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Author Topic: Roll to Dodge: The Good Guys  (Read 9018 times)

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #30 on: October 17, 2010, 06:16:25 pm »

Attempt to stylishly shoot out the support of a fruit stand in the path of the fleeing man, dumping ripe melons into his path.
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JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #31 on: October 17, 2010, 07:53:14 pm »

Shoot him with my rusty pistols, while trying to develop a -1 to using them.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

HighEndNoob

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Re: Roll to Dodge: The Good Guys
« Reply #32 on: October 17, 2010, 10:57:44 pm »

I edited My post on the first Page.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #33 on: October 17, 2010, 11:41:55 pm »

Enter the city and look for something to eat. If anyone tells me to stop somebody, I do so. Otherwise, just find an inn or someplace, I'm hungry. 
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The end of the world is more fun then I expected.

tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #34 on: October 18, 2010, 12:50:27 pm »

Shoot that Dirk fellow in the knee and run away.Try to hide in a crowd.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #35 on: October 18, 2010, 06:24:55 pm »

Roll 2!

RNG/Marcus Hetarabach [5]
You give up on waiting, and walk into the city. You notice a man running, with three people from your party chasing him and attacking him.
"Oh yes!"
You charge into his path, causing him to slow down and turn around to run. He is gunned down afterwards by John Likonsmith.
The shopkeeper thanks the group for helping, and rewards you all. You then go ahead and eat at a restaurant.
Stats:
Strong
Intimidating
Gruff
Unsteady
Abilities:
Charge
Bulwark
Weapons/Armor:
Kinetic-Enhanced Sledgehammer
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots
Inventory:
Copper coins (7)
Conditions:
+1 to all rolls for 3 turns


Tomas/Hendrik Reinhold [3]
(3+1=4)
You shoot Dirk in the knee and run, not reloading your gun as you only fired one bullet. Dirk yells in pain and falls over, and you hide in a crows until the commotion clears up, and Dirk is rushed out.
Stats:
Engineer
Cunning
Weak
Short temper
Abilities:
Dismantle
Alchemy
Weapons/Armor:
Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (7/8).
Inventory:
.22 caliber cartridges (16)
Toolkit
Wrench (for self defense!)
3 copper bars


Kilakan/Khan [4]
You exit the shop in search of lead bars. You ask Marcus if anything happened, and he tells you that he saw a village up ahead on the road. Maybe you can find some there. There is also a caravan coming through the gates.
Stats:
Bullseye
Chemical resistance
Hates Life
Abilities:
Chemical extraction
Container Generation
Weapons/Armor:
Crossbow (1)
--Crossbow bolts with cotton holders for poison (20)
Quiver
Chemical protection suit and gas-mask
Poison gas grenades (4)
Inventory:
Alchemical kit
Large chemical case
--5 red chemicals
--5 yellow
--5 Blue
World map
Compass


Ochita/Jonathan Rupert [2]
You chase after the thief, and try to take him down. However, Mal stylishly knocks a cart of ripe melons into the thief's path, causing him to turn unexpectedly. You trip on a melon and land face-first on the ground.
Stats:
Agile
Slippery tounge
Weak
Guilty
Abilities:
Acrobatics
Agility
Weapons/Armor:
Dagger
A set of darkened leather armor that blends in at night.
Conditions:
Pain (-1 to next roll)
Copper coins (10)

Maldevious/Mal [3]
Realizing this is a great opportunity, you stylishly draw your dart gun, and fire a dart into the support of a fruit stand that was, coincidentally, right in the path of the thief, dumping a few dozen ripe melons into his path. The thief turns around and then turns again at the sight of Marcus standing right in front of him. Johnathan does not turn, though, and slips on one of the melons.
(3+1=4)
Stats:
Crack Shot
Man of the people
Cunning
Stylish
Abilities:
Call the people
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts (∞)
Copper coins (10)

JacenHanLovesLegos/John Likonsmith [4]
Now that you have a clear shot, you fire at the thief, missing one shot but landing the other straight into his leg. The thief collapses, and the shopkeeper rewards you and your friends for helping him.

Also, *poof* -1 to using your pistols.
Stats:
Agile
Inperceptive
Stealthy
Athletic
Weapons/armor:
T(rusty) .32 Pistols (2)
Black suit
Inventory:
.32 caliber bullets (10)
Copper coins (10)

Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

kilakan

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Re: Roll to Dodge: The Good Guys
« Reply #36 on: October 18, 2010, 06:26:48 pm »

Use my map and compass to get to the town to the north, and acquire lead.
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Nom nom nom

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #37 on: October 18, 2010, 06:34:47 pm »

YAY

Look cool. While following everyone else of course.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #38 on: October 18, 2010, 09:03:06 pm »

Twirl my pencil-thin mustache while asking for my reward for helping to stop the thief.
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tomas1297

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Re: Roll to Dodge: The Good Guys
« Reply #39 on: October 19, 2010, 07:53:37 am »

Go see what the others are up to and reload my gun.
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

RandomNumberGenerator

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Re: Roll to Dodge: The Good Guys
« Reply #40 on: October 19, 2010, 10:10:13 am »

Gather information about the location of the Good Guys from the local populace.
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The end of the world is more fun then I expected.

_DivideByZero_

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Re: Roll to Dodge: The Good Guys
« Reply #41 on: October 21, 2010, 11:01:32 pm »

Roll 3! Well done, Ochita! I'll let someone else take Ochita's place if he's gone.

RNG/Marcus Hetarabach [3+1-1=3]
Now full, you ask a nearby citizen if he knows about the good guys. He seems intimidated though and runs away. After repeating this with over twenty people, you finally get a guy to speak.
"Oh, they just left here yesterday, going north, towards the village."
That will have to do.
"Thanks!"
Stats:
Strong
Intimidating
Gruff
Unsteady
Abilities:
Charge
Bulwark
Weapons/Armor:
Kinetic-Enhanced Sledgehammer
Steel Half-Plate Armor, Inlc. Graves, Helmet & Boots
Inventory:
Copper coins (7)
Conditions:
+1 to all rolls for 3 turns


Tomas/Hendrik Reinhold [4]
Opening up the drum and tossing a cartridge in with total accuracy, you load your gun and see what the others are up to. Khan is looking for lead, and he is about to go north to the nearby village. You and the others follow him.
Reloading is a minor action by the way.
Stats:
Engineer
Cunning
Weak
Short temper
Abilities:
Dismantle
Alchemy
Weapons/Armor:
Hooded leather coat,plain white shirt,baggy pants,sturdy work boots
8-shot small caliber revolver (8/8).
Inventory:
.22 caliber cartridges (15)
Toolkit
Wrench (for self defense!)
3 copper bars


Kilakan/Khan [5+3=Overkill...]
You turn north, start walking, and walk to the village. Your group follows. A sign in the center of the town-square reads... (Game event)
Stats:
Bullseye
Chemical resistance
Hates Life
Abilities:
Chemical extraction
Container Generation
Weapons/Armor:
Crossbow (1)
--Crossbow bolts with cotton holders for poison (20)
Quiver
Chemical protection suit and gas-mask
Poison gas grenades (4)
Inventory:
Alchemical kit
Large chemical case
--5 red chemicals
--5 yellow
--5 Blue
World map
Compass


Ochita/Jonathan Rupert [6-1=5]
You idle around, when the rest of the group walks by and you follow.
Stats:
Agile
Slippery tounge
Weak
Guilty
Abilities:
Acrobatics
Agility
Weapons/Armor:
Dagger
A set of darkened leather armor that blends in at night.
Conditions:
Copper coins (10)

Maldevious/Mal [5]
Twirling your pencil-thin mustache, you kindly ask for your reward.
"Well, since he would have gotten away without your help, here you go."
He gives you the device that the thief tried to steal. It appears to be a telescope, with up to 12x magnification and built-in navigation tools.
Stats:
Crack Shot
Man of the people
Cunning
Stylish
Abilities:
Call the people
Weapons/Armor:
Pocket Dart Gun
Inventory:
Supply of darts (∞)
Copper coins (10)
Multi-Nav Tool

JacenHanLovesLegos/John Likonsmith [3]
You follow everyone else, trying to walk in some kind of cool way, but nobody notices.
Stats:
Agile
Inperceptive
Stealthy
Athletic
Weapons/armor:
T(rusty) .32 Pistols (2)
Black suit
Inventory:
.32 caliber bullets (10)
Copper coins (10)

Game Event:
The sign in the middle of the village reads:
SOUTH: Durham Lead
NORTH: Mines
WEST: Residential Area
EAST: Shops
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

JacenHanLovesLegos

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Re: Roll to Dodge: The Good Guys
« Reply #42 on: October 22, 2010, 08:37:50 am »

Go to the shops.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Ochita

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Re: Roll to Dodge: The Good Guys
« Reply #43 on: October 22, 2010, 08:57:44 am »


Go to the residental area. Start to loot places.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Maldevious

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Re: Roll to Dodge: The Good Guys
« Reply #44 on: October 22, 2010, 09:21:32 am »

Attempt to recruit a henchman to help carry our supplies.

Edit: Bolded text
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