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Author Topic: New abandon fortress system  (Read 1583 times)

Chocolatemilkgod

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New abandon fortress system
« on: October 18, 2010, 09:16:32 am »

You know how it is. You're building happily, and then UMIGOD A FORGOTTEN BEAST COMES AND KILLS HALF YOUR DWARVES and ruins your day causes Fun. Or maybe some dwarves get killed in a siege that you barely held out from. The option that most of us face is simple abondment, and then coming back, or perhaps just starting a new game all together. What I propose is instead of leaving all your dwarves and everything, you can move. So you can keep (most of) your dwarves and (most of) your animals and supplies, to go to a new location.

To haul all these things you would need wagons, and a 'wagon pulling' animal (horse, mule, etc and each would have a different speed and carrying capacity). Wagons would require 3 wood to build. Perhaps it could be similar to adventure mode that while on the move, your dwarven caravan *can* be attacked, by wild animals, and possibly goblins (or peeved off goblins/humans/dwarves). It would take a certain amount of time to reach the place that you're going, and you would need enough food and water/booze to get there. But once there you would have your old gang, a (possible) veteran military, and your legacy as (enter dwarf civilization name here) will continue with your old fortress people!. Plus this way you could try and loose the enemy for a while (That is until they see you with scouts and what not).

And then possibly you could reclaim your old fortress if you wanted. This way you would be much more mobile ^^. It's a little ambitious, but I think it would a whole new dimension to the game.


What do you think?
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Dwarf 2: And then the battle is not so bad?
Dwarf 1: Oh...right. I forgot about the battle.

Rowanas

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Re: New abandon fortress system
« Reply #1 on: October 18, 2010, 10:41:19 am »

From what Toady (armok be with him) has put up in the development log, I'd say this will be very much possible. Since you will be able to send dwarves away to establish other fortresses/camps etc, I'd assume that you could send every one of your remaining dwarves with everything you could grab and just leave.  Then you would watch over your new colony (safe in the knowledge that your old fortress can't get any worse) and come back when you've built another, thriving colony with a functioning military.

At least, that's how I hope he'll implement the colonies.
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BrakArg

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Re: New abandon fortress system
« Reply #2 on: October 18, 2010, 03:19:33 pm »

Maybe more like building wagons with your wood of choice (blocks may work too), assigning a hauling animal to it, filling it with stocks (Food and drinks allow you to pick more distant locations), and then abandon the fortress and pick another embark location.

Abandoning the fortress this way would require an exit that can be accesed with your wagons (If 2 of 3 wagons can reach that exit, you can only bring those 2).

And maybe after choosing an embark location your fortress will start 6-12 months later (depends on distance?), and the number of dwarves you took could have used some of the food and drinks, so its not the same abandoning with 8 dwarfves or 70.
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thijser

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Re: New abandon fortress system
« Reply #3 on: October 18, 2010, 03:35:46 pm »

A temporal solution might be a flee option. This would cause all dwarfs to stop whatever they are doing and run. Once they are all death/off the map you would get sent to the embark screen where you can select a new fort location with all the dwarfs you managed to save. From here on it's a basic embark except you can't chance what you are going to take with you (you will probably have a pick and an axe with you because you got a saved a minor and a wood cutter and have to trade for an anivl). 
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CaptApollo12

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Re: New abandon fortress system
« Reply #4 on: October 19, 2010, 10:40:16 pm »

The random run could be an option of many different options.

1. RUN AS FAST AS ARMOK AWAY!
2. Take nearest food and booze and run
3. Build Wagons - Stock Wagons - Choose volenteers and equip backpacks/canteens/weapons - Exit peacfully
4. Build Wagons - Stock Wagons - Use mental traits to decide risk taking adventuring dwarves and equip backpacks/canteens/weapons   - Exit peacfully
5...

Edit:

A Depot-like construction where you build your wagons and load them and then when the order is given assigned dwarves move to them and pilot the away to newfound honor and fun.
« Last Edit: October 19, 2010, 10:55:34 pm by CaptApollo12 »
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Kurouma

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Re: New abandon fortress system
« Reply #5 on: October 19, 2010, 11:22:58 pm »

assigned dwarves move to them and pilot the away to newfound honor and fun.

Dear Armok. I feel a strange mood coming on. Kurouma screams "I must have combined Fortress/Adventurer modes!"
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drkpaladin

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Re: New abandon fortress system
« Reply #6 on: October 20, 2010, 07:32:00 pm »

It would be nice to be able to put your fortress on hold for a bit, rather than facing only abandon or reclaim.  I like the suggestions, It would be cool if when you do chose to abandon, some of your survivors migrate to your new fortress.  (maybe this is possible, i've just never seen it actually happen.)
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Exlo

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Re: New abandon fortress system
« Reply #7 on: October 20, 2010, 07:45:48 pm »

I'd like to see something like this, but I'd sort of want the ability to perhaps let the other fortresses work by themselves, you know? And possibly switch to and fro from this fortress to that, making it feel as though you own the very world. But that's sort of going off topic. This alone is a good idea in my opinion, and the fact that it makes wagons useful for something makes it even better.
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BrakArg

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Re: New abandon fortress system
« Reply #8 on: October 21, 2010, 12:16:30 pm »

You should be able to choose to start a NEW fortress taking 7 dwarves (Randomly or picking them carefully, starting with legendary grade dwarves) and a wagon of supplies when the King arrives.
The old, habitated Fortress would remain computer controlled and you can visit them with your adventurer to buy dwarven weapons or to take quests. This would make dwarfs have shops previously made by the fortress mode player.
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jei

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Re: New abandon fortress system
« Reply #9 on: October 21, 2010, 12:26:32 pm »

You know how it is. You're building happily, and then UMIGOD A FORGOTTEN BEAST COMES AND KILLS HALF YOUR DWARVES and ruins your day causes Fun. Or maybe some dwarves get killed in a siege that you barely held out from. The option that most of us face is simple abondment, and then coming back, or perhaps just starting a new game all together. What I propose is instead of leaving all your dwarves and everything, you can move. So you can keep (most of) your dwarves and (most of) your animals and supplies, to go to a new location.

To haul all these things you would need wagons, and a 'wagon pulling' animal (horse, mule, etc and each would have a different speed and carrying capacity). Wagons would require 3 wood to build. Perhaps it could be similar to adventure mode that while on the move, your dwarven caravan *can* be attacked, by wild animals, and possibly goblins (or peeved off goblins/humans/dwarves). It would take a certain amount of time to reach the place that you're going, and you would need enough food and water/booze to get there. But once there you would have your old gang, a (possible) veteran military, and your legacy as (enter dwarf civilization name here) will continue with your old fortress people!. Plus this way you could try and loose the enemy for a while (That is until they see you with scouts and what not).

And then possibly you could reclaim your old fortress if you wanted. This way you would be much more mobile ^^. It's a little ambitious, but I think it would a whole new dimension to the game.

What do you think?

Nice idea, but I haven't lost a fort in ages. FBs are no threat once you get a few adamantine axes and a danger room to train a squad. Or just take it easy opening up the caves.

What I'd like is the option to take out 1 dorf in the fortress mode, go out adventuring, let the fort run it's business during the adventure-game years, and then return to the Fortress mode and continue the same fortress when the dorf returns home (and even if he doesn't manage to return home.)


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Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and it's multicore support by Toady. Toady is raising the multicore. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Toady is surrounded by dwarves. The dwarves are rejoicing.