Ok so im about 3 years into my current fort. Things been going well but I was getting low on booze, decided it wouldnt be such a problem since I could clean out the next dwarven caravan to top-up.....
Well they spawned, moved about 8 tiles and triggered 2 ambushes, still 50 tiles or more from my walls so I had no way of saving them from all being horribly butchered at the hands of a bunch of goblins and elves.
Any advice on keeping these fools alive? Their entry point seems random so i cant really make a walled road or anything, and with my map having extreme cliffs everywhere most of the time I cant even see whats going on.
My military is not up to patrolling the map, anyone who strays far from the walls is dead since there seem to be ambushes lurking all over the place and the military does not survive sallying out past the trapline to defend people (tested that too)
How do you keep merchants alive? come the time when im getting proper seiges then...they can fend for themselves, but i'd like to get them in past the odd ambush.
Couple of related/not-so-related questions:
Ambushing bad guys who are still in hiding, will path towards my fort right? I dont want them loitering about in the hills camping for merchants, there is a clear path from outside to inside of my fort at all times (clear as in un-obstructed).
On a different note....my Mayor has the word Mandate in brown text and displays the words Make Bismuth 1/1.....seems odd since he had a mandate to ban export of bismuth, i noticed that last mandate end but didnt see any note about him starting a new one...does he want me to make something outta bismuth? could be tricky since i have none and have something of a merchant problem (see above)