Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.2]
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 25 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Hidden]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.8]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 dmg]
Weapon: Tip of a Spike [2 dmg] [quick]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], tip of a spike, Hollow Stick
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.2]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 Dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.5] [Assembly +.2]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle, Medium Ammo [24]
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.1] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
9x Health: 100/000
1x Health: 95/100 [Has Infection]
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [24]
1 Chicken Egg [Will hatch Tomorrow] [1-10 Male; 11-20 Female]
9 Chicken Eggs [infertile]
120 Bottles [2 Water]
90 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [50]
Crate of Rations [125]
2 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
100 Wood Planks
3 Shovels
Sledgehammer [10 dmg] [2H]
Club [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
- 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: Less than Incredibly small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
- 2 Chickens [1 Egg/day] [5 Food]
- 1 Rooster [1 Fertilized Egg/day] [5 Food]
- 25 Seeds of unknown plant
- 5 Corn Plant seeds
- 5 Potato Bulbs
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [200/5000 Water] [+50 Water/day]
Accessories: Fresh-Water Well
Fame as Survivors: 5
Alliance: None
--------------------
Gunther [5] You finish making the fram of the pace and measure it out, (18) you expect there to be spaces for 24 planters for small plants.
Alex [3] You utterly fail to make anything out of the glass shards that have accumulated, way to go, failure.
Maximum [4] You lay out (20) some pretty crappy blueprints on what you wanted to make, now, you aren't even shure what you were going to make in the first place... was it a barrel or something? or maybe a door frame...
Steven [14] You manage to get the edges of the glass to stick together long enough on the frame that you can get walls up, there are some places that aren't too great, but overall it's a pretty exceptional job for having no experience. You even manage to make glass planters in the thing.
Alek [2] You swap out your equipment (14) and there are no unforseeable events that might happen in the future. Your tending to the infected wound goes horribly, and you dont even have time to start on the well.
[Medic +.1]
Sally [7] You make some very tiny caltrops and spread them around The Keep, though the size and the scenery make them practically un-useable, maybe you'll get some shoe-less invaders...
Nick [18] [3 18] [15 6] You manage to make some pretty decent Palisades ontop of The Keep, the entry to getting up there could use work, but once your there, your safe.
[Construction +.2]
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. Once again, smoke can be seen in the distance, they are approxamately 3 days away; It's about a group of 20-25 people, (5) 10 of which seem like small children, with 5 pack-animals; (5) even from this distance, they are looking pretty hostile.