it slightly would allow for a puppy and an armor stand to be placed within this.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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MagmaMcFry

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Re: Best Design for Dwarven Landmines
« Reply #2 on: October 19, 2010, 02:59:34 pm »

Do [BUILDINGDESTROYER:2] destroy pressure plates? If yes, then you can set a pressure plate to constantly trigger, and if the triggering signal vanishes, you can drop something on top.
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DukeOfVandals

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Re: Best Design for Dwarven Landmines
« Reply #3 on: October 19, 2010, 03:05:12 pm »

Do [BUILDINGDESTROYER:2] destroy pressure plates? If yes, then you can set a pressure plate to constantly trigger, and if the triggering signal vanishes, you can drop something on top.

They do not destroy pressure plates. Found this out with a goblin-masher I made before... trolls usually destroyed my hatches before they even got to the plate, but if by some chance they got into the masher section, they would just sit there waiting to be murdered rescued.
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Lormax

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Re: Best Design for Dwarven Landmines
« Reply #4 on: October 19, 2010, 04:04:12 pm »

Forgive my ignorance...whats a dwarven landmine?
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TherosPherae

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Re: Best Design for Dwarven Landmines
« Reply #5 on: October 19, 2010, 04:08:00 pm »

I prefer landmine-catapults.

Code: [Select]
#####
#.C.#
#...#
EBBBE
EBBBE
EBBBE
EBBBE
EBBBE
EPPPE
Where # is glass windows, . is normal ground, C is a cat/kitten/puppy/whathaveyou, E is a pit with a drop of at least 3 zlevels, B is a bridge which will launch stuff away from the creature.,and P is pressure plates linked to the bridge.

Note: For more fun, extend the pit to under the bridge and fill it with water/magma/spikes/a combination of the 3.
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mrtspence

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Re: Best Design for Dwarven Landmines
« Reply #6 on: October 19, 2010, 04:10:39 pm »

Forgive my ignorance...whats a dwarven landmine?

No need--to explain such a deadly device brings a joy all of its own.

A Dwarven Landmine is basically a small-scale cave-in trap, often triggered by pressure plates (ergo Landmine). The incredible force caused by even small cave-ins is enough to tear off limbs and send foes flying to hilarious, messy deaths. Also, if they are struck directly by the falling rock, they are killed instantly. You can make them above ground by suspending walls in the air (I am somewhat certain that any construction would work, Floors being the easier candidate to use, but am not 100% sure).

They are great at foiling sieges, as they cause horrific, and large-scale damage if used right (the blast is seriously ridiculous on large cave-ins).
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mrtspence

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Re: Best Design for Dwarven Landmines
« Reply #7 on: October 19, 2010, 04:41:15 pm »

EUREKA!

I have developed a Dwarfy idea.

Using the principles behind making a shaped charge, I will attempt to harness the power of cave-ins and direct them for maximum damage with less collateral.

Once my gantry is completed, I will test. If the test goes well I will perform a damage evaluation by stationing peasants at 5-tile intervals away from the epicenter to evaluate the deadliness.

Design specs and such will be given once completed.

Also, if it turns out well, and you tell me how to put a video on here, I will do so.
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Ramiel.

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Re: Best Design for Dwarven Landmines
« Reply #8 on: October 19, 2010, 06:52:07 pm »

Nice, I'll have to try some of these in my next fort.  For FUN.
Looking forward to your results, mrtspence.
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Astramancer

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Re: Best Design for Dwarven Landmines
« Reply #9 on: October 19, 2010, 07:29:29 pm »

I use a 3xwhatever hallway, and put the mines in a diagonal pattern.  This requires only 1 bridge for resetting three mines (building the floor/wall above the support)
Code: [Select]
X  oX
X o X
Xo  X
X  oX
X o X
Xo  X
X  oX
X o X
Xo  X

This pattern is easy to repeat, the walls/floors won't support each other, and you just build a bridge out to the farthest mine, and it allows access to the near and middle mines adjacent to it - and the cave in doesn't deconstruct the bridge, either.  Very fast reset (for a landmine)
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darkrider2

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Re: Best Design for Dwarven Landmines
« Reply #10 on: October 19, 2010, 07:52:39 pm »

I had the impression that a dwarven landmine was a floor hatch with pressurized magma underneath. A building destroyer counter measure.

These work just as well though.
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Urist Imiknorris

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Re: Best Design for Dwarven Landmines
« Reply #11 on: October 19, 2010, 08:01:49 pm »

Both definitions are true. Either one is a beautiful sight to behold when triggered.
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Xenos

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Re: Best Design for Dwarven Landmines
« Reply #12 on: October 19, 2010, 08:03:50 pm »

why not combine the two?  Figure out a way to get the cave in to be occur just after the magma spills forth leading to magma mist, dust, magma, and then they burst against the walls surrounding the mine.  I...I just dwarfgasmed....Be right back...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Urist Imiknorris

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Re: Best Design for Dwarven Landmines
« Reply #13 on: October 19, 2010, 08:07:37 pm »

You could have a magma reservoir made of floodgates with a landmine floor over them and the trigger outside. Then the cave-in would deconstruct the floodgates, release magma mist, and release magma.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

darkrider2

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Re: Best Design for Dwarven Landmines
« Reply #14 on: October 19, 2010, 08:14:37 pm »

Or you could keep pressurized magma under a floor, collapsing walls will fall through the floor and cause the magma to come up.

Or you could make a pillar support out of wood or soap or something and flooding magma may cause it to deconstruct. Although I'm not sure if pillars are subject to temperature damage, the wiki says pumps are. Test it?

Actually if we're going to include magma we might as well obsidianize the entire chamber once the trap is finished...

dear god, the ideas are flooding my brain...
Darkrider2 has entered a euphoric state
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