Roll 5:
RNG/Marcus Hetarabach [2]
You idle around and then realize that Mal just left with the rest of the group. The rest of the team is already at the mines now. You take off towards them.
Stats:StrongIntimidatingGruffUnsteadyAbilities:ChargeBulwarkWeapons/Armor:Kinetic-Enhanced SledgehammerSteel Half-Plate Armor, Inlc. Graves, Helmet & BootsInventory:Copper coins (5)
Rations (4)
Conditions:+1 to all rolls for 2 turns
Kilakan/Khan [5]
You and the group travel to the mines, when... (Continued in game event)
Stats:BullseyeChemical resistanceHates LifeAbilities:Chemical extractionContainer GenerationWeapons/Armor:Crossbow (1)
Chemical protection suit and gas-maskPoison gas grenades (4)Inventory:Quiver
--Crossbow bolts with cotton holders for poison (20)
Alchemical kit
Large chemical case
--
5 red chemicals--
5 yellow--
5 BlueWorld mapCompassTomas/Hendrik Reinhold [5]
You walk to the mines with the rest of the group. (Continued in game events)
Stats:EngineerCunningWeakShort temperAbilities:DismantleAlchemyWeapons/Armor:Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (8/8)
Inventory:.22 caliber cartridges (15)
Toolkit
Wrench (for self defense!)
3 copper bars
Ochita/Jonathan Rupert [5-1=4]
The safe does what it does best, being a safe.
You cautiously approach the safe, being careful to make the slowest moves possible in order to outsmart it. You know that safes have terrible vision.
Checking for traps, you notice a gun mounted alongside some books on a shelf, linked by a wire to a tripwire setup around the safe. An ingenious setup, you must say.
You grab the gun and place it in your pocket, and unlock the safe by listening for clicks. You seem to be quite good at this.
Opening the safe, you find a large amount of gold coins. You take a handful and put them in your pocket. This person must've been a theif, since nobody in this town could be so rich.
Stats:AgileSlippery toungeWeakGuiltyAbilities:AcrobaticsAgilityWeapons/Armor:Dagger5-shot .35 caliber revolver (4/5).
A set of darkened leather armor that blends in at night.
Conditions:Copper coins (10)
Gold coins (25)
Maldevious/Mal [6]
You walk into the town hall, and ask the accountant if you can speak to the mayor. She happily replies
"Why certainly!"You negotiate a contract with the mayor. The deal is settled, you clear out the mines, you get paid in coins, bars of metal, or weapons. You can choose.
The only catch is that you're not allowed to break the contract, and people
have died in the mines. Oh well. Signed.
You and the group walk about a mile north to the mines, and discover... (Continued in game event)
Stats:Crack ShotMan of the peopleCunningStylishAbilities:Call the peopleWeapons/Armor:Pocket Dart Gun
Inventory:Supply of darts (∞)
Copper coins (10)
Multi-Nav ToolJacenHanLovesLegos/John Likonsmith [4]
You help. (Continued in game event)
Stats: AgileInperceptiveStealthyAthleticWeapons/armor:T(rusty) .32 Pistols (2)
Black suitInventory:.32 caliber bullets (10)
Copper coins (10)
The sign in the middle of the village reads:
SOUTH: Durham Lead
NORTH: Mines
WEST: Residential Area
EAST: Shops
Shops:
Central Marketplace
The General Store
Gear's Gear
The Rusty Inn
Samuel Smith's
Reddie Green's Carpentry
Sarge's Seige Engineering
Xuan Li's Armory
Game Event:
In front of the group is what resembles a green cube. How it holds its shape is completely unknown to you. The slime contains quite a few bits of rock and dust inside it, it seems to assimilate things into itself. The creature shrinks a little, almost as if scared. After all, it's only about a foot tall. It looks like there is face on it, though hard to discern.
Marcus arrives and says,
"Sorry about that guys, I didn't realized you'd leave so soon."The creature, startled, jumps forward.
SLIME USES PUSH!It harmlessly bounces off of Marcus' shin.
"So, are we going in or not?"