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Author Topic: Dwarf the harpoons!  (Read 1020 times)

WrathNail

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Dwarf the harpoons!
« on: October 17, 2010, 05:45:18 am »

If was going to name this thread "Moby Dicking", but since this is a child-friendly board..

Anyway, first embark on/near a (non-frozen) ocean. I've got two whales near the coast (and an opah, too.) Catching both would mean enough food to last for decades. But.. since dwarven engineers haven't come up with harpoons yet, how am I going to do that?

I've tried setting fishing zones near them, but that doesn't seem to work.
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eugene

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Re: Dwarf the harpoons!
« Reply #1 on: October 17, 2010, 05:53:06 am »

Yeah. Fishing does not work on large fish. You got to kill them with weapons. I have no simple idea how to haul the carcass alongside your butcher shop afterwards.
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bcd1024

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Re: Dwarf the harpoons!
« Reply #2 on: October 17, 2010, 06:25:35 am »

You could always build a reservoir and tap the ocean. When the whale is close open the floodgate and seal it in your reservoir. Then drain the reservoir, let the whale air drown, and feast.
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This is a feature, not a bug, correct?
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o_O[WTFace]

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Re: Dwarf the harpoons!
« Reply #3 on: October 17, 2010, 06:44:57 am »

If you have an aquifer somewhere (ocean = you do), channel out some tiles of it on the lowest level you can and put a bridge that is larger then the hole, connected to a lever.  Surround this bridge with cage traps, connect this room to the ocean and include floodgates or something to close it back off.  Basically, the aquifer acts like a singularity when the lever is pulled all the ocean water is pressurized into the aquifer, and the continuous flow should push water creatures into the cage traps which you can later collect.  I built one directly under an ocean that froze in winter, and the thing would suck up all kinds of fish and mermaids and stuff.
« Last Edit: October 17, 2010, 06:50:28 am by o_O[WTFace] »
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Sheepman

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Re: Dwarf the harpoons!
« Reply #4 on: October 17, 2010, 08:27:24 am »

The aquifier idea sounds amazing. Well done sir.
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snelg

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Re: Dwarf the harpoons!
« Reply #5 on: October 17, 2010, 09:18:17 am »

Been draining unwanted water into the aquifer for as long as I can remember. Never even thought of using it with cage traps. Now it's time to flood the current fort and move to the beach!
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Akura

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Re: Dwarf the harpoons!
« Reply #6 on: October 17, 2010, 09:54:20 am »

If you have an aquifer somewhere (ocean = you do), channel out some tiles of it on the lowest level you can and put a bridge that is larger then the hole, connected to a lever.  Surround this bridge with cage traps, connect this room to the ocean and include floodgates or something to close it back off.  Basically, the aquifer acts like a singularity when the lever is pulled all the ocean water is pressurized into the aquifer, and the continuous flow should push water creatures into the cage traps which you can later collect.  I built one directly under an ocean that froze in winter, and the thing would suck up all kinds of fish and mermaids and stuff.

Sounds similar to my idea. Did you put serrated discs to "pre-process" them?
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MoonLightBird

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Re: Dwarf the harpoons!
« Reply #7 on: October 17, 2010, 01:41:12 pm »

Ballista is just like a harpoon....spear the bastards!
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Skorpion

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Re: Dwarf the harpoons!
« Reply #8 on: October 17, 2010, 01:42:32 pm »

Pump the ocean dry, then scrape the buggers off the seabed.
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Larry421

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Re: Dwarf the harpoons!
« Reply #9 on: October 18, 2010, 01:44:31 am »

I like where this thread is going  8)

Didn't someone make a super-elaborate ocean-draining thingimajig in the mermaid thread?

edit: disregard, Akura's thread has a link to the Walrus Trapping thread.
« Last Edit: October 18, 2010, 01:49:36 am by Larry421 »
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WrathNail

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Re: Dwarf the harpoons!
« Reply #10 on: October 18, 2010, 03:13:22 am »

If you have an aquifer somewhere (ocean = you do), channel out some tiles of it on the lowest level you can and put a bridge that is larger then the hole, connected to a lever.  Surround this bridge with cage traps, connect this room to the ocean and include floodgates or something to close it back off.  Basically, the aquifer acts like a singularity when the lever is pulled all the ocean water is pressurized into the aquifer, and the continuous flow should push water creatures into the cage traps which you can later collect.  I built one directly under an ocean that froze in winter, and the thing would suck up all kinds of fish and mermaids and stuff.

I like the sound of this.

Alas.. The world map SAYS I should have an aquifer, but when I dig down into the beach I can't seem to find it. The other biome is an evil sand desert, and doesn't have one either. Guess I'll have to resort to pumps instead.
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Oxinabox

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Re: Dwarf the harpoons!
« Reply #11 on: October 18, 2010, 06:21:10 am »

I've never drained an ocean.
I have redirected a river though. (and build a geofront)

You could  as a leave a z or so below the ocean,
Dig a patth to the edge of the map
smooth, then carve fortifications on it.
and thus allow water to be drain off the edge.

from the side
Code: [Select]
O=ocean
R=rock
#=carved fortifications
*=free space
T=Trap
X=Flood gate
OOOOOSSSSSS
OOOOOSSSSSS
OOOOO*XT**#
OOOOOSSSSSS
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o_O[WTFace]

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Re: Dwarf the harpoons!
« Reply #12 on: October 20, 2010, 06:33:32 pm »

Sounds similar to my idea. Did you put serrated discs to "pre-process" them?

Yea our ideas basically did the same thing.  I set up mine for live capture and breeding, but I did use serrated disc traps for "post-processing".  In 40d each piece of a creature produced a separate usable bone stack so at harvest time I would drop things onto a weapon trap.  Did you ever get yours to work?  One that could run continuously AND push everything to the workshop location would be pretty neat. 

Quote
Alas.. The world map SAYS I should have an aquifer, but when I dig down into the beach I can't seem to find it. The other biome is an evil sand desert, and doesn't have one either. Guess I'll have to resort to pumps instead.

Aquifers are kindof strange like that.  Pumps might work, but its easier to just drain the water off the map, since pressure should drain all the top layers instantly while the rest hopefully oozes into the device carrying any sea life with it. 
« Last Edit: October 20, 2010, 06:37:23 pm by o_O[WTFace] »
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