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Author Topic: If only visualizers worked with 31.16 + other stuff  (Read 2711 times)

LealNightrunner

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #30 on: October 21, 2010, 09:33:07 am »

What bothers me is that this game can multi-core but on my dual core laptop it's never used more than 50% CPU. anyone know why?

DF is single-threaded, so it only uses one core.  If you watch the individual processor graphs you'll notice one of them spiking to 100% whenever it gets DF's thread.
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Current Fort: NatureRags

lolghurt

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #31 on: October 21, 2010, 09:33:49 am »

Dude, what are you scared of?  Seriously?  600-800 FPS is nuts.  I'm sitting at 20 on a very large fort and I'm actually fine with it.  If I could have a few more, say 40, of course I'd be happier, but this is fine.  600-800 sounds like they'd be zipping all over the place.  If you NEED your dwarves to move even faster, I'd say you need to bring your expectations down a bit.  This isn't a first-person shooter.
No, it's just that EVERY OTHER PROGRAM I HAVE INSTALLED LAGS TO HELL AND BACK, and this goes at an absurd speed.
Also of anomalous creation: it hangs at 2500 for a few seconds after unpause. I missed the entire month of granite.
Edit: Oh god stable 1200 FPS what is this.
« Last Edit: October 21, 2010, 09:37:34 am by lolghurt »
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Lormax

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #32 on: October 21, 2010, 10:01:53 am »

You know you can simply set an FPS cap, and prevent that.

In the beginning of the game, when there's very little for DF to process (a few dwarves, a few animals, a few hundred items/food/stone/etc), it's going to move VERY fast if you don't limit it.  That's what the FPS cap is for.  As your fort progresses, gets bigger, more dwarves, more animals, more "stuff", it'll slow down.
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lolghurt

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #33 on: October 21, 2010, 10:23:34 am »

You know you can simply set an FPS cap, and prevent that.

In the beginning of the game, when there's very little for DF to process (a few dwarves, a few animals, a few hundred items/food/stone/etc), it's going to move VERY fast if you don't limit it.  That's what the FPS cap is for.  As your fort progresses, gets bigger, more dwarves, more animals, more "stuff", it'll slow down.
As much as it's next to unplayable, it's still fun to watch the ultra speedy dwarfs.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Lormax

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #34 on: October 21, 2010, 10:30:08 am »

Sigh, you remind me of ex-girlfriends...complaining about something, a solution is presented, then suddenly what they complained about isn't so bad.

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lolghurt

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Re: If only visualizers worked with 31.16 + other stuff
« Reply #35 on: October 21, 2010, 10:34:38 am »

Sigh, you remind me of ex-girlfriends...complaining about something, a solution is presented, then suddenly what they complained about isn't so bad.
who says I'm complaining? oh well, I'm probably phrasing things so the tone seems different when read.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.
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