Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.2] [Orginization +.2] [Construction +.2]
Health: 100/100
Death Tallies: 1
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 19 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1.2] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Hidden] [Medic +1]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.8] [Farming +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Inventory: Empty
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.4]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Sledgehammer [10 Dmg] [2H]
Weapon: Handgun [12/12] [quick]
- Ammo: Light [15 dmg]
Inventory: Sledge, Handgun
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.7] [Assembly +.2] [Construction +.2]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle w/ +1 Scope, Medium Ammo [18]
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.6] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.3]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]
3 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
210 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [185]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
- 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
- Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
- Ground & Stairwell Palisades (500/500)
- Roof Palisades (1000/1000)
- Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
- 3 Chickens [1 Egg/day] [5 Food]
- 4 Rooster [1 Fertilized Egg/day] [5 Food]
- 1 Rooster Young [4 Food]
- 1 Chicken Young [4 Food
- 3 Chicklet [2 Food]
- 16 Seeds of unknown plant
- 3 Corn Plant Saplings [1 Day] [Bearing 5-10 Corn]
- 6 Garry Plant Saplings [1 Day] [Bearing 3-6 Garry]
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [500/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------
Gunther [12] You take a few
slaves assistants with you, and set off for
ADVENTURE! the better scavenging places. You only travel about a half day out, but you think that the terrain has changed enough for even really badly lucked people to find something. (7) You just so happen to be one of those badly lucked people, you barely find anything before you have to make camp for the night.
[3 Armed Civilian, 1 Vigilantie] [+1 Crate of Food [250] ] [+.2 Scavenging]
Alex [17] Having just awaken from the dead, you reclaim your equipment from Sally, who says that she was just going to give it back anyway. Then you use some weird etheral powers to heal everyone to 100%.
[Medic +1]
Maximum [6] You do so, though the wakeover from yesterdays party starts to get to you...
Steven [13] You are the only one who seems to not be affected by the wakeover... hmm... HRMMMMMM......... You dance a little jig, then fall asleep due to the wakeover...
Alek [15] You needn't help anyones medical needs, because of your nemesis, Alek with an extra 'SS' sound at the end! It's such a girly name too...
Sally [9] You are aprehended by Alek with an extra 'SS' sound at the end, and he demands his bow back, you give it to him and relate your entire life story about how you were just going to give it back anyway. He scoffs and does a weird etheral power thing healing everyone, making 2/3 of the things you were going to do today pointless, you sulk around like its 2016...
Nick [1] You make it home, and all the temporal distortion between PC is now solved.
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out. The new plant, is now called Garry. All of your bottles are now empty.
The Survivors Republic
Specialty: Guns & Ammo
- You: 10/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20
- D: 0/20
People of the Wasteland
Specialty: Medicine
- You: 10/20
- The Survivors Republic: 10/20
- Khan's Country: 0/20
- The Beurocracy: 0/20
- D: 10/20
Khan's Country
Specialty: Melee
- You: 0/20
- The Survivors Republic: 0/20
- People of the Wasteland: 0/20
- The Beurocracy: 0/20
- D: 0/20
The Beurocracy
Specialty: Defences
- You: 10/20
- The Survivors Rebublic: 10/20
- People of the Wasteland: 0/20
- Khan's Country: 0/20
- D: 10/20
Terra-Geo
Specialty: Farming
- You: 10/20
- The Survivors Republic: 0/20
- People of the Wasteland: 10/20
- Khan's Country: 0/20
- The Beurocracy: 10/20