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Author Topic: Roll to Dodge: The Good Guys  (Read 9011 times)

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #120 on: November 05, 2010, 07:45:45 am »

Sounds good.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #121 on: November 05, 2010, 10:25:38 am »

Ooh... that's quite deep.

Try to stop the ladder from burning
.
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The end of the world is more fun then I expected.

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #122 on: November 07, 2010, 01:11:19 am »

Let's go!

Roll 11

RNG/Marcus Hetarabach [1]
"This could be a problem."
An idea runs through your mind. Going back to the time where you were a little boy, learning in school, drawing explosions on your papers, you remember being told that explosions rob the air of oxygen, thus putting out fires. Yes, this was pretty much the only thing you could remember.
But then again, a big enough explosion might blow the ladders apart...
And there's no way we can get enough water to put it our from here...
You can't think of anything. But in your deep though, you didn't notice that you stepped on a burning chunk of slime. Your steel armor conducts heat quite well, you discover.
"OW!"
Stats:
Strong
Intimidating
Gruff
Unsteady
Abilities:
Charge
Bulwark
Weapons/Armor:
Kinetic-Enhanced Sledgehammer
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots
Inventory:
Copper coins (5)
Rations (4)
Conditions:
Burned Foot (Vulnerable - takes extra damage)

Kilakan/Khan [3]
"Fine then"
You shove Johnathan into the cart, then jump into the cart. Johnathan grabs you though, resulting in you and Johnathan landing in a heap in the cart.
Stats:
Bullseye
Chemical resistance
Hates Life
Abilities:
Chemical extraction
Container Generation
Weapons/Armor:
Crossbow (1)
Chemical protection suit and gas-mask
Poison gas grenades (4)
Inventory:
Quiver
--Crossbow bolts with cotton holders for poison (20)
Alchemical kit
Large chemical case
--5 red chemicals
--5 yellow
--5 Blue
World map
Compass
6 torches
Lit Torch (6 turns left)
Lead ore (22)
Conditions:
Bruised (-1 to resisting pain)

Ochita/Jonathan Rupert [5]
Thinking Khan will pull the lever while pushing you in, you grab him by the arm and pull him into the cart as well. What you didn't expect though was him to push you in as well, so both of you fall over into the mine cart.
Stats:
Agile
Slippery tounge
Weak
Guilty
Abilities:
Acrobatics
Agility
Weapons/Armor:
Dagger
5-shot .35 caliber revolver (5/5)
Musket (1/1)
A set of darkened leather armor that blends in at night.
Inventory:
Copper coins (10)
Gold coins (25)
Bandoleer
--.35 speed-loaders (3)
--Musket Cartridges (7)
Conditions:
Bruised (-1 to resisting pain)

Maldevious/Mal [4]
"Ahhhh! My stylish clothing and rakish good looks!"
You respond to the slime by thrashing around wildly to get the slime off. You succeed in doing so, and the slime is now evenly distributed in the general area rather than being concentrated on you.
[/b]Stats:
Crack Shot
Man of the people
Cunning
Stylish
Abilities:
Call the people
Bloody Mess
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts (∞)
Copper coins (10)
Multi-Nav Tool
Covered in slime (Awful smell, -1 to reactions from people, dizziness in 5 turns)

JacenHanLovesLegos/John Likonsmith [1]
"..."
Stats:
Agile
Inperceptive
Stealthy
Athletic
Weapons/armor:
T(rusty) .32 Pistols (1/1, 1/1)
Black suit
Inventory:
.32 caliber bullets (8)
Copper coins (10)

Tomas/Hendrik Reinhold [5]
You sit down inside the cart, and wait.
Stats:
Engineer
Cunning
Weak
Short temper
Abilities:
Dismantle
Alchemy
Arachnophobia
Weapons/Armor:
Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (8/8)
Inventory:
.22 caliber cartridges (15)
Toolkit
Wrench (for self defense!)
3 copper bars
Lead ore (8)

Urist [-]
Stats:
NPC
Midget
Dwarf
Abilities:
Speaks Dwarfish
DarkVision
Weapons/armor:
Fists of Armok (In other words, none)
Mouse Leather Clothing
Inventory:

Billy Bob [-]
Stats:
Khan's Pet
Adorable
Abilities:
Push
Assimilation
Size: 1
Inventory:
Hendrik's Wrench

Game Event:

<Village>

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Have I now become your enemy by telling you the truth? (Gal 4:16)

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #123 on: November 07, 2010, 03:11:18 am »

Nurse my foot, and get in the cart if there is still room.
Logged
The end of the world is more fun then I expected.

tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #124 on: November 07, 2010, 04:01:09 am »

Keep sitting while doing the " :| " face.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #125 on: November 07, 2010, 07:48:08 am »

Keep sitting while doing the " :| " face.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #126 on: November 07, 2010, 07:52:02 am »

Continue to wildly thrash about until all the slime is off of me.
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tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #127 on: November 10, 2010, 08:19:59 am »

*nudge nudge*
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #128 on: November 10, 2010, 06:28:09 pm »

Kilakan and Ochita, we're looking at you. ;)
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Have I now become your enemy by telling you the truth? (Gal 4:16)

kilakan

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Re: Roll to Dodge: The Good Guys
« Reply #129 on: November 10, 2010, 07:35:10 pm »

PULL THE LEVER!
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Nom nom nom

Ochita

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Re: Roll to Dodge: The Good Guys
« Reply #130 on: November 10, 2010, 07:39:39 pm »

:l
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #131 on: November 17, 2010, 08:44:07 am »

This thread makes me sad.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #132 on: November 17, 2010, 08:50:52 am »

*nudgenudgepokepoke*
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Ochita

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Re: Roll to Dodge: The Good Guys
« Reply #133 on: November 17, 2010, 11:28:19 am »

:l All the way down
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

HighEndNoob

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Re: Roll to Dodge: The Good Guys
« Reply #134 on: November 21, 2010, 10:55:46 pm »

BUMP!
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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