To everyone who wants plans for Abaloddom, i don't think it is time for that yet, right now my idea is that we discover everything (mining out the cave and exploring the outside), so that we can make educated choices on the room placement. For example, we'll probably want to make the main gate as close as possible to the local rune circle, since those are the fastest way of travel. We want to build forges as close as possible to inner metal deposits, and once we know the location of the boulders we can choose which ones we keep and which ones we pave. We will need one area unpaved for mushroom cultivation and we also shouldnt pave around clay deposits, so that we can gather dirt on site to make tar. I also want large, specialized workshops : metalworks near metal deposits with several forges and anvils, alchemy workshop with breakdown counters and cauldrons, Kitchen, etc...
Duradbesmar had only one working place with everything crammed in and it was hard to move or work if someone else was in there.
Also, since chests can only store 100 items, we will have specific stockpiles for some ressources directly on the ground, which allows for a much denser storage and makes it easier to know what is stored there. The chests are only useful when you want to store small amounts of various stuff in one place (like tools or any equipment), or eventually when storing things that wild animals can eat.
Anyway, i'm heading to bed right now, but don't build too much, especially walls, because it will be quite hard to remove (and we will have to remove some stuff eventually, when we plan the final layout). I'm not saying that i get to be the only one who decides what goes where, but i think its best to discuss that together a bit later and make the decisions then, instead of everyone building things randomly and making a whole mess of the place. I remind you that it's still day 1, so we're not exactly in a hurry to build everything today. Personal rooms will wait and workshops are temporary !