Let's go!
Roll 11
RNG/Marcus Hetarabach [1]
"This could be a problem."An idea runs through your mind. Going back to the time where you were a little boy, learning in school, drawing explosions on your papers, you remember being told that explosions rob the air of oxygen, thus putting out fires. Yes, this was pretty much the only thing you could remember.
But then again, a big enough explosion might blow the ladders apart...
And there's no way we can get enough water to put it our from here...
You can't think of anything. But in your deep though, you didn't notice that you stepped on a burning chunk of slime. Your steel armor conducts heat quite well, you discover.
"OW!"Stats:StrongIntimidatingGruffUnsteadyAbilities:ChargeBulwarkWeapons/Armor:Kinetic-Enhanced SledgehammerSteel Half-Plate Armor, Inlc. Graves, Helmet & BootsInventory:Copper coins (5)
Rations (4)
Conditions:Burned Foot (Vulnerable - takes extra damage)
Kilakan/Khan [3]
"Fine then"You shove Johnathan into the cart, then jump into the cart. Johnathan grabs you though, resulting in you and Johnathan landing in a heap in the cart.
Stats:BullseyeChemical resistanceHates LifeAbilities:Chemical extractionContainer GenerationWeapons/Armor:Crossbow (1)
Chemical protection suit and gas-maskPoison gas grenades (4)Inventory:Quiver
--Crossbow bolts with cotton holders for poison (20)
Alchemical kit
Large chemical case
--
5 red chemicals--
5 yellow--
5 BlueWorld mapCompass6 torchesLit Torch (6 turns left)
Lead ore (22)
Conditions:Bruised (-1 to resisting pain)
Ochita/Jonathan Rupert [5]
Thinking Khan will pull the lever while pushing you in, you grab him by the arm and pull him into the cart as well. What you didn't expect though was him to push you in as well, so both of you fall over into the mine cart.
Stats:AgileSlippery toungeWeakGuiltyAbilities:AcrobaticsAgilityWeapons/Armor:Dagger5-shot .35 caliber revolver (5/5)
Musket (1/1)A set of darkened leather armor that blends in at night.
Inventory:Copper coins (10)
Gold coins (25)
Bandoleer
--.35 speed-loaders (3)
--Musket Cartridges (7)
Conditions:Bruised (-1 to resisting pain)
Maldevious/Mal [4]
"Ahhhh! My stylish clothing and rakish good looks!"You respond to the slime by thrashing around wildly to get the slime off. You succeed in doing so, and the slime is now evenly distributed in the general area rather than being concentrated on you.
[/b]
Stats:Crack ShotMan of the peopleCunningStylishAbilities:Call the peopleBloody MessWeapons/Armor:Pocket Dart Gun
Inventory:Supply of darts (∞)
Copper coins (10)
Multi-Nav ToolCovered in slime (Awful smell, -1 to reactions from people, dizziness in 5 turns)
JacenHanLovesLegos/John Likonsmith [1]
"..."Stats: AgileInperceptiveStealthyAthleticWeapons/armor:T(rusty) .32 Pistols (1/1, 1/1)
Black suitInventory:.32 caliber bullets (
Copper coins (10)
Tomas/Hendrik Reinhold [5]
You sit down inside the cart, and wait.
Stats:EngineerCunningWeakShort temperAbilities:DismantleAlchemyArachnophobiaWeapons/Armor:Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (8/8)
Inventory:.22 caliber cartridges (15)
Toolkit
Wrench (for self defense!)3 copper bars
Lead ore (
Urist [-]
Stats: NPC
MidgetDwarfAbilities:Speaks Dwarfish
DarkVision
Weapons/armor:Fists of Armok (In other words, none)
Mouse Leather Clothing
Inventory:Billy Bob [-]
Stats: Khan's Pet
AdorableAbilities:PushAssimilationSize: 1
Inventory:Hendrik's WrenchGame Event:<Village>