I feel that it's worth noting that if we ever get into a fight with the orcs, even if we kill them they'll just respawn nearby. If they kill us, we have to travel all the way back. I don't like the idea of races only being able to spawn in certain places because of precisely this - anytime you try to attack another group, there's no chance of success. No matter what we do or how strong we get, we could never win or take over new territory. It's hard-coded into the game. I can see maybe each race having one safe haven where other races can't respawn, but a whole continent? And is the whole game split up this way? If so, I'm considering suggesting that be changed. Thoughts?
I'm also still a little annoyed that players told me clearly in OOC that we were welcome to start a new settlement in the Mainlands, that the orc players were very friendly, and that there was plenty of open space not being used which we were welcome to build on. Naturally I can see that it worked out as a very dwarven fortress area and all, but it's still pretty low of those players to pretend to be helping a new player in order to set us up like that by lying in OOC (especially since you're not supposed to discuss IC stuff in OOC). The only reason I went there in the first place was that I needed a big area to build my maze on.
I still need to find a big open area to build my epic structure, so I think I'll build a canoe and find a new place to do that. My own hermit challenge, I guess.
Does the game tell you when you build and place a totem/flag whether you can respawn there? Or do you have to die to find out? I've looked on the Hazordhu web site and found the history of the world and a list of "notable places," but it still doesn't tell me which land masses I can respawn on and which I can't.
Edit: I think I'll head east, since the game history says that's where the elves used to live and they've all died out.