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Author Topic: What bug do you most want fixed?  (Read 1616 times)

Spiders Everywhere

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What bug do you most want fixed?
« on: January 17, 2008, 03:06:00 pm »

Post here, if you could have one bug fixed what would it be? For my part, things are running pretty smoothly, but I'd sure like to be able to catch native monsters in cage traps.
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Align

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Re: What bug do you most want fixed?
« Reply #1 on: January 17, 2008, 05:04:00 pm »

Dwarves going 100 steps to the rock below them rather than the rock five steps to the south.
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Dopefish

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Re: What bug do you most want fixed?
« Reply #2 on: January 17, 2008, 05:49:00 pm »

quote:
Originally posted by Align:
<STRONG>Dwarves going 100 steps to the rock below them rather than the rock five steps to the south.</STRONG>

Agreed.  Other than that, I'm pretty happy with the game's stability.

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Torak

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Re: What bug do you most want fixed?
« Reply #3 on: January 17, 2008, 05:56:00 pm »

Everything military.
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Dame de la Licorne

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Re: What bug do you most want fixed?
« Reply #4 on: January 17, 2008, 06:02:00 pm »

quote:
Originally posted by Align:
<STRONG>Dwarves going 100 steps to the rock below them rather than the rock five steps to the south.</STRONG>

This.  Right here.

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BishopX

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Re: What bug do you most want fixed?
« Reply #5 on: January 17, 2008, 07:03:00 pm »

Seeds and barrels.
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Heavy Flak

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Re: What bug do you most want fixed?
« Reply #6 on: January 17, 2008, 09:11:00 pm »

I wish this was, "Which bugs do you NOT want fixed".

If that was the case, it would be a tie between cyclops liaisons and the Mad Armless Hammerer carrying ripped off arms around in his mouth.

Oh, who am I kidding.  The Mad Hammerer wins out big time.

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Fenrir

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Re: What bug do you most want fixed?
« Reply #7 on: January 17, 2008, 09:22:00 pm »

quote:
Originally posted by Heavy Flak:
<STRONG>The Mad Hammerer wins out big time.</STRONG>

I don't think that should be considered a bug. It's just the way dwarves are!
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Keldor

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Re: What bug do you most want fixed?
« Reply #8 on: January 17, 2008, 09:49:00 pm »

Seeds and barrels are actually mostly fixed - my dwarves are doing a reasonable job of keeping seeds in a reasonable number of bags right now :-)

As far as an actual BUG, rather than an important missing feature, It's a lot harder to say.  Maybe the U-Bend bug?

As for a missing feature that's important enough to be called a bug, how about adding a simply short range pathfinding algorithm for wandering monsters?  After all, a wandering monster doesn't need to worry about actually getting to point x, since it IS just wandering around, after all.  All it needs to worry about is making sure it doesn't get stuck walking into a wall, and that it doesn't end up mostly walking back and forth over the same few tiles most of the time.  This is quite easy to do, since all you have to do is pick a direction, and each turn, have the creature attempt to move in that direction, as well as pick a new direction close to the previous direction.  If it hits an obstacle it picks an entirenly new direction, better yet, it should pick the direction closet to its previous direction that it can move in without being blocked (so it doesn't end up ping-ponging off of trees so badly), but otherwise it sticks close to going the same direction is was the previous turn.  I know that this algorithm produces a nice result, since I implemented it on my calculator a long time ago in order to draw squiggles:-)  It's also nicely tweakable - if you want the creature to wander around in tightish circles, you give let is change its direction by a large amount each turn.  For a creature that goes more or less straight, only allow it to change its direction of movement by a small amount each turn.  Since this will require granularity better than 8 directions, it needs to store a higher resolution direction.  If, for instance, the direction was, say, north-northeast, then it would actually physically move north 50% of the time, and northeast 50% of the time, but the more precise internal direction would let it change directions gradually, rather than too sharply.  In addition, it would be easy to adjust this so wild animals no longer take shortcuts through your fort (they would simply consider it blocked for wandering pathfinding purposes, unless they had already gotten indoors (by chasing a dwarf, or whatever) in which case, they would be allowed to pick indoor tiles until they got outdoors again).  The important point is that this algorithm is far, far faster than using a full pathfinding algorithm, and for monsters that are just wandering around after all, will produce perfectly good results (better, likely, since they won't try to go halfway around the map to get to the square on the opposite side of a ledge!), without killing your CPU.  Naturally, if the creature in question becomes "active" (sees a dwarf to chase, needs to run away from something, etc.), it would just switch to the old pathing until its immediate problem is dealt with.

[ January 17, 2008: Message edited by: Keldor ]

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Bouchart

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Re: What bug do you most want fixed?
« Reply #9 on: January 17, 2008, 10:45:00 pm »

Seeds and bags/barrels.
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Wooty

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Re: What bug do you most want fixed?
« Reply #10 on: January 17, 2008, 10:53:00 pm »

Miners/engraver type jobs going insane distances to different rooms and places rather than doing the wall next to them.

Other than that, make theft work. Should be a simple enough fix.

Also, I lost a dwarf dear to my heart from this bug -
Prisoner doesnt get fed, prisoner tries to catch vermin in cat-filled fort
Pirsoner realeased. Prisoner doesnt eat, but instead tries to catch vermin.
Prisoner dies of thirst in 4/7 water trying to catch rats.

[ January 17, 2008: Message edited by: Wooty ]

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veryinky

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Re: What bug do you most want fixed?
« Reply #11 on: January 17, 2008, 11:06:00 pm »

In the .23 2d version, dwarves avoided occupied squares, so there was a point to building wide corridors, but ever since the 3d version, they all form one single square wide line which crawls about.
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KaelGotDwarves

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Re: What bug do you most want fixed?
« Reply #12 on: January 18, 2008, 01:23:00 am »

Actually, I love the u bend bug - i need to finish my crazy waterfall tower and show it off.

My vote is for the ridiculous walking one as well.

Mover#005

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Re: What bug do you most want fixed?
« Reply #13 on: January 18, 2008, 02:03:00 am »

I know toady doesn't want to balance at this point, but the AI priorities are severely screwed up. Maybe he could export them to a moddable file?

Also, Dwarfs bashing with crossbows. Crosbowdwarves should always carry an minimum amount of bolts before they even consider using it.

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Sofaspud

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Re: What bug do you most want fixed?
« Reply #14 on: January 18, 2008, 01:03:00 pm »

I'm not sure if it's a bug, but, item stacking.  Seriously.  WTF?

If that's NOT a bug, then ... the infinite party.  Will you dwarves knock it the hell off and get back to work?  Urist just fell asleep on the frikken' table, the mule is dancing on his skull, and he's just going to drink himself into a stupor AGAIN when he wakes up!  C'mon, guys!

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