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Author Topic: Treelance- the architectural nightmare  (Read 1874 times)

Xenos

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Re: Treelance- the architectural nightmare
« Reply #15 on: October 18, 2010, 03:20:10 pm »

i noticed the pm right after i posted that xD  i will get started on that as soon as i finish the succession game i am in atm.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #16 on: October 18, 2010, 11:44:54 pm »

if any body wants to go ahead and build somthing feel free to do so just upload the save when your done
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may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #17 on: October 18, 2010, 11:50:09 pm »

I just canceled the succession game as that is much more progressed than this, and would not have the time to complete a year.  So, expect this to happen soon. 

EDIT:  I might be having problems with the save file that was uploaded...
« Last Edit: October 19, 2010, 12:14:15 am by Xenos »
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

lolghurt

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Re: Treelance- the architectural nightmare
« Reply #18 on: October 19, 2010, 12:18:50 am »

I just canceled the succession game as that is much more progressed than this, and would not have the time to complete a year.  So, expect this to happen soon. 

EDIT:  I might be having problems with the save file that was uploaded...
at least I made a parallel turn in that one.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #19 on: October 19, 2010, 01:21:39 am »

I just canceled the succession game as that is much more progressed than this, and would not have the time to complete a year.  So, expect this to happen soon. 

EDIT:  I might be having problems with the save file that was uploaded...
at least I made a parallel turn in that one.
that is part of the reason why i decided to delay my turn until life slows down a little :P

EDIT:  Also, I don't know why everyone seems to complain about orthoclase+microcline...it is mircrocline+cobaltite that trips out the eyes...
EDITEDI:  Yeah I changed my mind a little on what i will be doing...I will be setting a base structure up so everyone else can branch off it.  but i need more cobaltite.  Pretty much I need lots more of every stone.  but, it doesnt look like we have a shortage of any of the stones I will be using ;D 
« Last Edit: October 19, 2010, 01:39:40 am by Xenos »
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

godisdead132

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Re: Treelance- the architectural nightmare
« Reply #20 on: October 19, 2010, 02:00:59 am »

feel free to mie out more cobaltite thers lots of exposed veins sadly no more visible pitchblende but if you see somthing you need just mine it out
Logged
may your lċnem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

Xenos

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Re: Treelance- the architectural nightmare
« Reply #21 on: October 19, 2010, 02:11:35 am »

well, it isnt too hard to designate a large chunk of a level for mining ;D  and df prospector can always help for those hard to find minerals...
Logged
This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]
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