Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.2]
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 25 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Assembly +.2] [Excavating +.1] [Hidden]
Health: 90/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.4]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30]
Health: 97/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 Dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.3]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 24 [15 dmg]
Inventory: Pipe-Bow, 25 Arrows
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.1] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
9x Health: 100/000
1x Health: 97/100
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [24]
40 Rations
5 Chicken Eggs
210 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
3 Jerry Cans [Empty]
2 Water Tanks [600 Water]
- 1 Raid Proofed
2 Crates of Rations [250]
- 1 Raid Proofed
2 Spare Sparkplugs
1 Working Radiator
7 Metal Plates
20 Elbows, T-joints
17 1cm Wide Metal Pipes
52 Peices of Nylon Cloth
Lots of Wireing
Small electric motor
20 Wood Planks
3 Shovels
Sledgehammer [10 dmg] [2H]
Club [2 dmg]
Rope-Ladder, 25m Long
Pile of Trash
- Glass shards
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 10 days
Water For: 20 days
Survivability Chance for a Lifetime: Incredibly small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: Could Be
- 1 Huge Generator [Produces 1 MW] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW] [1 Fuel/hr]
Stable Food Supply: Yes
- 1 Chicken [1 Food/day] [5 Food]
- 25 Seeds of unknown plant
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [50/5000 Water] [+50 Water/day]
Accessories: Fresh-Water Well
Fame as Survivors: 5
Alliance: None
--------------------
Gunther [3] You absolutely fail to find any more glass, way to go, failure.
Alex [18] [11 3] You dig to enough of a depth that water is starting to pool in sufficient quantities to be called a well, however, since you dug straight down, and with no receding walls, you are now trapped, in a pit, with rising water...
[Excavating +.2]
Maximum [20] You use the 'Big Voice', but now everyone thinks you are just crazy and want them all to be killed...
Steven [1] You grab the last shovel, and simply fall into the well-site... Though you landed on some soft humans, so you weren't hurt. You lose some health from dehydration [-10 Health].
Alek [8] You come to the rescue of your friend Alex, but not thinking, you also dig straight down. You are now trapped together, but at least the well is bigger, right?
[Excavating +.1]
Sally [9] You somehow manage to not break anything in the box. And you would help with digging the well, but there aren't any shovels left, so you spend the rest of the day preventing people from trying to kick Max out of The Keep...
Nick
[3 -1] You fail to get anything done today, way to go, failure.
--------------------
Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is very dark. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. All of your bottles are still empty.
The clouds have arrived, and snow is falling once more from the sky. People wander about in the glistening wonderland, those that aren't at the bottom of a well that is... Suddenly, everyone hears a very familiar laugh, and a huge pine tree appears with wrapped boxes underneath, each one addressed to someone in The Keep. As they open their gifts of long lost memories, they head back inside and partake in some traditional christian holiday settings. Though when people wake up the next day, everything from the night before was gone. The three 'wise' men in the well are left with a rope-ladder that allows them to climb out, this gift, however, stays with them.