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Author Topic: Hazordhu II  (Read 48472 times)

Vattic

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Re: Hazordhu II
« Reply #285 on: October 23, 2010, 12:39:54 pm »

Indeed, nenjin kindly lead us there by boat the first time and even offered to bring the stuff to build a boat for us. A ferrying system would be useless right now though as nobody is online. I suppose we could keep a safehouse near the spawn with some boats, tools, and supplies which would work if you respawned but not if starting with a new character as you'd not have the key to the door.
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Sappho

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Re: Hazordhu II
« Reply #286 on: October 23, 2010, 12:46:10 pm »

Can you move boats? Other than by rowing in them, I mean.

Kogan Loloklam

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Re: Hazordhu II
« Reply #287 on: October 23, 2010, 12:54:06 pm »

I'll log in and ferry you.
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Vattic

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Re: Hazordhu II
« Reply #288 on: October 23, 2010, 12:59:42 pm »

Kogan I appreciate the offer but I have to stop playing now anyway. I'll be back on later in a few hours or so. I just hope nobody steals our place. If it comes to it we might have to fight our way back in; We've had people snooping around already since the reset.

Just so everyone knows; Doors and Keys work now so get the place locked up tight. That way we won't have anyone snooping around unless they are willing to knock doors down of course.

Can you move boats? Other than by rowing in them, I mean.
I have heard people talking about dragging boats like carts but I've not tried it. To drag a cart stand next to it, click and drag the mouse onto your character. Do the same to stop. It's worth a try I suppose.
« Last Edit: October 23, 2010, 01:09:56 pm by Vattic »
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PenguinOverlord

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Re: Hazordhu II
« Reply #289 on: October 23, 2010, 01:17:00 pm »

My boat sank. It had one of those moving cart things on it. Ferry me, please?
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Kogan Loloklam

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Re: Hazordhu II
« Reply #290 on: October 23, 2010, 02:18:55 pm »

Yea, we aready have a Human, gleefully welcomed by other dwarves, near Abaloddom.

Did nobody read what happened to Duradbesmar and get the memo of how we were to treat them? They aren't allowed anywhere but the trading area, which is NOT near the fortress. And orcs won't be traded with at all.

We do NOT need his help to train how to fight. I already know how. Instead of allowing humans to settle near us to train us, how about you use me instead?
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Pillow_Killer

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Re: Hazordhu II
« Reply #291 on: October 23, 2010, 02:24:02 pm »

Okay, there's a bunch of upstuck fools squatting in the Abaddolom and they took over. Someone talk(or help me beat) some sense into them.
-edit-
oh and they excavated the caves. Completely not according to the plan on p19
« Last Edit: October 23, 2010, 02:26:53 pm by Pillow_Killer »
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Kogan Loloklam

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Re: Hazordhu II
« Reply #292 on: October 23, 2010, 02:27:18 pm »

In Abaloddom? You sure. I was just there and I didn't see anything odd.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Pillow_Killer

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Re: Hazordhu II
« Reply #293 on: October 23, 2010, 02:27:41 pm »

Yeah thats you and your people.
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Muz

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Re: Hazordhu II
« Reply #294 on: October 23, 2010, 02:31:39 pm »

There's some weird squatters up north in Duradbesmar too. But hell, we don't have enough armed dwarves to force them away.
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darkflagrance

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Re: Hazordhu II
« Reply #295 on: October 23, 2010, 02:56:10 pm »

So last night I tried to find Duradbesmar, got lost in the northern wastes, and trekked due north for about half an hour, killing every lamb-thing, claw-bear-thing, and wild-boar thing I could without getting too injured. At last, I came to a network of caves infested by magma and dragon-things, and promptly died.

I've got armor and a halberd, but unless it becomes easier to get to the various fortresses, I probably won't be of much help since I can't locate them.
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Vattic

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Re: Hazordhu II
« Reply #296 on: October 23, 2010, 02:58:52 pm »

This is what I was worried about, how unfortunate keys and doors didn't work until it was too late. I hear there are more dwarves active nearer midnight GMT on until about 4:00am so perhaps we can muster a big enough force then. Who else can be on for that kind of time?
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x2yzh9

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Re: Hazordhu II
« Reply #297 on: October 23, 2010, 03:16:02 pm »

We need a shed for supplies to build canoes at the point, so I can leave the bloody newlands.

Muz

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Re: Hazordhu II
« Reply #298 on: October 23, 2010, 03:33:12 pm »

If you want to head north, just keep to the right cliffs (avoid zombies, of course). When you come to a palisade, that's the entry. Open the gate and come in, and try not to let strangers and hostile creatures in.

If you can't get to the palisade entry, enter from the other, lower path. All paths to Duradbesmar are to the right, at the cliffs, some of them are just more winding than others.
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PenguinOverlord

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Re: Hazordhu II
« Reply #299 on: October 23, 2010, 03:35:53 pm »

Yea, we aready have a Human, gleefully welcomed by other dwarves, near Abaloddom.

Did nobody read what happened to Duradbesmar and get the memo of how we were to treat them? They aren't allowed anywhere but the trading area, which is NOT near the fortress. And orcs won't be traded with at all.

We do NOT need his help to train how to fight. I already know how. Instead of allowing humans to settle near us to train us, how about you use me instead?
Gaia said we should. I said Gaia is a pagan god who is against Armok. He was still given land.
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