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The whom to which you are now allied with

The Survivors Rebuplic
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Author Topic: Apocalypse Survivors: Artillery on the Horizon!  (Read 46947 times)

adwarf

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Re: Apocalypse Survivors: First not-death, The Seige, and Nick's Exploits
« Reply #375 on: February 01, 2011, 03:23:10 pm »

Put items in multiply columns
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Evergod41

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Re: Apocalypse Survivors: First not-death, The Seige, and Nick's Exploits
« Reply #376 on: February 02, 2011, 01:18:50 pm »

Coulda done this yesterday...

USEC_OFFICER
Tellemurius oh, wait, your still 'dead'...

USEC_OFFICER

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Re: Apocalypse Survivors: First not-death, The Seige, and Nick's Exploits
« Reply #377 on: February 02, 2011, 03:26:44 pm »

Thought I posted.

Help with the repairs on the palisade.
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Evergod41

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Re: Apocalypse Survivors: First not-death, The Seige, and Nick's Exploits
« Reply #378 on: February 03, 2011, 06:51:13 pm »

Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
9x Health: 100/000
1x Health: 80/100 [Has Infection]
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [21]


3 Chicken Eggs [Will hatch Tomorrow]
12 Chicken Eggs [infertile]
30 Bottles [2 Water]
180 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [245]
Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
 - 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 53m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
 - Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
 - Ground & Stairwell Palisades (500/500)
 - Roof Palisades (1000/1000)
 - Entry Palisades (0/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
 - 100 ft of string lighting
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
 - 3 Large Batteries [0/500 KW]
 - Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
 - 3 Chickens [1 Egg/day] [5 Food]
 - 3 Rooster [1 Fertilized Egg/day] [5 Food]
 - 1 Rooster Young [4 Food]
 - 1 Chicklet [2 Food]
 - 1 Rooster Chicklet [2 Food]
 - 16 Seeds of unknown plant
 - 3 Corn Plant Saplings [2 Days] [Bearing 5-10 Corn]
 - 6 'Garry' Plant Saplings [2 Days] [Bearing 3-6 'Garry']
Stable Water Supply: Yes
 - 2-Man Well, 20m Deep [450/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 25
Alliance: None
--------------------

Gunther [1] [20] You 'help fix' the palisades alright! [-100 Integrity]

Alex [17] Just when all senses where gone, and the darkness was about to consume you, the light grows brighter, and brighter, eventually dissapating all the darkness around you. You regain conciousness, there is a demonic looking '1' on your sternum, this befuddles and frightens you... But hey, the raiders are gone, and there's a party!

Maximum [18] [18 6] [6 6] [18] [1 13] You charge out to nothing, the enemy has fled, but you do set up the celebration party afterwards!

Steven [7] [15] All palisades are at their fullest, and besides, theres a party going on!

Alek [1] [1] Sally running up with blood spurting out of her neck really messes up your shots... (9 10 5 8 7 10) (-1) Though all of your shots indeed hit (6 10 1 10 11 4) (-1) one of your shots simply seems to bounce off of the guy it hit though...

Sally [12] [1] You just barely manage to get the bow off of Alex, (11) getting hit in the neck (10) for heavy damage! [-37 Health] Though you get up-top, you only fire off a few of your arrows before tireing out and stoping. (2 12 4) (8 11)

Re-Roll [17]

Nick [4] Blatantly ignoring your persuiters, and leaving most of your stuff behind, you start making your way back home. [Still one day out]

[Items Lost: Canteen, Backpack, Food Rations, Spike, Hollow Peice of Wood]

--------------------

Mostly Destroyed buildings litter your immediate surroundings, everything here has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep; There is another one coming from the south, in and out. (3 15) You have two more additions to your chickens, it's a small rooster, and a chicklet! It will mature in 2 days. Those of you who manage to sneak away from the victory party to check on your plants find that they have grown pretty well without any caring at all. The corn seems to be odd looking, but should be fine; and one of the survivors thinks that the unknown plant is a breed of squash, a mix between an apple, a pumpkin, and a potatoe... They want to call it 'garry'...

The heavy damage you are inflicting is getting to the enemy... (6) (-1) They quickly scamper away like dogs with tails between their legs!

Your fame as survivors has grown to the point where you think that it would be wise to make a pact with one of the major factions around the area, that way you wont have to worry about trust issues from traders, and less so about threats of raiders...

Spoiler: Factions (click to show/hide)

adwarf

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #379 on: February 03, 2011, 07:47:56 pm »

Continue to run as fast as possible back to the base and beware of the fleeing raiders

(( I say the survivors republic ))
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Tellemurius

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #380 on: February 03, 2011, 07:55:05 pm »

((if you said that how come you didn't voted?))

adwarf

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #381 on: February 03, 2011, 07:57:22 pm »

What are you talking about I did
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Tellemurius

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #382 on: February 03, 2011, 08:02:08 pm »

((hm must have been lag or something when i saw you post cause i was the only one on that))

adwarf

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #383 on: February 03, 2011, 08:10:58 pm »

LOL I just voted I am messing with you
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MaximumZero

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #384 on: February 03, 2011, 08:20:09 pm »

Party like it's 1999.

Anyone know if we have any empty jugs, jars, or sealable containers?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Tellemurius

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #385 on: February 03, 2011, 08:22:14 pm »

uh heal and get back my bow from Sally

USEC_OFFICER

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #386 on: February 03, 2011, 09:38:27 pm »

Grab a handgun. Call together a few other NPCs and go forging for stuff. (I'll have to spend a turn to travel, right?)
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Evergod41

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #387 on: February 03, 2011, 09:52:40 pm »

Grab a handgun. Call together a few other NPCs and go forging for stuff. (I'll have to spend a turn to travel, right?)
For the minimal distance traveled to have an RNG's possibility of finding things, yes, half turn out, turn scavenging, half turn back.

Archangel

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #388 on: February 03, 2011, 11:49:40 pm »

I will provide medical assistance to all who need it.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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quip

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Re: Apocalypse Survivors: End of Seige, Alex's Return, and Alliance time!
« Reply #389 on: February 04, 2011, 11:21:27 am »

Give back the bow and find someone to help heal the wounded if there's more than just me, also party like it's 1984.
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Hell hath no fury like an angry vampire pimp.
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