Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack:
Health: 100/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Sledgehammer [10 dmg] [2H]
Weapon: Knife [1 dmg] [Quick]
Inventory: Sledgehammer
Backpack [Full]: Pack of Rations [30], Flint, Canteen [6 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Hidden]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.4]
Health: 100/100
Armour: Kevlar, Leather, & Fabric (9)
Head: (0)
Body: Kevlar Vest (9)
Arms: Sleeves (3)
Legs: Pants (1)
Weapon: Crowbar [3 dmg]
Weapon: Switchblade [3 dmg]
Inventory: Crowbar
Backpack [Full]: Flashlight, Canteen [6 Water], Switchblade, Pack of Rations [30], Bandages
STR:3 SPE:5 INT:4 DEX:4 CHA:9
[Stealth +1] [Construction +.2] [Foraging +.1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 Dmg]
Inventory: Weapon
Backpack: Canteen [6 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.2]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 dmg]
Inventory: Weapon
Backpack: Canteen [6 Water], Pack of Rations [30]
[Medicine +1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [6 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.1]
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [6 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [6 Water], Medium Ammo [24]
220 Rations
2 Chicken Eggs
60 Bottles [2 Water]
150 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
3 Jerry Cans [Empty]
2 Water Tanks [600 Water]
- 1 Raid Proofed
2 Crates of Rations [250]
- 1 Raid Proofed
2 Spare Sparkplugs
1 Working Radiator
20 Metal Plates
20 1cm Wide Metal Pipes, Elbows, T-joints
52 Peices of Nylon Cloth
Lots of Wireing
Small electric motor
20 Wood Planks
50 Metal Arrows [15 dmg]
2 Pipe-Bows
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 11 days
Water For: 21 days
Survivability Chance for a Lifetime: Rediculously small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: Could Be
- 1 Huge Generator [Produces 1 MW] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW] [1 Fuel/hr]
Stable Food Supply: Yes
- 1 Chicken [1 Food/day] [5 Food]
- 25 Seeds of unknown plant
Stable Water Supply: No
Accessories: None
Fame as Survivors: 1
Alliance: None
--------------------
Gunther [14] Success! You manage to find 2 full tubes of caulking, along with a handfull of seeds, but you dont know what type of plant they are.
[Foraging +.2]
Maximum [16] You manage to un-mount the generator from the ground, along with the help of some of the people, moving it is quite fast, and the best part is: there was still some fuel in it, you extract it, oh, and it works!
Steven [2] You only manage to get in the way.
Alex [4] You, along with Cristian, find a promising place for a well not too far from The Keep, but nothing definate.
Alek [13 -1] You do a fairly good job at helping the re-location of the Large Generator outside, to inside.
Cristian [19] [6] You, along with Alex, find a promising place for a well not too far from The Keep, but nothing definate.
Raul
[0] You fall into a state of sameness becoming one of the group, losing individuality and even the sense of humanity.
Sally [18] [7 14] Whoever you are, you do a pretty damn good job at being noticed, and soon you are out about doing what you do.
[+1 to next roll for being awesomly obscure]
--------------------
Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is darkening. The Keep is very visable as a landmark from a while around. There is a farily recent trail going from one direction to the other, across the front of The Keep. There is a trail of smoke coming from off in the distance, it slowly moves away.
Accually did some bloody research for wattage, not only did I have my scale blown to high hell, it seems watts per hour is like acceleration...
Oh, and it seems I DID forget quip...