Sorry to rez this topic, I'd just like to register my irritation. Started character creation four or five days ago, chose the advanced mode because I tend to love messing with things I don't understand, even when it fails horribly. Developed a solid character concept that I would enjoy roleplaying (a 50s-ish 'late-anarchist', sort of comical engineering journalist person that thinks he can shoot and likes motorcycles), finished all my 'nudities' (pretty annoying there). Hit submit expecting to be torn to shreds about background inconsistencies with existing RP, that kind of thing, and fully OK with that.
Fast forward to today, finally got ahold of a GM, his response was that chemistry is unimplemented. Ok, fine, I go back and quickly make him an electrical engineer instead.
[CGnet] Dr.Tran [to you] Sorry about that; I was dragged AFK. Okay... if you have any intentions of being in combat, first off, you will definitely want to cap shock and dodge. Shock lets you survive more than one or two bullets; dodge, obviously, lets you dodge them.
[CGnet] Eagleon says, "He's not about to go headhunting. I wanted a little bit of combat skill, more from paranoia than anything, but it's not his main focus."
[CGnet] Dr.Tran [to you] Decking... well, if you -want- to do that with your first character it's all well and good but you may want to hold off as decking is a little hard to get the hang of...
[CGnet] Dr.Tran says, "Also, you may want to addcom newbie; you can type 'new <message>' to talk on it, other players can help you that way too."
[CGnet] Dr.Tran [to you] 'help wiki' will point you at the wiki for CS, which will have a lot of useful advice for you, but seriously, pare your skills down a lot more. You want six or seven, probably.
What happened to letting new players bumble through hilariously bad builds? I really don't know how to respond to this gracefully - I fully expect to be ripped apart in combat, and that's just fine. The guy is 53 years old - capping shock and dodge seems like powergaming to me, regardless of how I change his basic concept. Do I get rid of my pistol skill and pretend he's into guns despite fumbling his weapon and missing point-blank every other turn? Do I drop multimedia and go with a pure engineering background? Why? People do technical journalism majors all the time in the real world. Do I toss his 'hobby' (breaking and entering/decking) skills out the window and sit around making blenders all day? What can I say to this? I'd like to get into this game, but this kind of hand-holding aggravates me, especially after coming up with a solid background concept and getting enthusiastic about the character.
Meh. Will play HellMOO, maybe come back to this later.