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Author Topic: Hazordhu II  (Read 48461 times)

Ricky

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Re: Hazordhu II
« Reply #345 on: October 23, 2010, 09:29:42 pm »

i wanna play but i dont know how
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x2yzh9

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Re: Hazordhu II
« Reply #346 on: October 23, 2010, 09:33:21 pm »

And uh, i think we should go with a council, or better yet, a council of nobles.

Ricky

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Re: Hazordhu II
« Reply #347 on: October 23, 2010, 09:34:46 pm »

x2, i see your online, and im making a new character, where are you?
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x2yzh9

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Re: Hazordhu II
« Reply #348 on: October 23, 2010, 09:36:11 pm »

it just logged me off for some reason. I'm at Aboddolom.

Ricky

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Re: Hazordhu II
« Reply #349 on: October 23, 2010, 09:36:46 pm »

its seriously laggy. where abdomen?
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PenguinOverlord

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Re: Hazordhu II
« Reply #350 on: October 23, 2010, 09:37:30 pm »

its seriously laggy. where abdomen?
Above the legs.
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Ricky

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Re: Hazordhu II
« Reply #351 on: October 23, 2010, 09:38:23 pm »

below the head -.-

seriously, though is it always this laggy?
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x2yzh9

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Re: Hazordhu II
« Reply #352 on: October 23, 2010, 09:38:48 pm »


Weird.

squeakyReaper

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Re: Hazordhu II
« Reply #353 on: October 23, 2010, 09:39:51 pm »

its seriously laggy. where abdomen?
Above the legs.
You are quickly becoming one of my favorite people.

Ricky, the server just hiccuped.  It's usually very smooth.
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Ricky

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Re: Hazordhu II
« Reply #354 on: October 23, 2010, 09:41:16 pm »

thats a damn long hiccup
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F0lak

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Re: Hazordhu II
« Reply #355 on: October 23, 2010, 09:44:16 pm »

The server will be back in order shortly.  We're saving the map as we speak, but the lag is making it sluggish.  I'm throwing up my chat room until it's fixed: byond://174.3.208.194:5000
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nenjin

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Re: Hazordhu II
« Reply #356 on: October 23, 2010, 09:48:37 pm »

Quote
That's something we've been working on lately.  A month or two ago, the only hostile animal around was the Rar.  In the coming updates we'll be adding not only a few things for players to do around town (cards to play with, balls for sports, etc), but we're trying to devise something that not only gives people things to do away from home, but gives them an incentive to do so, while still keeping the open ended RP as part of the game.  Replay value in Haz has been the hardest thing for us to improve, and any ideas are more than welcome.

Well I was (and still am) contemplating running around out into the wilderness, building chests and filling them with coins and other valuables. Why? Because _everyone_ likes finding hidden treasure. Can Hazordhu handle random distribution of objects? That's an easy one to do right there.

Second I guess would be that there needs to be more markers of wealth. The trade barter system is cool, but all you really have beyond that are metal coins. Gold, gems, the things that people desire for their value, would help liven up the surroundings, add more of that "I found secret stuff" joy and be another engine of RP. (Gold deposits, currency wars, banking yadda yadda.)

And lastly, as always, hand crafted content to explore that's got something going behind it. The Undead Fortress was a neat exploration experience, it lacked mobs though when I saw it and the design was a little repetitive. But the imagery was cool. More of that, not necessarily on that big of a scale. Mini-dungeons. Lairs for really nasty beasts that don't just wander at random. That jazz. The flargls and what not are the precursor to that, because randomly roaming uber death is always fun.

Those are just the generic ways you could go, off the top of my head.
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Ricky

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Re: Hazordhu II
« Reply #357 on: October 23, 2010, 10:00:04 pm »

guys what fort do i want abaladdon or duradbasmar
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x2yzh9

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Re: Hazordhu II
« Reply #358 on: October 23, 2010, 10:13:24 pm »

What's Halberd good against?

Muz

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Re: Hazordhu II
« Reply #359 on: October 23, 2010, 10:22:46 pm »

guys what fort do i want abaladdon or duradbasmar

Aboddolom (or however it's pronounced) is more of the newbie fort, so you should go there. It's a lot safer and easier to get to. Plenty of social conflict and people fighting to be nobility.

If you want more Fun, as in fighting off zombies, orcs, humans, and what not, Duradbesmar is a nice spot. It's in the middle of orc territory, right next to the city of undead, and on the path of any human attack on the orcs.
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