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Author Topic: Help with wraiths  (Read 1290 times)

namragog

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Help with wraiths
« on: October 17, 2010, 05:42:32 pm »

So i have made some wraiths for a mod i'm currently working on. Everything is fine, except for the fact that a dwarf can PUNCH ONE IN HALF. is there any way to make them stronger? oh, and they may be missing skin, but I can't tell.
here is the raw.

[CREATURE:WRAITH]
   [DESCRIPTION:A shadowy figure draped in a sheet. These beings can fly and are a slight hazard to some people.]
   [NAME:wraith:wraiths:wraith]
   [CASTE_NAME:wraith:wraiths:wraith]
   [CREATURE_TILE:'W'][COLOR:5:0:0]
   [INTELLIGENT]
   [CANOPENDOORS]
   [EVIL]
   [FLIER]
   [NO_EAT]
   [NO_DRINK]
   [NO_DIZZINESS]
   [NO_FEVERS]
   [NOBREATHE]
   [NOFEAR]
   [NOMEAT]
   [NONAUSEA]
   [NOEXERT]
   [NOEMOTION]
   [NOSTUCKINS]
   [NOSTUN]
   [NOSMELLYROT]
   [NOT_BUTCHERABLE]
   [NOCTURNAL]
   [NO_SUMMER]
   [NO_SPRING]
   [NO_WINTER]
   [FLIER]
   [PREFSTRING:haunting intentions]
   [BODY:HUMANOID_LEGLESS:2EYES:2LUNGS:HEART:GUTS:ORGANS:2ARMS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS::RIBCAGE]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:BONE:CARTILAGE]
   [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
   [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
      [STATE_COLOR:ALL:GRAY]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:4000]
   [BODY_SIZE:1:168:17500]
   [BODY_SIZE:12:0:70000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [SET_BP_GROUP:BY_CATEGORY:EYE]
      [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
   [SET_BP_GROUP:BY_CATEGORY:TOOTH]
      [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:teeth:PLURAL]
   [SET_BP_GROUP:BY_CATEGORY:SKULL]
      [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:NECK]
      [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:HEAD]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
   [MAXAGE:60:120]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:scratch:scratches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [BABY:1]
   [CHILD:12]
   [EQUIPS]
   [DIURNAL]
   [HOMEOTHERM:10067]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [MANNERISM_FINGERS:finger:fingers]
   [MANNERISM_HEAD:head]
   [MANNERISM_EYES:eyes]
   [MANNERISM_MOUTH:mouth]
   [MANNERISM_KNUCKLES:knuckles]
   [MANNERISM_NAILS:nails]
   [MANNERISM_ARMS:arms]
   [MANNERISM_HANDS:hands]
   [MANNERISM_WALK]
   [MANNERISM_SIT]
   [MANNERISM_BREATH]
   [MANNERISM_POSTURE]
   [MANNERISM_STRETCH]
   [MUNDANE]
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BLACK:1:ASH_GRAY:1:CHARCOAL:1:GRAY:1:IVORY:1:MAHOGANY:1:WHITE:1]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
            [APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
            [APP_MOD_NOUN:cloak:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:IRIS_EYE_WRAITH:1]
            [TLCM_NOUN:eyes:PLURAL]
« Last Edit: October 17, 2010, 05:44:03 pm by namragog »
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Untelligent

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Re: Help with wraiths
« Reply #1 on: October 17, 2010, 06:00:01 pm »

I noticed that you only gave it bone and cartilage in your vertebrate tissue layers body detail plan. Even if giving it fewer than the five arguments doesn't screw things up, without skin/fat/muscle you don't really having anything holding your things together.

I know Toady had to jump through a lot of hoops to get skeletons and zombies to work at least mostly right with the new body systems, and they might be even harder to make in the raws.
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Drakeero

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Re: Help with wraiths
« Reply #2 on: October 17, 2010, 06:16:34 pm »

Uh, nooblet here.  What about making custom tissues [unless they're hardcoded, then just yell at me] for super strong bones and cartilage and then just using those for your wraiths while everything else keeps the normal bones and cartilage?
« Last Edit: October 17, 2010, 06:24:59 pm by Drakeero »
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namragog

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Re: Help with wraiths
« Reply #3 on: October 17, 2010, 06:42:41 pm »

OH CRAP! I didn't think about that! thanks!
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Re: Help with wraiths
« Reply #4 on: October 17, 2010, 08:43:37 pm »

I have a feeling that'll be similar to building a jenga tower with titanium blocks, but I guess it would work.


I still have problems with this tag, though.

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:BONE:CARTILAGE]

You'll probably want to make a custom body detail plan that only calls for two arguments. If you look at this one for a little while, it's easy to figure out what's going on.

If nothing is showing up in your error log, you're probably fine there, though.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

JoRo

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Re: Help with wraiths
« Reply #5 on: October 17, 2010, 09:25:33 pm »

For making a ghost like creature, one thing I've discovered is that tissues with the [TISSUE_SHAPE:STRANDS] will have edged attacks simply pass right through them.

Wouldn't [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:BONE:CARTILAGE] set up like this give a creature with bone for an external layer and a layer of cartilage underneath?  You'd probably want to go with wither a plan that uses only two tissues, or change it to something like [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SHADOW:SHADOW:SHADOW:BONE:CARTILAGE] with a custom shadow tissue, though that does give you messages like "Dastot McSwordsdwarf stabs the wraith in the shadows, tearing the shadows and bruising the shadows!"

A better way might be something like [TISSUE_LAYER:BY_CATEGORY:ALL:SHADOW] with [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:BONE] and not bothering with the vertebrate tissue layers.
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