Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2dmg]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], Box of Fragile Electrical Things
[Scavenging +.2] [Orginization +.2] [Construction +.2]
Health: 85/100
Armour: Various (eight)
Head: Hard Hat (5)
Body: Fire-retardant Jumpsuit W/ Scrap metal plating (eight)
Arms: Sleeves (5)
Legs: Pants (1)
Weapon: Pipe-Bow [2H]
- Ammo: Arrows: 25 [15 dmg]
Weapon: Knife [1 dmg] [Quick]
Inventory: Pipe-Bow, 25 Metal Arrows
Backpack [Full]: Pack of Rations [30], Flint, Canteen [3 Water], Vodka, Knife
STR:7 SPE:2 INT:5 DEX:8 CHA:3
[Ranged Weapon +1] [Cooking +1] [Assembly +.2] [Excavating +.1] [Butchery +.2] [Hidden]
Health: 100/100
Armour: Fabric, Metal & Plastic (7)
Head: Riot Helm (3)
Body: Chainmail (7)
Arms: Sleeves (4)
Legs: Pants (1)
Weapon: Baseball bat [2 dmg]
Inventory: Baseball bat, Wrought-Iron Pan: Missing Handle
Pan: Snow
Backpack: Pack of Rations [30], Survival Flashlight, Bandages & Antiseptic
STR:3 SPE:4 INT:7 DEX:5 CHA:6
[Design +1] [ [+5 when helping someone with something] < [When blood is present -5 to everything] ] [Hidden] [Foraging +.8] [Farming +1]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Club [2 dmg]
Weapon: Tip of a Spike [2 dmg] [quick]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of Rations [30], tip of a spike, Hollow Stick
[Stealth +1] [Weak] [Medic +.1] [WoodWorking +.2] [Construction +.4]
Health: 100/100
Armour: Assorted Fabric (5)
Head: (0)
Body: Shirt (1)
Arms: Sleeves (0)
Legs: Pants (0)
Weapon: Sledgehammer [10 Dmg] [2H]
Inventory: Weapon
Backpack: Canteen [3 Water], Pack of rations [30], Caulk Gun [empty], 2 Tubes of Caulking
[Foraging +.5] [Assembly +.2] [Construction +.2]
Health: 100/100
Armour: Metal Plate (20)
Head: Skullcap (15)
Body: Breastplate (20)
Arms: Bracers (10)
Legs: Greaves (15)
Weapon: Winchester Bolt Action Rifle [2H] [6/6]
- Ammo: Medium [15 dmg]
Inventory: Rifle w/ +1 Scope, Medium Ammo [24]
Backpack: Canteen [3 Water], Pack of Rations [30]
[Medicine +1.1] [Teaching +1] [Unarmed Combat +1] [Melee Weapons +1] [Ranged Weapons +1.1] [Blacksmithing +1]
Health: 100/100
Armour: Leather & Fabric (3)
Head: (0)
Body: Shirt W/ Hide padding (3)
Arms: Sleeves (1)
Legs: Pants (1)
Weapon: Hachet [3 dmg]
Weapon: Machete [3 dmg]
Weapon: Knife [1 dmg] [quick]
Inventory: Tungsten Carbide Wedding Ring, Machete, USB, Knife
Backpack: Whetstone, Sharpening Kit, Pack of Ration [30], Canteen [3 Water], Hatchet
[Building +1] [Hidden] [Organization +.2] [Leading +.1] [Unarmed Combat +.3]
9x Health: 100/000
1x Health: 80/100 [Has Infection]
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [3 Water]
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [3 Water], Medium Ammo [24]
1 Chicken Egg [Will hatch Tomorrow] [1-8 Male; 9-20 Female]
12 Chicken Eggs [infertile]
90 Bottles [2 Water]
120 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
1 Jerry Can [10/20]
2 Jerry Cans [Empty]
3 Water Tanks [600 Water]
Raid Proofed Water Tank [600 Water]
Crate of Rations [115]
2 Crates of Rations [250]
Raid Proofed Crate of Rations [250]
2 Spare Sparkplugs
1 Working Radiator
50 Metal Plates
20 Elbows, T-joints
25 1cm wide Metal Pipes
52 Peices of Nylon Cloth
Lots more of Wireing
Small electric motor [1 KW/hr]
50 Wood Planks
3 Shovels
2 Clubs [2 dmg]
Rope-Ladder, 25m Long
All the glass you would ever need, EVER
Frame of Small Greenhouse
- 24 Small planters [5 Have fresh earth]
Small electrical Heater [2 KW/hr]
Carpenter's Tools [+1 to rolls]
Metal Worker's Tools [+1 to rolls]
Farmer's Tools [+1 to rolls]
5 5
3m blocks of Stone
5 Sticks of Caulking
3 boxes of Light Ammo [50]
2 boxes of Medium Ammo [24]
2 Handguns [10dmg]
Pipe-Bow [15 dmg]
25 Metal Arrows
-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
- Wooden Palisades (25)
Food For: I have lost track...
Water For: I have lost track...
Survivability Chance for a Lifetime: VERY small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
- Ground & Stairwell Palisades (500/500)
- Roof Palisades (1000/1000)
- Entry Palisades (100/100)
Weakest Points: Hole in the Roof
Lighted: Could Be
- 100 ft of string lighting
Powered: Could Be
- 1 Huge Generator [Produces 1 MW/hr] [20 Fuel/hr]
- 1 Small Generator [Produces 5 KW/hr] [1 Fuel/hr]
- 3 Large Batteries [0/500 KW]
- Power Converter [Makes your sources of power accually useable]
Stable Food Supply: Yes
- 2 Chickens [1 Egg/day] [5 Food]
- 2 Rooster [1 Fertilized Egg/day] [5 Food]
- 1 Rooster Youngling [4 Food]
- 1 Chicklet [2 Food]
- 16 Seeds of unknown plant
- 3 Corn Plant Saplings [5 Days]
- 6 Unknown Plant Saplings [5 Days]
Stable Water Supply: Yes
- 2-Man Well, 20m Deep [350/5000 Water] [+50 Water/day] [Fortified Horribly]
Accessories: Fresh-Water Well, Basic Defences
Fame as Survivors: 14
Alliance: None
--------------------
Gunther [9] You lay a few Planks over-top the hole, job well done!
Alex [2] You stumble around outside The Keep, failing to notice the extreemly hostile people approaching, (5) you are fired upon immediately, (4) and you are pelted with lead. [-15 Health]
Maximum [14] You take Gunther's shabby job and manage to fix the hole completely, still a weak spot, but you cant just walk in from the top anymore. Bonus: precipitate will no longer make it in side either!
Steven
[3] You absolutely fail to get anything done today, way to go, failure.
Alek [14] You manage to make a scope-like object out of glass, caulking, and a pipe. It's pretty shabby, but it magnifies, you even have time to attach it to your rifle, and line it up for better accuracy!
[-Rifle] [+Rifle w/ +1 Scope]
Sally [9] Seeing the hole already fixed, and raiders on the hill, you only manage to bring everyone inside for protection.
--------------------
Nick [12] (11 +1) You manage to sneak past the raiders to do some long range scouting. (15) The not-so-immediate area around The Keep is mostly the same as it was in the immediate area. (6) Further than that, you start running into trouble, there seems to be a raider base a few days out, (3) their pretty well entrenched in the area, and it would seem that they are making a pretty decent living there. (17 +1) You get past the base without detection. (1) Though the next morning you find yourself knocked out, and inside the raider's base, they speak only spanish, which you can only make out a few frases, (
they are talking about their days, and want to know where the bathroom is, also, how much a train ticket costs...
[Elapsed time: 3 days]
--------------------
Mostly Destroyed buildings litter your immediate surroundings, everything has been looted in the fullest. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. (15) You have another addition to your chickens, it's a small chicklet! It will mature in 2 days.
A raider's party of 15 Adults and 10 Children, along with 5 Pack-animals, are entrenched outside The Keep, Nick left before they dug in, and wont be back for some time, most likely he'll only show up when the raiders are gone. They dont know much about you, so they dont even really know how many of you there are.
Based on what you caught glimpses of before you were shuffled inside were that they are armed with:
5 Rifles
10 Handguns
15 Daggers
They are all dressed in heavy leather armour (10) and have enough supplies for a week, you on the other hand, only have enough for a few days, especially with them in control of both your greenhouse and well.
Prediction, (7 3 3 1 12) You are all going to be slaughtered...