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Author Topic: Hazordhu II  (Read 48381 times)

Kr

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Re: Hazordhu II
« Reply #480 on: October 26, 2010, 03:42:48 am »

7. You will NOT give strangers, even well meaning travelers or merchants, access to the the fortress interior except under extreme circumstances. And I mean extreme. We don't need trade. We don't need more non-dwarfs. If people want to trade badly, they can do it through a window.

10. Any stranger inside the fortress gets ONE chance to respond to you. First, get their name. Then escort them out. If they don't don't comply, if they flee without saying anything, kill them and we'll back you 100%. I don't want to hear any complaining about 'oo killed 'oo. The rules are here. Talk to each other and be straightforward, or expect to get an axe in the face. The sanctity of the fortress interior is our greatest concern.
I believe you guys should try to figure how to cover rune circles, because it was posted here in this topic how to access it. Then again, there is about 10 Flargls surrounding it so...

As for the post above this quote, not following the already set in stone rules caused such plight. Argus and Bugslinger not explaining the extreme circumstance of rule 7,  and Horatio along with Nenjin not going along with rule 10 of listening to Yaksha's attempt of explaining how he got into the fortress before being chased.

I hope you guys continue to enjoy playing Hazordhu, as 1 day can't possibly break a bond you guys have forged and should try to make up. Now I can go to sleep since I typed this and finished Watchmen XD
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wad67

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Re: Hazordhu II
« Reply #481 on: October 26, 2010, 03:51:48 am »

Hi there,
Just been on hazordhu and people dont know me too well.
My name is wad67 (in the game too)
i have been playing for a while and i know the basics...
I really hope someone can bring a boat down (can they hold 2?)
or something, because i really dont want to have to make my own... :P

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YAY!

Sappho

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Re: Hazordhu II
« Reply #482 on: October 26, 2010, 04:55:10 am »

First off, I'll update the first post to include IRC info and basic info about our fortresses.  Is Duradbesmar still active?  I won't post explicit directions to either place on here, but I'll give a general idea of where they are if that's acceptable to everyone.

Secondly, Holy Armok, what on earth is going on with everyone?  How is a fun little game degenerating into drama and fighting among our own beloved dwarves?  I am not living in either fortress right now as I'm working on my mapping project (and trying to find a place for my maze still), but I would like to offer up my opinion on the matters which have recently been going down.  Take it or leave it, I want no part in arguments, but this is just what I see as a sort of outside observer.  There are just a few ways I see all this conflict being resolved.

The first way is that everyone has their own idea of how the game should be played, what the fortress should look like, who should be allowed in, etc.  Everyone is certain that their vision is the RIGHT vision for this game, and stubbornly refuses to cooperate or compromise, instead constantly pointing fingers and casting blame and defending their own actions through whatever means necessary.  Before long, everyone is sick of it and angry at each other and everyone quits, and the veterans of Hazordhu are left wondering what ever happened to those crazy dwarves.

The second way is that one person becomes the leader and everyone peaceably agrees to do whatever that person says.  The fortress runs like clockwork and pretty soon everyone is bored by the lack of conflict and variation (and in many cases, by working according to someone else's vision rather than their own) and most people quit.  Someday the orcs finally bash down our gate, ready to exterminate us once and for all, and find our pristine fortress organized and empty, Mayan-style.

In both of these cases, our part of the history of Hazordhu will be a minor footnote.  A big group of short, crazy human descendants went to live in the caves for a while, then made like cuttlefish and ate each other alive.  I'd really hate for that to be our legacy.

But these are not the only options here.  Please allow me to make a few points, which I consider very important for the enjoyability of this game.

First off, it's a game.  A GAME.  We're a group of friends playing a game, not a military order trying to establish a government and a new society.  If this game is causing real-life stress at this level, then maybe take a break for a day or two, play some DF, remind yourself that it's a game and it doesn't really matter, it's only supposed to be fun.

We're dwarves.  That means we live together in communal fashion until the nobles show up and ruin everything, precipitating the downfall of the fortress.  We've all played through this a thousand times, right?  Living communally means sometimes things get confused.  Sometimes there are miscommunications.  Sometimes Urist thinks we should tunnel north, but Oddom thinks we should tunnel east, and one of them accidentally releases a megabeast into the fortress that goes apeshit and kills everyone.  What do we do when there's a disaster like that?  We reclaim!  Or, if we'd rather not deal with reclaiming, we strike out for a new site to build our fortress.  And we keep right on going until we run that one into the ground, too.

Has anyone ever seen a succession fortress go through more than two or three players without becoming a disorganized mess?  Of course not.  That's because everyone has different ideas about how the fortress should look and run.  The only time a fortress can stay organized is when only one person is in charge - which works fine in DF, because you're the only player, but we're all used to being the only player and we're all used to being in charge.  People are guaranteed to be unhappy if they don't get to make decisions about what the fortress looks like and what the rules are.  Maybe we need to establish several smaller outposts rather than one or two big ones, so that there aren't so many people with different ideas trying to run the same fortress?  If there are fewer people in one place, everyone has more chance to give their input and affect the grand design of things.  This is just a suggestion - I'm sure there are other solutions as well, if people focus on finding solutions rather than casting blame and defending their actions against said blame-casting.

Finally, and I think this may be the most important point of all, this is a role-playing game.  RP does not mean calling everyone "thou" or typing with a Scottish accent.  It means you're playing a CHARACTER.  Your character is NOT you.  If something happens to your character, the last thing you should be doing is taking it personally.  Instead you should imagine how your character would react and then do it.

If your character is you, something needs to change.  Kill them off and start a new one.  Give them a new name and a new personality.  Come up with one or two quirks, a bit of interesting background, something.  Anything.  But do NOT make your character YOU.  That is precisely how all this anger and hurt feelings comes about.  This is a role-playing game, a chance to be someone other than who you are and interact with other characters in an interesting game world.  If you're getting frustrated and upset, if you're taking things personally, then you definitely need to take a step back and remind yourself that it's just a game, and that little mash of pixels is not you.  Find a way to make it fun, or you're missing the whole point.

All this means that things are going to go wrong.  Deal with it in the game, in character.  React to the character how your character really would.  The worst possible thing to do is take the conflict out of the game and start arguing in real life.  And that brings me to another important point:

This board is OOC.  The EULA explicitly states that we are NOT to talk about IC issues OOC.  I think F0lak has been very lenient with us, allowing us to organize ourselves outside of the game so that we can all play together.  But if people keep bringing their in-game conflicts to IRC or to this thread, Toady isn't the only one who's going to get annoyed.  We are not allowed to give any details about our characters outside of the game's RP.  That means we shouldn't be making all our plans on the boards or in IRC.  We should definitely not be posting details like "Character X let in a human so everyone should be angry at him" or "I only brought in the human because there were extenuating circumstances" or anything like that.  These are details only our characters know, and if you weren't there when it happened, your character shouldn't know about it unless someone tells you in game.  I know a certain amount of general organizational knowledge needs to be shared so that we can all be more or less on the same page about the big picture in the fortress, and maybe F0lak can post here and let us know how much is acceptable to him.  But as much as I'm proud of the maps I've made so far, I'm not posting them on here because I assume it would be a violation of RP.  Your characters have no way of knowing where each land mass is, and until my character meets yours and has the chance to give or trade you the map in-game, I'll just have to keep it to myself for now unless F0lak says otherwise.

This can be so much fun for all of us.  But I really believe everyone needs to stop taking everything in the game so seriously and start having fun.  If you're getting stressed, go build a fortress in DF and have it ripped apart by HFS to remind yourself why a stable, peaceful fortress is so very boring.

Sit in the lotus position, back straight, close your eyes, and repeat to yourself these two mantras until you're ready to enjoy yourself again:

It's Only A Game
and
Losing Is Fun

So that's my two monies' worth.  I hope everyone can calm down and enjoy themselves.  I never imagined that inviting you all into this game would cause so much conflict in our beloved community.  Let's all be friends and be happy and have some fun.

nenjin

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Re: Hazordhu II
« Reply #483 on: October 26, 2010, 05:20:56 am »

Quote
This board is OOC.

Er. I think almost every admin/ael on Hazordhu has read this thread. If there was some TOS that says we can't talk or organize about a game outside of a game, I missed it, or it's not enforced. I wouldn't play in a game that came down on players for being organized outside of the game.

Quote
Text

Woah. When I say stuff like screaming at x2 in IRC, it wasn't like that. It was more us talking about what could possibly be going on in IRC while constantly going "x2, are you there? Are you reading this?".

Other than the annoyance, there's been no super bad blood. It may read like a train wreck, but 99% of what happened was in character. And to be honest, some of it has been downright funny. Looking back on the Yashka thing, it was a comedy of errors.

Either way, no one has come down on us for how we've been rping as a group. (Some individuals have been spoken to about a few things they've done.) I don't hold anyone any bad blood. I've just been confused and run ragged trying to keep track of everything and having people ask me to evaluate who can be trusted and who can't. If anyone is guilty of anything, it's RPing the xenophoic dwarf to the hilt. 

As for the philosophy of what works or what doesn't, there's just been a lot of suspicion and a lack of communication, and near non-stop people either trying to get into the fortress or undermining it. From day 1. We've sorted out most people's motivations and what the truth is. There really hasn't even been any fighting per se between people on an OOC level. If I seem like I was pissed at x2, I was annoyed. But we had a civil conversation, and I think it's resolved.

So I think things are ok. This isn't the first game I've played like this either. It's just the one thing we choose to take ridiculously seriously, territorial sanctity, is the one thing Hazordhu players love violating.
« Last Edit: October 26, 2010, 05:31:25 am by nenjin »
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Muz

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Re: Hazordhu II
« Reply #484 on: October 26, 2010, 05:40:32 am »

I'd have to agree with most of what Sappho said.

Quote
This board is OOC.

Er. I think almost every admin/ael on Hazordhu has read this thread. If there was some TOS that says we can't talk or organize about a game outside of a game, I missed it, or it's not enforced. I wouldn't play in a game that came down on players for being organized outside of the game.


Just about every RP-focused game has a TOS that says that you shouldn't talk about IC outside the game. It leads to all this heavy drama and people getting stressed and not having fun. It leads to conspiracies outside the game, and victimizes the player of a character rather than the character. Picking on a character is fun.. picking on a player is not. And you definitely shouldn't be saying that "hey, player x's previous character was a treacherous dick, therefore his character now is a dick too".

But Haz is much more casual in its RP, since you can have people with OOC conversations while someone else is having an IC one. It's more like a building game with some RP, than a strongly encouraged RPG. Most RP-focused games I've played are far more stricter with it. "IRC" is often a big warning that this person is only going to play the OOC game. Most MMOs go down the drain soon after some people are form cliques, gather on IRC, and start being hostile to all other players. Then the other players start getting paranoid of that clique. I'd much rather that not happen to Haz.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Sappho

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Re: Hazordhu II
« Reply #485 on: October 26, 2010, 05:44:56 am »

Like I said, I haven't been at either fortress so I have no firsthand info about what's going on.  But the tone of the posts on here is extremely hostile in many places and I don't want our group to fall apart.  And I don't want the thread to get locked because it appears to be nothing but arguments.  So I just wanted to throw my point of view out there for consideration.

If things are going well, that's great.  But from reading the last few pages to get caught up, I got a pretty strong impression that everyone was stressed and angry rather than enjoying themselves, which simply won't do.  And I really would like it a lot if there was more role-playing and less personal identification with our characters.  From what I've seen here, it seems if someone wanted to roleplay a dwarf in a mood or something or went into a tantrum, people would get angry on here and blame the player rather than the character.  That would be a shame.

Rakonas

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Re: Hazordhu II
« Reply #486 on: October 26, 2010, 05:59:33 am »

Sappho, it's more of a case of us who are enjoying ourselves with the game not posting much about our own exploits and adventures too often, at least that's how it seems to me.
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nenjin

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Re: Hazordhu II
« Reply #487 on: October 26, 2010, 06:21:24 am »

Quote
From what I've seen here, it seems if someone wanted to roleplay a dwarf in a mood or something or went into a tantrum, people would get angry on here and blame the player rather than the character.  That would be a shame.

I don't know, if someone appropriately put it to others (as in is willing to OOC what they're about so people aren't just left having to go on their gut, which is what leads to a lot of this.) I think it would be ok.

As for exploits...I've been doing less of that lately, mostly because I get caught up in the event of the day. Doing anything dangerous in Haz requires focus, and that's not something I've been able to have except in the weeeeeeee hours of the morning, when everyone has mostly gone to bed.

I can say I wouldn't still be playing Haz if I was truly fed up. It's just jarring to not know what's really happening at any given time, and then the rumor mill gets started, and then the RP gets thrown in on top of the rumor and.....yeah. That's why I'm willing to break into OOC pretty easily--I think roleplaying is better if people actually understand each other's motivations to some extent. I'm usually willing to have that dialog, if people are willing to have it with me. In most cases in this thread, that's not what happened and it resulted in confusion and suspicion.

Quote
It leads to conspiracies outside the game, and victimizes the player of a character rather than the character. Picking on a character is fun.. picking on a player is not. And you definitely shouldn't be saying that "hey, player x's previous character was a treacherous dick, therefore his character now is a dick too".

This is why I think an OOC board is actually a good thing. Rational people can put aside the game for a minute and talk plainly, which I think we've done here. I'm usually all for that. It can get out of hand..and the reason I've been so harsh in my tone with x2...no one could get a word out of him OOC. That's basically what I think happens when there's no room to OOC and clear stuff up. People only have to go on what they know or have heard, and that's obviously been a tangled mess. The drama just further escalates when you tell people to keep RPing along that line too. So I'd much rather people talk it out somewhere than no where.

I can say that, compared to just adventuring around and exploring the world, trying to hold some place down and defend it is by far more stressful. I wonder how much more or less stressful it is to try and have a town that isn't completely and utterly closed off.

PS- Kogan, Nel looks like a young black woman. Is there something you're not telling me? :P

PPS- When we were thinking of this little council, I didn't consider Sappho, and I think she probably should be on it. A counter point to all the testosterone :P
« Last Edit: October 26, 2010, 06:49:18 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Pillow_Killer

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Re: Hazordhu II
« Reply #488 on: October 26, 2010, 08:21:59 am »

Nenjin, you wanted to talk to me? Get on IRC or skype.
-edit-
Uh, you left a mintue before I returned?
« Last Edit: October 26, 2010, 08:42:43 am by Pillow_Killer »
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Kogan Loloklam

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Re: Hazordhu II
« Reply #489 on: October 26, 2010, 09:19:22 am »

1) There are no extenuating circumstances. Duradbesmar was the lesson to that.

2) See #1.

Remove bugslinger, he made the decision to let the human in. I can see why x2 would attack Horatio if he was talking Warhammer in RP.
Still, the humans will only ever try to pass through if we allow them. If they learn we kill them for doing so, they will stop trying.
THERE ARE NO EXTENUATING CIRCUMSTANCES!
Remember the "Don't kill dwarves even in self defense"? That applies. If there was extenuating circumstances, they could take their happy butts off the island. The "Extenuating Circumstances" exists because they are doing things they wouldn't be doing in character, because dwarves have made it clear they WILL kill people who do this.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

squeakyReaper

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Re: Hazordhu II
« Reply #490 on: October 26, 2010, 11:24:27 am »

Ah, Sappho!  I haven't seen you around in quite a while.  You're working on a map project, eh?  I consider myself the fort's cartographer, so I'd love to compare maps and notes if we can.  I love Etrian Odyssey, just having purchased III, so map making is a love of mine.

I'm enjoying myself very much with the game.  I've been trying to push off from OOC so I can be a little bit more in character, but I'm treating IRC as a way to get started.  Mebbe I'm relying on it too much, but I dunno.  I've started to distribute maps in character, and I've even camped outside for a while in order to get a feel for the surroundings more.  This game is fun.  :3
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Sappho

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Re: Hazordhu II
« Reply #491 on: October 26, 2010, 11:51:39 am »

We'll have to meet up in-game sometime and whisper each other links to our maps.  It's taken me many days working pixel by pixel, but so far I've got most of the Newlands archipelago mapped out, which has been tedious to do but it gives me a good starting point.  I'm slowly moving east, and my hope is that eventually I'll be able to trade the fortress-livers a map of how to get there from Newlands, so that people won't have to beg for directions anymore.  But I'd rather not post my work on the internet for all (including the orcs if they find it) to see and use.

squeakyReaper

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Re: Hazordhu II
« Reply #492 on: October 26, 2010, 11:53:06 am »

I see what you mean.  I have my maps posted in an IC accessible place- the fortress.  I have all of Abaloddum's interior mapped out, the exterior, and I'm working on mapping everything in the island.  Everything is down to the pixel.  I'm going to go and do a sea chart next of the islands around us.
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Kusgnos

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Re: Hazordhu II
« Reply #493 on: October 26, 2010, 01:48:45 pm »

Because of this thread, I have started playing. Luckily, the people on OOC channel are very helpful, and I've been lucky enough to bump into someone who's a good roleplayer, as far as I can tell. I'm pretty new to all of this. The only RP thing I've ever done is FiranMUX, haha.
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Rakonas

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Re: Hazordhu II
« Reply #494 on: October 26, 2010, 03:01:20 pm »

We'll have to meet up in-game sometime and whisper each other links to our maps.  It's taken me many days working pixel by pixel, but so far I've got most of the Newlands archipelago mapped out, which has been tedious to do but it gives me a good starting point.  I'm slowly moving east, and my hope is that eventually I'll be able to trade the fortress-livers a map of how to get there from Newlands, so that people won't have to beg for directions anymore.  But I'd rather not post my work on the internet for all (including the orcs if they find it) to see and use.
I've mapped the tunnels connecting several islands in the archipelago west of Isle de Stoof significantly and would digitalize them and upload if desired, though at the moment my maps are on paper and not entirely complete. 
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