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The whom to which you are now allied with

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Author Topic: Apocalypse Survivors: Artillery on the Horizon!  (Read 47277 times)

adwarf

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Re: Apocalypse Survivors: John Watt, and Player Confusion
« Reply #180 on: December 10, 2010, 08:16:37 pm »

There we go I fixed the bio
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Ochita

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  • Doofus ghostus
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Re: Apocalypse Survivors: John Watt, and Player Confusion
« Reply #181 on: December 11, 2010, 02:22:06 pm »

I am really thinking of making a Varla guns.... :P
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Evergod41

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Re: Apocalypse Survivors: John Watt, and Player Confusion
« Reply #182 on: December 12, 2010, 11:25:27 am »

Spoiler: Players (click to show/hide)

Quote from: 10 Armed Civilians
10x Health: 100/000
10x Armour: Assorted Fabric (5)
10x Weapon: Makeshift [5 dmg]
10x Inventory: Weapon
10x Backpack: Pack of Rations [30], Canteen [6 Water]

Quote from: 3 Vigilanties
3x Health: 100/100
3x Armour: Assorted Leathers (10)
3x Weapon: Winchester Bolt Action Rifle [6/6] [15 dmg] [Medium Ammo]
3x Inventory: Rifle
3x Backpack: Pack of Rations [30], Canteen [6 Water], Medium Ammo [24]


160 Rations
3 Chicken Eggs
30 Bottles [2 Water]
180 Bottles [Empty]
A Fixed? Truck
A Broken Jeep
1 Jerry Can [20/20]
3 Jerry Cans [Empty]
2 Water Tanks [600 Water]
 - 1 Raid Proofed
2 Crates of Rations [250]
 - 1 Raid Proofed
2 Spare Sparkplugs
1 Working Radiator
7 Metal Plates
20 Elbows, T-joints
17 1cm Wide Metal Pipes
52 Peices of Nylon Cloth
Lots of Wireing
Small electric motor
20 Wood Planks
50 Metal Arrows [15 dmg]
2 Pipe-Bows
3 Shovels

-----The Keep-----
Health: 5000/5000
Armour: Masonry & Plate (50)
Capacity: 50 People, 2000 Light, 200 Medium, 20 Heavy
Contains: 20 People, 1000 Light, 100 Medium, 10 Heavy
Food For: 11 days
Water For: 21 days
Survivability Chance for a Lifetime: Rediculously small %
Entrances: Makeshift Gatehouse [2 Factory Steel Doors] [2500/2500]
Weakest Points: Gates
Lighted: No
Powered: Could Be
 - 1 Huge Generator [Produces 1 MW] [20 Fuel/hr]
 - 1 Small Generator [Produces 5 KW] [1 Fuel/hr]
Stable Food Supply: Yes
 - 1 Chicken [1 Food/day] [5 Food]
 - 25 Seeds of unknown plant
Stable Water Supply: No
Accessories: None
Fame as Survivors: 1
Alliance: None
--------------------
Gunther [10] Looking around outside, you do manage to find some shattered window panes.

[Foraging +.1]

Cristian [3] You absolutely fail to get anything done today, way to go, failure.

Alex [12] Helping your failure of a companion you manage to make a few shovels for digging.

[Assembly +.2]

Maximum [3] You absolutely fail to make any shovels today, way to go, failure.

Steven [3] You absolutely fail to get anything done today, way to go, failure.

Alek [16] Unfortunately, you dont have proper blacksmithing tools for the forging of plate armour. Fortunately, some mystical force wants this to happen, so some appear in front of you, you procede to pound away at the plates, merging them together, making them form fitting. You end up making a whole suit of armour with only the expense of 10 plates. Soon thereafter though the forge disapears, shame, it was quite cozy to sit next to. You are amazed at the quality of the armour you just made, it would surely make you bullet proof.

[Blacksmithing +1] [Item Gained: Full suit of Plate Armour]

Sally [11 +1] Having already figured yourself thouroghly enough just now, you walk around the immediate viscinity looking for good scout positions, other than ontop of The Keep, there isn't really any already exsisting structures that would be good for that purpose...

--------------------

Mostly Destroyed buildings litter your immediate surroundings. There is a foot deep layer of snow upon a foot deep layer of soot, everywhere. The sky is very dark. The Keep is very visable as a landmark from a while around. There is a trail going from one direction to the other, across the front of The Keep. The bored survivors are wandering around aimlessly outside (6) they dont find anything intresting (20) and you think someone is hoarding rations.
« Last Edit: December 14, 2010, 06:27:08 pm by Evergod41 »
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quip

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #183 on: December 12, 2010, 12:10:17 pm »

I'll uh... go out scavenging, trying to use my superior mind to find stuff better than people whith actual skills.
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Hell hath no fury like an angry vampire pimp.

tehstefan

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #184 on: December 12, 2010, 03:07:31 pm »

Try to find out who might be hoarding rations, thats not good for the group.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #185 on: December 12, 2010, 04:53:20 pm »

Find more bits of glass.
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Tellemurius

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #186 on: December 12, 2010, 06:08:46 pm »

lets see...

Drop sledgehammer, put bow with 25 arrows into inventory, grab a shovel and STRIKE THE EARTH (at the well site).

MaximumZero

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #187 on: December 12, 2010, 06:55:16 pm »

Organize a scouting party from available survivor NPCs (as well as a couple of guards) to keep them from just wandering around, and scout as much around the keep as possible. We are looking specifically for structures, roads, loose materials, potentially arable land (har har), and other "interesting" things.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

quip

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #188 on: December 13, 2010, 11:12:29 am »

Organize a scouting party from available survivor NPCs (as well as a couple of guards) to keep them from just wandering around, and scout as much around the keep as possible. We are looking specifically for structures, roads, loose materials, potentially arable land (har har), and other "interesting" things.
I'll join him.
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Hell hath no fury like an angry vampire pimp.

Evergod41

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #189 on: December 13, 2010, 05:07:46 pm »

Organize a scouting party from available survivor NPCs (as well as a couple of guards) to keep them from just wandering around, and scout as much around the keep as possible. We are looking specifically for structures, roads, loose materials, potentially arable land (har har), and other "interesting" things.
Well, luckily for you, I am going against my origional descisions and making certain things available...

MaximumZero

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #190 on: December 13, 2010, 10:59:40 pm »

Well, then, hopefully the RNG smiles upon us this turn. ^_^
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Tellemurius

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  • Positively insane Tech Thaumaturgist
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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #191 on: December 14, 2010, 01:37:11 am »

hey Evergod, my assembly skill is suppose to be .2

Archangel

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #192 on: December 14, 2010, 03:09:25 am »

Organize a scouting party from available survivor NPCs (as well as a couple of guards) to keep them from just wandering around, and scout as much around the keep as possible. We are looking specifically for structures, roads, loose materials, potentially arable land (har har), and other "interesting" things.
I'll take the remaining bow and arrows and join this party, looking specifically for tools and materials for setting up a forge.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

tehstefan

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #193 on: December 14, 2010, 04:49:58 am »

You know what, I'm going to change my mind. I'm not doing any good around here, lets go exploring.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Evergod41

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Re: Apocalypse Survivors: Ned Kelly, and Hoarders
« Reply #194 on: December 14, 2010, 06:27:38 pm »

hey Evergod, my assembly skill is suppose to be .2
Thank you for pointing out an error, I would never have seen that otherwise...
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