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Author Topic: Are chain mandates normal?  (Read 1265 times)

Drakeero

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Are chain mandates normal?
« on: October 19, 2010, 01:04:18 pm »

I don't have much experience with nobles, and this one happens to be my mayor/broker combo.  Ever since we reached 50 dorfs he's been getting a little... uppity.  Back to back mandates.  Soon as one's finished he has a new mandate out the next day, sometimes within the hour.  Is this type of mandating normal is he just an excessively uppity jerk?
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Sphalerite

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Re: Are chain mandates normal?
« Reply #1 on: October 19, 2010, 01:06:28 pm »

Pretty much.  It's been my experience that a mayor will make a new mandate very soon after you finish their last one, but will only have one mandate active at a time, so if you don't want to make so many chains and feel like living dangerously you can wait till the mandate turns red before fulfilling it.  Eventually he should mandate that no chains be exported, which is good since that mandate takes a while to time out and he won't make any new mandates while it's in place.
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Drakeero

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Re: Are chain mandates normal?
« Reply #2 on: October 19, 2010, 02:47:23 pm »

Oh, I didn't mean chains as in actual chains.  I mean chain mandates as in chain smoking.  But thanks for clarifying.
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Johnny Madhouse

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Re: Are chain mandates normal?
« Reply #3 on: October 19, 2010, 03:13:11 pm »

Does he have all of his requirements met? If a noble doesn't have a bedroom/nice enough bedroom, for example, they tend to demand and mandate things more often.
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Drakeero

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Re: Are chain mandates normal?
« Reply #4 on: October 19, 2010, 03:16:46 pm »

Eh, his dining room isn't up to his standards.  I want to lock him into it or something until he behaves but somehow I don't think that'll work well in the long run.
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Urist McTaverish

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Re: Are chain mandates normal?
« Reply #5 on: October 19, 2010, 03:18:56 pm »

Eh, his dining room isn't up to his standards.  I want to lock him into it or something until he behaves but somehow I don't think that'll work well in the long run.

Get his dining room up to par, that'll cool his heels.
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Sphalerite

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Re: Are chain mandates normal?
« Reply #6 on: October 19, 2010, 03:21:12 pm »

Not sure about that.  I've got a mayor who is always ecstatic, has the best dining room, bedroom, and office in the fortress, who still fires off mandates nonstop.  Demands seem to be pretty rare however.  Might be based more on personality.
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Drakeero

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Re: Are chain mandates normal?
« Reply #7 on: October 19, 2010, 03:27:13 pm »

Makes me think of a funny situation.  A horde of nobles fires off a million mandates at once.  None can be met.  So in retaliation they have every worker-dwarf in the fortress locked away as criminals.  Then the nobles starve because there's no one to feed them :p
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Akura

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Re: Are chain mandates normal?
« Reply #8 on: October 19, 2010, 03:38:11 pm »

Sounds like your mayor needs to meet with the clown ambassador.
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Lord Darkstar

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Re: Are chain mandates normal?
« Reply #9 on: October 19, 2010, 03:44:10 pm »

Some mayors/nobles are like that. As long as most of their mandates are "no exporting green glass tables", I don't really care. But when they start demanding beds made of steel or goblets made of emerald, they all meet with unfortunate ends. Accidental spike traps going off, drowning in a new aqueduct, whatever. It is worth the tantrum spirals to get rid of those type of demands.
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Drakeero

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Re: Are chain mandates normal?
« Reply #10 on: October 19, 2010, 04:02:14 pm »

well, only reason why I tolerate it for the moment is one of his favorite items is traction benches... and she [just realized] IS the chief medical doctor, so I think more of these mandates as bitching about me to get my hospital up to par.

EDIT: As for the clown ambassador [forgot until I hit submit] I'd be tempted if it weren't for all the legends I've heard of FPS destruction whenever the carnival comes to town.
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Akura

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Re: Are chain mandates normal?
« Reply #11 on: October 19, 2010, 06:41:22 pm »

Some mayors/nobles are like that. As long as most of their mandates are "no exporting green glass tables", I don't really care. But when they start demanding beds made of steel or goblets made of emerald, they all meet with unfortunate ends. Accidental spike traps going off, drowning in a new aqueduct, whatever. It is worth the tantrum spirals to get rid of those type of demands.
You might be confusing mandates and demands there. Demands only cause an unhappy thought for the noble in question if they're not met, so causing a tantrum spiral for it basically defeats the purpose. Mandates are legally required, and cause a dwarf legal(or breathing) troubles if unfulfilled, but don't have the stupid requirements of steel beds or anything else(granted, they might mandate something that still isn't possible).

One of the best ways to stop mandate problems is to simply not have a sheriff/captain of the guard. With nobody to dish out punishments, only the noble suffers(two unhappy thoughts, one for the failed mandate, another for lack of punishment).
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Drakeero

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Re: Are chain mandates normal?
« Reply #12 on: October 20, 2010, 12:02:27 am »

And I somehow don't see a flabby noble doing much damage when he tantrums...
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Pan

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Re: Are chain mandates normal?
« Reply #13 on: October 20, 2010, 12:47:53 am »

The reason they're flabby? They socialize in the meeting hall instead of working. Socializing makes friends. Dead flabby means angry friends.
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Ubiq

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Re: Are chain mandates normal?
« Reply #14 on: October 20, 2010, 02:30:54 am »

What exactly is being mandated?

From what I've seen of the Duke and Mayor in my current fort, a mandate of a relatively expensive item will satisfy the dwarf who made it for much longer than a relatively easy, cheaply fulfilled item. If they ask for a relatively easily produced item (a puzzlebox for instance), then the minute that mandate is accomplished, they're much more likely to ask for something else to be made.

On the other hand, whenever my Duke has a mandate that involves an aluminum item met, he usually won't ask for anything else for the rest of the season, but contents himself with forbidding exports at most.
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