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Author Topic: Treelance- the architectural nightmare  (Read 1880 times)

godisdead132

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Treelance- the architectural nightmare
« on: October 17, 2010, 01:16:19 am »

so iv been looking at all the variants of community and succession games and i thought of a new variant that i wanted to try. an architectural fort each player would say they wanted a turn once enough players have been chosen i would set up an embark and create piles of materials one for each player. the objective would be to create an above ground fort with each player creating one "wing" or "level" of it bonus points for insane complexity and deadly traps. once it reached a set insanity level or everyone dies i would upload the save for anyone to explore in adventure mode. players would be able to request materials and areas however it would all be above ground. if your interested please say so and ill try setting it up.

so far we have: Grimlocke and lolghurt
« Last Edit: October 17, 2010, 09:45:45 pm by godisdead132 »
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

Grimlocke

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Re: new idea more for !!fun!!
« Reply #1 on: October 17, 2010, 06:32:46 am »

Im all for crazy complex architecture, and resticting each player to their own area and pool of materials could result in a glorious mess. Id be interested in joining.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

lolghurt

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Re: new idea more for !!fun!!
« Reply #2 on: October 17, 2010, 07:21:37 am »

so iv been looking at all the variants of community and succession games and i thought of a new variant that i wanted to try. an architectural fort each player would say they wanted a turn once enough players have been chosen i would set up an embark and create piles of materials one for each player. the objective would be to create an above ground fort with each player creating one "wing" or "level" of it bonus points for insane complexity and deadly traps. once it reached a set insanity level or everyone dies i would upload the save for anyone to explore in adventure mode. players would be able to request materials and areas however it would all be above ground. if your interested please say so and ill try setting it up.
how crazy?
sign me up for this.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

godisdead132

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Re: new idea more for !!fun!!
« Reply #3 on: October 17, 2010, 05:02:58 pm »

good so we have 2 people so far. as to the area restriction thats up to the players if you wanted the first 2 layers of the upper left quadrant you could request that no one builds there. the higher the complexity and insanity the better. the end goal is to have a masive cancerous lovecraftian horror looming over the countryside terifying all who come near.  8)


so i set up an area its a flat temperate forest with a brook with 50 z-levels above ground. the materials list is as follows:

stone:
Spoiler (click to show/hide)

wood:
Spoiler (click to show/hide)

gems:
Spoiler (click to show/hide)

if you want any other materials ill see if i can find them
« Last Edit: October 17, 2010, 09:41:37 pm by godisdead132 »
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #4 on: October 17, 2010, 10:40:06 pm »

I want a segment of this...flying buttresses anyone? ;D 

Also, is that stone dug out, or is that a list of what is available if we dig...If the former, I want the bitchblend.  Yes I mean all of it.  If the latter, give me 500 Cobaltite instead.

I will also require:
100 Olivine
80 gold (bars or native gold blocks work equally well here)
8 platinum bars
80 cinnabar
and 200 claystone

I gave myself generous numbers to make sure I have enough for what I intend to build...hopefully I don't change my mind and suddenly need 3000 more claystone or something...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Grimlocke

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Re: Treelance- the architectural nightmare
« Reply #5 on: October 17, 2010, 11:57:23 pm »

Kimberlite! I must have it. Along with some 1000 of claystone, diorite or slate. Slate preferred. Also some white material, doesnt realy matter which. I could just use soap, but depending on the time limit I might not have time.

Edit: are we allowed to dig away above ground terrain?
« Last Edit: October 18, 2010, 12:06:49 am by Grimlocke »
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #6 on: October 18, 2010, 12:43:14 am »

ill upload the save in a sec. the map is totaly flat so all construction is above ground once you have used all your materials your turn is done. try to limit how much you request so as to keep turnover speedy. the list is of whats  alredy dug out.

Edit: im preping the orders now ill group them in stock piles with walls around them so far xenos is on the left grimlocke yours is on the right
« Last Edit: October 18, 2010, 01:06:12 am by godisdead132 »
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

lolghurt

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Re: Treelance- the architectural nightmare
« Reply #7 on: October 18, 2010, 01:19:02 am »

hehehe, I won't request anything. I'll just take your stuff instead.
Architectural nightmare indeed.
« Last Edit: October 18, 2010, 01:22:45 am by lolghurt »
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #8 on: October 18, 2010, 01:20:20 am »

I really hope I don't need more stone than that ;) Also, I am assuming that scaffolding stone does not need to be taken into account, am I correct in this assumption?
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #9 on: October 18, 2010, 01:31:19 am »

lolghurt thats ok just try not to take too much "special" stone like pitchblende
xenos scafolding stone dosnt count as long as it can be recycled also you go first cause i alredy have your order preped

P.S i have a few modifacations to the raws going just [SPEED:0] and no eat sleep and drink to speed up construction

Edit: i uploaded it so once xenos is done its grimlockes turn then lolghurt
« Last Edit: October 18, 2010, 01:52:57 am by godisdead132 »
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

lolghurt

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Re: Treelance- the architectural nightmare
« Reply #10 on: October 18, 2010, 03:14:56 am »

lolghurt thats ok just try not to take too much "special" stone like pitchblende
xenos scafolding stone dosnt count as long as it can be recycled also you go first cause i alredy have your order preped

P.S i have a few modifacations to the raws going just [SPEED:0] and no eat sleep and drink to speed up construction

Edit: i uploaded it so once xenos is done its grimlockes turn then lolghurt
Yay lightspeed dwarves and instamining
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #11 on: October 18, 2010, 03:26:10 am »

O hey forgot to mention the save if for 0.31.12 so it might not work right on newer versions
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

lolghurt

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Re: Treelance- the architectural nightmare
« Reply #12 on: October 18, 2010, 04:11:50 am »

O hey forgot to mention the save if for 0.31.12 so it might not work right on newer versions
It will work fine if not better. However if someone uses a newer version everyone must use that version or newer.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #13 on: October 18, 2010, 02:14:25 pm »

*starts save hunting on DFFD* :P  we should remember to post links from now on...also, future participants may want to build structures to match my little additions ;D
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #14 on: October 18, 2010, 02:28:34 pm »

i sent the link to you in a pm but heres the link if that didnt work
http://dffd.wimbli.com/file.php?id=3292
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.
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