Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.2]
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 25 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Hidden]
Health: 90/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.4]
Health: 75/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 dmg]
Weapon: Tip of a Spike [2 dmg] [quick]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], tip of a spike
Health: 97/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 Dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.3] [Assembly +.2]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 24 [15 dmg]
Inventory: Pipe-Bow, 25 Arrows
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.1] [Blacksmithing +1]
Health: 69.5/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
9x Health: 100/000
1x Health: 97/100
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [24]
7 Chicken Eggs [infertile]
180 Bottles [2 Water]
30 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
3 Jerry Cans [Empty]
2 Water Tanks [600 Water]
- 1 Raid Proofed
Crate of Rations [170]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
7 Metal Plates
20 Elbows, T-joints
2 1cm Wide Metal Pipes
52 Peices of Nylon Cloth
Lots of Wireing
Small electric motor [1 KW/hr]
20 Wood Planks
3 Shovels
Sledgehammer [10 dmg] [2H]
Club [2 dmg]
Rope-Ladder, 25m Long
Pile of Trash
- Glass shards
Frame of Small Greenhouse
- ~20 Vacant spots
Small electrical Heater [2 KW/hr]
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: Less than Incredibly small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: Could Be
- 50 ft of string lighting [enough to fully light The Keep]
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
- 1 Chicken [1 Food/day] [5 Food]
- 25 Seeds of unknown plant
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [100/5000 Water] [+50 Water/day]
Accessories: Fresh-Water Well
Fame as Survivors: 5
Alliance: None
--------------------
Gunther [11] Using most of the pipes you have, you manage to assemble the frame of a small green-house, not experianced with anything, you assume you could fit about 20 medium plants in there.
[+.2 Assembly]
Alex [10] You cut up the meat fairly well, though the hide is unsalvage-able, you get some pretty decent meat off the thing. Your studies of it however are un-conclusive, other than it is a large rabbit, with the head of an elephant, it seems like a normal earthling creature...
[+.2 Butchery]
Maximum [7] You drag the corpse of the creature back to The Keep, rest up a bit, but you dont find the time to do either of the other two things. [+25 Health]
Steven
[3] You failed to get anything done today, way to go, failure.
Alek [12] You managed to re-dig out the well, and water immediately fills back in. Luckily, no-one has moved the rope-ladder, so you can get back out.....
Sally
[3] [11] You set down the box of fragile electrical things, and out of curiosity, open it. Inside is: a string of lights, a power converter, 3 large batteries, and a heater.
Nick [20] You needn't find one, because it is already imbeded into your arm! [-20 Health]
--------------------
Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is very dark, it is still snowing. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. Once again, smoke can be seen in the distance, they are approxamately 5 days away, you cannot discern anything about them at this time.